private void createTexture(int size) { VideoDriver drv = device.VideoDriver; Texture o = texture; texture = drv.AddTexture(new Dimension2Di(size), "tex"); TexturePainter p = texture.Painter; p.Lock(TextureLockMode.WriteOnly); for (int i = 0; i < p.MipMapLevelHeight; i++) { p.SetLine(0, i, p.MipMapLevelWidth - 1, i, new Color(200, 200, 200)); } p.Unlock(true); guiImage.Image = texture; sceneNodePainter.SetMaterialTexture(0, texture); if (o != null) { drv.RemoveTexture(o); } }
void Start() { //Drawing to A texture texturePainter = new TexturePainter(); GameObject plane = GameObject.FindGameObjectWithTag("Player"); if (!enableTextureDrawer) { plane.SetActive(false); } plane.GetComponent <Renderer> ().material.mainTexture = texturePainter.texture; myslider = GameObject.Find("Slider").GetComponent <Slider>(); symmetryDropDown = GameObject.Find("Dropdown").GetComponent <Dropdown>(); List <System.String> options = new List <System.String> (); //Populate UI for (int i = 0; i < maxNumSymmetries; i++) { options.Add(i.ToString()); } symmetryDropDown.AddOptions(options); vectorDrawer = this.GetComponent <VectorDrawer> (); //vectorDrawer.linePoints = linePoints; vectorDrawer.setNumberOfLines(numOfLineRenderers); }
// Use this for initialization void Start() { this.arAPIHandler = new ARAPIHandler(); this.photosHandler = new PhotosHandler(); this.texturePainter = new TexturePainter(this.photosHandler); this.sizeHandler = new SizeHandler(this.photosHandler); Debug.Log("photoNameText.text: " + this.photoNameText.text); }
private void Awake() { if (instance != null) { Debug.Log("birden c*k texturepainter sahnede"); } instance = this; }
public void drawTexture(List <Vector3> drawPoints) { for (int j = 0; j < drawPoints.Count() - 1; j++) { int x1 = (int)ExtensionMethods.Remap(drawPoints[j].x, -470, 470, 0, textureWidth); int y1 = (int)ExtensionMethods.Remap(drawPoints[j].y, -300, 300, 0, textureHeight); int x2 = (int)ExtensionMethods.Remap(drawPoints[j + 1].x, -470, 470, 0, textureWidth); int y2 = (int)ExtensionMethods.Remap(drawPoints[j + 1].y, -300, 300, 0, textureHeight); TexturePainter.rasterizeBresenham(x1, y1, x2, y2, texture); //TexturePainter.plotLineAA(x1, y1, x2, y2, brushSize, texture); } }
// Use this for initialization void Start() { painter = TexturePainter.instance; painter.brushSize = 15; resetButton.onClick.AddListener(Reset); mainOptionsButton.onClick.AddListener(MainOptions); openSaveMenuButton.onClick.AddListener(SavePanel); loadPanelButton.onClick.AddListener(LoadPanel); mainMenuButton.onClick.AddListener(MainMenu); saveTrackButton.onClick.AddListener(SaveTrack); saveBackButton.onClick.AddListener(SaveBack); loadTrackButton.onClick.AddListener(LoadTrack); loadBackButton.onClick.AddListener(LoadBack); }
bool OnEvent(Event e) { if (e.Type == EventType.Mouse) { int x = e.Mouse.X; int y = e.Mouse.Y; bool l = e.Mouse.IsLeftPressed(); if (l && guiImage.AbsolutePosition.IsPointInside(new Vector2Di(x, y))) { Vector2Di p = new Vector2Di(x, y) - guiImage.AbsolutePosition.UpperLeftCorner; if (e.Mouse.Type == MouseEventType.Move) { TexturePainter t = texture.Painter; if (p.X < texture.Size.Width && p.Y < texture.Size.Height && t.Lock(TextureLockMode.WriteOnly)) { t.SetLine(oldMouseX, oldMouseY, p.X, p.Y, new Color(255, 0, 0)); t.Unlock(true); } } oldMouseX = p.X; oldMouseY = p.Y; return(true); } } if (e.Type == EventType.GUI) { if (e.GUI.Type == GUIEventType.ElementClosed && e.GUI.Caller is GUIWindow) { device.Close(); return(true); } if (e.GUI.Type == GUIEventType.ButtonClicked) { if (e.GUI.Caller == guiSize128) { initGUI(128); createTexture(128); return(true); } if (e.GUI.Caller == guiSize256) { initGUI(256); createTexture(256); return(true); } if (e.GUI.Caller == guiSize512) { initGUI(512); createTexture(512); return(true); } } } return(false); }
public Tile(int screenX, int screenY, Dimension2Di screenDimension, VideoDriver driver) { ScreenPos = new Vector2Di(screenX, screenY); Texture = driver.AddTexture(screenDimension, string.Format("TileTexture({0},{1})", screenX, screenY)); TexturePainter = Texture.Painter; }
void Start() { Instance = this; }
void Awake() { instance = this; }
