protected GLTexture(GraphicsInterface gi, TextureBindTarget target) { fGI = gi; fBindTarget = target; // Get a texture ID fTextureID = GetNewTextureID(); // Bind the texture to create the default texture GI.BindTexture(BindTarget, TextureID); }
public void BindTexture(TextureBindTarget target, uint texture) { gl.glBindTexture((int)target, texture); CheckException(); }
public static void BindTexture(TextureBindTarget target, uint texture) { gl.glBindTexture((int)target, texture); }
protected GLTexture2D(GraphicsInterface gi, TextureBindTarget bindTarget) : base(gi, bindTarget) { }