private void DoBotAction(Bot bot) { if (!bot.CanAct) { return; } if (bot.BotMode == PracticeMode.Passive) { return; } bot.UpdateAct(); Field field = bot.InGameID == 1 ? bot.CurrentMatch.Field1 : bot.CurrentMatch.Field2; Swap swap = fieldManager.GetAllPossibleSwaps(field).FirstOrDefault(); if (swap.Equals(default(Swap))) { // No possible turns return; } BlockSwapRequest request = new BlockSwapRequest { X = swap.X, Y = swap.Y, Direction = swap.Direction, }; GameCore.Instance.ProcessBlockSwap(bot, request); }