// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } else if (Input.GetKey(KeyCode.P) || Input.GetKey(KeyCode.Home)) { Application.CaptureScreenshot("Screenshot.png"); } while (ArrowIndex < TestNotes.Data.Length - 1 && TestNotes.Data[ArrowIndex] < MusicScript.MusicTime + 3f) { float time = TestNotes.Data[ArrowIndex]; ArrowIndex++; int column = (int)TestNotes.Data[ArrowIndex]; Logger.Log(TAG, "Adding arrow: {0}, {1}", time, column); GameObject arrowPrefab = Arrow1Prefab; switch (column) { case 0: arrowPrefab = Arrow1Prefab; break; case 1: arrowPrefab = Arrow2Prefab; break; case 2: arrowPrefab = Arrow3Prefab; break; case 3: arrowPrefab = Arrow4Prefab; break; } Vector3 position = new Vector3( -210f + column * 140f, 700f, 0f ); GameObject arrow = NGUITools.AddChild(_camera, arrowPrefab); arrow.name = "_arrow" + _arrowCount; arrow.transform.localPosition = position; UISprite sprite = arrow.GetComponent <UISprite>(); sprite.depth = _arrowCount; TestArrowScript script = arrow.GetComponent <TestArrowScript>(); script.column = column; script.time = time; _arrowCount++; ArrowsList.Add(arrow); } }
public void OnHitboxClick(int column) { for (int i = 0; i < ArrowsList.size; i++) { GameObject arrow = ArrowsList.buffer[i]; TestArrowScript script = arrow.GetComponent <TestArrowScript>(); if (script.column == column) { float timeDiff = script.time - MusicScript.MusicTime; if (Mathf.Abs(timeDiff) < 0.3f) { TimeDiffScript.TimeDiff = timeDiff; Logger.Log(TAG, "Column {0} diff: {1}", column, timeDiff); script.hit = true; DestroyArrow(arrow); return; } /* * if (y > -350 && y < -100) { * Logger.Log(TAG, "Destroying arrow on column: {0}", column); * DestroyArrow(arrow); * return; * } */ /* * float diff = (arrow.transform.localPosition.y - TestHitbuttonScript.HITBUTTON_Y); * if (diff > 0f && diff < 100f) * { * Logger.Log(TAG, "Column {0} diff: {1}", column, diff); * DestroyArrow(arrow); * return; * } */ } } }