/// <summary> /// 设置系统激活 /// </summary> /// <param name="type">系统类型</param> /// <param name="isEnable">是否激活</param> public void SetSystemEnable(Type type, bool isEnable) { if (Systems.ContainsKey(type)) { Systems[type].IsEnabled = isEnable; SetDirty(); } }
public EveJimaUniverse.System GetSystem(string systemName) { if (Systems.ContainsKey(systemName)) { return(Systems[systemName]); } return(null); }
/// <summary> /// 获取系统 /// </summary> /// <param name="type">系统类型</param> /// <returns>系统对象</returns> public ECS_System GetSystem(Type type) { if (Systems.ContainsKey(type)) { return(Systems[type]); } else { return(null); } }