/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this QuestTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; case "repeatable": source.Repeatable = (System.Boolean)(System.Boolean) dataRecord.GetBoolean(i); break; case "reward_cash": source.RewardCash = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "reward_exp": source.RewardExp = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterTemplateEquippedTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "chance": source.Chance = (DemoGame.ItemChance)(DemoGame.ItemChance) dataRecord.GetUInt16(i); break; case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "id": source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "item_template_id": source.ItemTemplateID = (DemoGame.ItemTemplateID)(DemoGame.ItemTemplateID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this GuildTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "created": source.Created = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "id": source.ID = (NetGore.Features.Guilds.GuildID)(NetGore.Features.Guilds.GuildID) dataRecord.GetUInt16(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; case "tag": source.Tag = (System.String)(System.String) dataRecord.GetString(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterQuestStatusTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "completed_on": source.CompletedOn = (System.Nullable <System.DateTime>)(System.Nullable <System.DateTime>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.DateTime>)null : dataRecord.GetDateTime(i)); break; case "quest_id": source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; case "started_on": source.StartedOn = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterStatusEffectTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "id": source.ID = (DemoGame.ActiveStatusEffectID)(DemoGame.ActiveStatusEffectID) dataRecord.GetInt32(i); break; case "power": source.Power = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "status_effect_id": source.StatusEffect = (DemoGame.StatusEffectType)(DemoGame.StatusEffectType) dataRecord.GetByte(i); break; case "time_left_secs": source.TimeLeftSecs = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this AccountIpsTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "account_id": source.AccountID = (DemoGame.AccountID)(DemoGame.AccountID) dataRecord.GetInt32(i); break; case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "ip": source.Ip = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "time": source.Time = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterQuestStatusKillsTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "count": source.Count = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "quest_id": source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this GuildMemberTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "guild_id": source.GuildID = (NetGore.Features.Guilds.GuildID)(NetGore.Features.Guilds.GuildID) dataRecord.GetUInt16(i); break; case "joined": source.Joined = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "rank": source.Rank = (NetGore.Features.Guilds.GuildRank)(NetGore.Features.Guilds.GuildRank) dataRecord.GetByte(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsCountNpcKillUserTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "count": source.Count = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "last_update": source.LastUpdate = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "npc_template_id": source.NPCTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsGuildUserChangeTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "guild_id": source.GuildID = (System.Nullable <NetGore.Features.Guilds.GuildID>)(System.Nullable <NetGore.Features.Guilds.GuildID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this MapSpawnTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "amount": source.Amount = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "direction_id": source.DirectionId = (NetGore.Direction)(NetGore.Direction) dataRecord.GetInt16(i); break; case "height": source.Height = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "id": source.ID = (DemoGame.MapSpawnValuesID)(DemoGame.MapSpawnValuesID) dataRecord.GetInt32(i); break; case "map_id": source.MapID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); break; case "respawn": source.Respawn = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "width": source.Width = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "x": source.X = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "y": source.Y = (System.Nullable <System.UInt16>)(System.Nullable <System.UInt16>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsNpcKillUserTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "map_id": source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "npc_template_id": source.NPCTemplateID = (System.Nullable <DemoGame.CharacterTemplateID>)(System.Nullable <DemoGame.CharacterTemplateID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "npc_x": source.NpcX = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "npc_y": source.NpcY = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "user_level": source.UserLevel = (System.Int16)(System.Int16) dataRecord.GetInt16(i); break; case "user_x": source.UserX = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "user_y": source.UserY = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this AccountTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "creator_ip": source.CreatorIp = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "current_ip": source.CurrentIp = (System.Nullable <System.UInt32>)(System.Nullable <System.UInt32>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt32>)null : dataRecord.GetUInt32(i)); break; case "email": source.Email = (System.String)(System.String) dataRecord.GetString(i); break; case "friends": source.Friends = (System.String)(System.String) dataRecord.GetString(i); break; case "id": source.ID = (DemoGame.AccountID)(DemoGame.AccountID) dataRecord.GetInt32(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; case "password": source.Password = (System.String)(System.String) dataRecord.GetString(i); break; case "permissions": source.Permissions = (DemoGame.UserPermissions)(DemoGame.UserPermissions) dataRecord.GetByte(i); break; case "time_created": source.TimeCreated = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "time_last_login": source.TimeLastLogin = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// /// </summary> /// <param name="dictionary"></param> /// <param name="record"></param> public static void SetValues(this IDictionary <String, Object> dictionary, System.Data.IDataRecord record) { var fieldCount = record.FieldCount; for (int i = 0; i < fieldCount; i++) { var key = record.GetName(i); dictionary[key] = record[key]; } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this ServerTimeTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "server_time": source.ServerTime = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
