コード例 #1
0
ファイル: Main.cs プロジェクト: fdecaire/DescentLevelViewer
    private void DumpDistinctMissingTextures(List <HogFile> fileData)
    {
        var path = $@"c:\temp\DescentAssets\cube_missing_texture_list.txt";

        File.Delete(path);

        // dump the distinct texture list with a cube number and it's side
        var sideList         = new Dictionary <int, string>();
        var translationTable = new TextureTranslation();

        foreach (var hogFile in fileData)
        {
            if (hogFile.FileType == HogFileType.RDL)
            {
                var rdlFile = new Rdl(hogFile, hogFile.FileName);
                for (var i = 0; i < rdlFile.Cubes.Count; i++)
                {
                    for (var j = 0; j < 6; j++)
                    {
                        if (rdlFile.Cubes[i].Sides[j].PrimaryTexture > -1)
                        {
                            if (!sideList.ContainsKey(rdlFile.Cubes[i].Sides[j].PrimaryTexture) && translationTable[rdlFile.Cubes[i].Sides[j].PrimaryTexture] == 255)
                            {
                                var result = hogFile.FileName + " Cube:" + i + " Wall:" + rdlFile.Cubes[i].Sides[j].WallName + " Texture:" + rdlFile.Cubes[i].Sides[j].PrimaryTexture + Environment.NewLine;
                                sideList[rdlFile.Cubes[i].Sides[j].PrimaryTexture] = result;
                            }
                        }
                    }
                }
            }
        }

        foreach (var side in sideList.OrderBy(x => x.Key))
        {
            File.AppendAllText(path, side.Value);
        }
    }
コード例 #2
0
 /// <summary>
 /// To string
 /// </summary>
 /// <returns>String representation</returns>
 public override string ToString() => TextureTranslation.ToString();
コード例 #3
0
ファイル: Main.cs プロジェクト: fdecaire/DescentLevelViewer
    private void ReadHogFile()
    {
        Rdl rdlFile;

        byte[] buffer = File.ReadAllBytes("Assets/DESCENT.HOG");

        int index = 3;

        ReadTextureNames();
        var textureTranslation = new TextureTranslation();

        var fileData = new List <HogFile>();

        while (index < buffer.Length)
        {
            fileData.Add(new HogFile(buffer, index));
            index += fileData[fileData.Count - 1].FileSize + 13 + 4;

            if (fileData[fileData.Count - 1].FileName == "level01.rdl")
            {
                if (fileData[fileData.Count - 1].FileType == HogFileType.RDL)
                {
                    // read one rdl file and break out of the loop
                    rdlFile = new Rdl(fileData[fileData.Count - 1], fileData[fileData.Count - 1].FileName);

                    //TODO: temporary UVs
                    Vector2[] uvs0 =
                    {
                        new Vector2(0, 0),
                        new Vector2(0, 1),
                        new Vector2(1, 1),
                        new Vector2(1, 0),
                    };

                    var sideList = new int [6, 4] {
                        { 2, 6, 7, 3 }, { 0, 3, 7, 4 }, { 1, 0, 4, 5 }, { 1, 5, 6, 2 }, { 7, 6, 5, 4 }, { 0, 1, 2, 3 }
                    };

                    foreach (var cube in rdlFile.Cubes)
                    {
                        for (var i = 0; i < 6; i++)
                        {
                            if (cube.Children[i] == -1 || cube.Sides[i].Number != -1)
                            {
                                var vertices = new Vector3[]
                                {
                                    new Vector3((float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 0]]].X, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 0]]].Y, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 0]]].Z),
                                    new Vector3((float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 1]]].X, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 1]]].Y, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 1]]].Z),
                                    new Vector3((float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 2]]].X, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 2]]].Y, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 2]]].Z),
                                    new Vector3((float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 3]]].X, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 3]]].Y, (float)rdlFile.Vertices[cube.BoxVertices[sideList[i, 3]]].Z),
                                };

                                AddWall(_textureNames[textureTranslation[cube.Sides[i].PrimaryTexture]], vertices, uvs0);
                            }
                        }
                    }

                    break;
                }
            }
        }

        //DumpDistinctMissingTextures(fileData);
    }