public static void CopyArrayIntoTexture(Texture2D[] sourceTexs, Texture2D targetTex) { Rect source = new Rect(0f, 0f, (float)targetTex.width, (float)targetTex.height); TextureScale.GPUArrayCopy(sourceTexs, targetTex.width, targetTex.height); targetTex.ReadPixels(source, 0, 0, false); targetTex.Apply(false); }