public static T SetToDisctionary <T>(this System.Data.IDataRecord record, T dictionary) where T : IDictionary <String, Object>, new() { var fieldCount = record.FieldCount; for (int i = 0; i < fieldCount; i++) { var key = record.GetName(i); dictionary[key] = record[key]; } return(dictionary); }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsNetworkTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "connections": source.Connections = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "recv_bytes": source.RecvBytes = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "recv_messages": source.RecvMessages = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "recv_packets": source.RecvPackets = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "sent_bytes": source.SentBytes = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "sent_messages": source.SentMessages = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "sent_packets": source.SentPackets = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this GuildEventTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "arg0": source.Arg0 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "arg1": source.Arg1 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "arg2": source.Arg2 = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "created": source.Created = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "event_id": source.EventID = (System.Byte)(System.Byte) dataRecord.GetByte(i); break; case "guild_id": source.GuildID = (NetGore.Features.Guilds.GuildID)(NetGore.Features.Guilds.GuildID) dataRecord.GetUInt16(i); break; case "id": source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "target_character_id": source.TargetCharacterID = (System.Nullable <DemoGame.CharacterID>)(System.Nullable <DemoGame.CharacterID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.Int32>)null : dataRecord.GetInt32(i)); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this AllianceHostileTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "alliance_id": source.AllianceID = (DemoGame.AllianceID)(DemoGame.AllianceID) dataRecord.GetByte(i); break; case "hostile_id": source.HostileID = (DemoGame.AllianceID)(DemoGame.AllianceID) dataRecord.GetByte(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this AppliedPatchesTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "date_applied": source.DateApplied = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "file_name": source.FileName = (System.String)(System.String) dataRecord.GetString(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this CharacterTemplateSkillTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_template_id": source.CharacterTemplateID = (DemoGame.CharacterTemplateID)(DemoGame.CharacterTemplateID) dataRecord.GetUInt16(i); break; case "skill_id": source.SkillID = (DemoGame.SkillType)(DemoGame.SkillType) dataRecord.GetByte(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this AllianceTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (DemoGame.AllianceID)(DemoGame.AllianceID) dataRecord.GetByte(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this MapTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (NetGore.World.MapID)(NetGore.World.MapID) dataRecord.GetUInt16(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this ShopItemTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "item_template_id": source.ItemTemplateID = (DemoGame.ItemTemplateID)(DemoGame.ItemTemplateID) dataRecord.GetUInt16(i); break; case "shop_id": source.ShopID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this QuestRequireFinishQuestTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "quest_id": source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; case "req_quest_id": source.ReqQuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this ActiveTradeItemTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "character_id": source.CharacterID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "item_id": source.ItemID = (DemoGame.ItemID)(DemoGame.ItemID) dataRecord.GetInt32(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsQuestCompleteTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "id": source.ID = (System.UInt32)(System.UInt32) dataRecord.GetUInt32(i); break; case "map_id": source.MapID = (System.Nullable <NetGore.World.MapID>)(System.Nullable <NetGore.World.MapID>)(dataRecord.IsDBNull(i) ? (System.Nullable <System.UInt16>)null : dataRecord.GetUInt16(i)); break; case "quest_id": source.QuestID = (NetGore.Features.Quests.QuestID)(NetGore.Features.Quests.QuestID) dataRecord.GetUInt16(i); break; case "user_id": source.UserID = (DemoGame.CharacterID)(DemoGame.CharacterID) dataRecord.GetInt32(i); break; case "when": source.When = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "x": source.X = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; case "y": source.Y = (System.UInt16)(System.UInt16) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this AccountBanTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "account_id": source.AccountID = (DemoGame.AccountID)(DemoGame.AccountID) dataRecord.GetInt32(i); break; case "end_time": source.EndTime = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "expired": source.Expired = (System.Boolean)(System.Boolean) dataRecord.GetBoolean(i); break; case "id": source.ID = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "issued_by": source.IssuedBy = (System.String)(System.String)(dataRecord.IsDBNull(i) ? (System.String)null : dataRecord.GetString(i)); break; case "reason": source.Reason = (System.String)(System.String) dataRecord.GetString(i); break; case "start_time": source.StartTime = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this WorldStatsCountShopBuyTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "count": source.Count = (System.Int32)(System.Int32) dataRecord.GetInt32(i); break; case "last_update": source.LastUpdate = (System.DateTime)(System.DateTime) dataRecord.GetDateTime(i); break; case "shop_id": source.ShopID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); break; } } }
/// <summary> /// Reads the values from an <see cref="IDataReader"/> and assigns the read values to this /// object's properties. Unlike ReadValues(), this method not only doesn't require /// all values to be in the <see cref="IDataReader"/>, but also does not require the values in /// the <see cref="IDataReader"/> to be a defined field for the table this class represents. /// Because of this, you need to be careful when using this method because values /// can easily be skipped without any indication. /// </summary> /// <param name="source">The object to add the extension method to.</param> /// <param name="dataRecord">The <see cref="IDataReader"/> to read the values from. Must already be ready to be read from.</param> public static void TryReadValues(this ShopTable source, System.Data.IDataRecord dataRecord) { for (int i = 0; i < dataRecord.FieldCount; i++) { switch (dataRecord.GetName(i)) { case "can_buy": source.CanBuy = (System.Boolean)(System.Boolean) dataRecord.GetBoolean(i); break; case "id": source.ID = (NetGore.Features.Shops.ShopID)(NetGore.Features.Shops.ShopID) dataRecord.GetUInt16(i); break; case "name": source.Name = (System.String)(System.String) dataRecord.GetString(i); break; } } }