/// <summary> /// Called when user has uncovered a CardPair. /// </summary> private async void OnMessage_Received(CardPairUncoveredByPlayerMessage message) { // Define 'global' variables TexturePainter objVideoPainter = null; NamedOrGenericKey resVideoTextureFirstFrame = NamedOrGenericKey.Empty; NamedOrGenericKey resVideoTextureLastFrame = NamedOrGenericKey.Empty; // Get the link to the video file ResourceLink firstVideo = message.CardPair.PairData.ChildVideos.FirstOrDefault(); if (firstVideo == null) { return; } // Attach the video texture to the scene Task startAnimationTask = null; await base.Scene.ManipulateSceneAsync((manipulator) => { // Create the layer (if necessary) if (!manipulator.ContainsLayer(Constants.GFX_LAYER_VIDEO_FOREGROUND)) { SceneLayer bgLayer = manipulator.AddLayer(Constants.GFX_LAYER_VIDEO_FOREGROUND); bgLayer.ClearDepthBufferBefreRendering = true; manipulator.SetLayerOrderID( bgLayer, Constants.GFX_LAYER_VIDEO_FOREGROUND_ORDERID); } // Load the texture painter resVideoTextureFirstFrame = manipulator.AddResource( () => new BitmapTextureResource(message.CardPair.PairData.FirstVideoFrame)); objVideoPainter = new TexturePainter(resVideoTextureFirstFrame); objVideoPainter.Scaling = 0.6f; objVideoPainter.AccentuationFactor = 1f; objVideoPainter.Opacity = 0.0f; startAnimationTask = objVideoPainter.BuildAnimationSequence() .Delay(300) .WaitFinished() .ScaleTo(1f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ChangeOpacityTo(1f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ApplyAsync(); manipulator.Add( objVideoPainter, Constants.GFX_LAYER_VIDEO_FOREGROUND); }); // Wait until start animation has finished await startAnimationTask; // Trigger start of video playing this.Messenger.Publish(new PlayMovieRequestMessage(firstVideo)); // Change the content of the fullscreen texture to match the last video frame await Task.Delay(500); await base.Scene.ManipulateSceneAsync((manipulator) => { manipulator.Remove(objVideoPainter); manipulator.RemoveResource(resVideoTextureFirstFrame); resVideoTextureLastFrame = manipulator.AddResource( () => new BitmapTextureResource(message.CardPair.PairData.LastVideoFrame)); objVideoPainter = new TexturePainter(resVideoTextureLastFrame); objVideoPainter.AccentuationFactor = 1f; manipulator.Add( objVideoPainter, Constants.GFX_LAYER_VIDEO_FOREGROUND); }); // Wait for finished video rendering await this.Messenger.WaitForMessageAsync<PlayMovieFinishedMessage>(); // Hide the video again await objVideoPainter.BuildAnimationSequence() .ScaleTo(1.4f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ChangeOpacityTo(0f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ApplyAsync(); // Remove the texture painter await base.Scene.ManipulateSceneAsync((manipulator) => { manipulator.Remove(objVideoPainter); manipulator.RemoveResource(resVideoTextureLastFrame); }); }
/// <summary> /// Shows the ending image if available. /// </summary> private async Task ShowEndingImage() { if (string.IsNullOrEmpty(m_levelData.EndingImage)) { return; } // Start media player for background music if (!string.IsNullOrEmpty(m_levelData.EndingMusic)) { m_mediaPlayer = new MediaPlayerComponent(); m_mediaPlayer.RestartWhenFinished = true; m_mediaPlayer.AudioVolume = 0f; m_mediaPlayer.OpenAndShowVideoFileAsync(m_levelData.EndingMusic) .ContinueWith(async (givenTask) => { while(m_mediaPlayer.AudioVolume < 1f) { m_mediaPlayer.AudioVolume = EngineMath.Clamp( m_mediaPlayer.AudioVolume + 0.1f, 0f, 1f); await Task.Delay(100); } }) .FireAndForget(); } // Prepare main variables NamedOrGenericKey resEndingImage = NamedOrGenericKey.Empty; TexturePainter objVideoPainter = null; // Attach the video texture to the scene Task imageAnimationTask = null; await base.Scene.ManipulateSceneAsync((manipulator) => { // Create the layer (if necessary) if (!manipulator.ContainsLayer(Constants.GFX_LAYER_VIDEO_FOREGROUND)) { SceneLayer bgLayer = manipulator.AddLayer(Constants.GFX_LAYER_VIDEO_FOREGROUND); bgLayer.ClearDepthBufferBefreRendering = true; manipulator.SetLayerOrderID( bgLayer, Constants.GFX_LAYER_VIDEO_FOREGROUND_ORDERID); } // Load the texture painter resEndingImage = manipulator.AddResource( () => new StandardTextureResource(m_levelData.EndingImage)); objVideoPainter = new TexturePainter(resEndingImage); objVideoPainter.Scaling = 0.6f; objVideoPainter.AccentuationFactor = 1f; objVideoPainter.Opacity = 0.0f; imageAnimationTask = objVideoPainter.BuildAnimationSequence() .Delay(300) .WaitFinished() .ScaleTo(0.9f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ChangeOpacityTo(1f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .WaitFinished() .Delay(10000) .WaitFinished() .ScaleTo(1.5f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ChangeOpacityTo(0f, TimeSpan.FromMilliseconds(Constants.FADE_INOUT_ANIM_TIME)) .ApplyAsync(); manipulator.Add( objVideoPainter, Constants.GFX_LAYER_VIDEO_FOREGROUND); }); // Close media-playing if(m_mediaPlayer != null) { imageAnimationTask.ContinueWith(async (givenTask) => { while (m_mediaPlayer.AudioVolume > 0f) { m_mediaPlayer.AudioVolume = EngineMath.Clamp( m_mediaPlayer.AudioVolume - 0.1f, 0f, 1f); await Task.Delay(100); } }) .FireAndForget(); } await imageAnimationTask; }
void Awake() { singleton = this; paintableLayerMask = 1 << LayerMask.NameToLayer(c_paintableLayer); }