コード例 #1
0
    public override void OnEnable()
    {
        base.OnEnable();

        //Debug.Log("New Instance of SDF Material Editor with ID " + this.GetInstanceID());

        // Get the UI Skin and Styles for the various Editors
        TMP_UIStyleManager.GetUIStyles();

        // Get a reference to the TextMeshPro or TextMeshProUGUI object if possible
        //if (Selection.activeGameObject != null)
        //{
        //    if (Selection.activeGameObject.GetComponent<TextMeshPro>() != null)
        //    {
        //        m_textMeshPro = Selection.activeGameObject.GetComponent<TextMeshPro>();
        //    }
        //    else
        //    {
        //        m_textMeshProUGUI = Selection.activeGameObject.GetComponent<TextMeshProUGUI>();
        //    }
        //}


        // Initialize the Event Listener for Undo Events.
        Undo.undoRedoPerformed += OnUndoRedo;
        //Undo.postprocessModifications += OnUndoRedoEvent;
    }
コード例 #2
0
        void OnEnable()
        {
            // Set Editor Window Size
            SetEditorWindowSize();

            // Get the UI Skin and Styles for the various Editors
            TMP_UIStyleManager.GetUIStyles();
        }
コード例 #3
0
        void OnEnable()
        {
            // Set Editor Window Size
            SetEditorWindowSize();

            // Get the UI Skin and Styles for the various Editors
            TMP_UIStyleManager.GetUIStyles();

            m_ProjectScanResults = k_ProjectScanReportDefaultText;
        }
コード例 #4
0
 public override void OnEnable()
 {
     base.OnEnable();
     TMP_UIStyleManager.GetUIStyles();
     ShaderUtilities.GetShaderPropertyIDs();
     Undo.undoRedoPerformed = (Undo.UndoRedoCallback)Delegate.Combine(Undo.undoRedoPerformed, new Undo.UndoRedoCallback(OnUndoRedo));
     if (Selection.activeGameObject != null)
     {
         m_textComponent = Selection.activeGameObject.GetComponent <TMP_Text>();
     }
 }
コード例 #5
0
    public override void OnEnable()
    {
        base.OnEnable();
        //Debug.Log("New Instance of SDF Material Editor with ID " + this.GetInstanceID());

        // Get the UI Skin and Styles for the various Editors
        TMP_UIStyleManager.GetUIStyles();

        // Initialize the Event Listener for Undo Events.
        Undo.undoRedoPerformed += OnUndoRedo;
        //Undo.postprocessModifications += OnUndoRedoEvent;

        // Check for Font Asset and Shader assignment mismatch
        //if (Selection.activeGameObject != null)
        //{
        //    GameObject activeGameObject = Selection.activeGameObject;
        //    if (activeGameObject.GetComponent<TextMeshPro>() != null)
        //        m_fontAsset = activeGameObject.GetComponent<TextMeshPro>().font;
        //    else
        //        m_fontAsset = activeGameObject.GetComponent<TextMeshProUGUI>().font;
        //}
    }
コード例 #6
0
 private void OnEnable()
 {
     SetEditorWindowSize();
     TMP_UIStyleManager.GetUIStyles();
 }