public void OnBattleEnds() { if (!callToEnd) { callToEnd = true; foreach (Soldier soldier in playerTeamData.GetSoldiers()) { soldier.SetReadyToFight(false); } foreach (Soldier soldier in AITeamData.GetSoldiers()) { soldier.SetReadyToFight(false); } // Calculate score int score = scoreController.CalculateScoreRelativeToAI(playerTeamData, AITeamData); // Comunicate score to IA aiController.OnBattleEnd(playerController.GetPlayerFormation(), score); UtilityObjectData.ConvertArray(aiController.GetTeamFormer().GetUtility()); unitsPool.Reset(); playerTeamData.ClearSoldiers(); AITeamData.ClearSoldiers(); //----------------------------------------------------------------------------------------------------------------------------------------------- // FOR AUTOMATIC KNOWLEDGE if (currentGameMode == GameMode.AivsAi) { OnStartBattle(); } //----------------------------------------------------------------------------------------------------------------------------------------------- } }