public RenderObject(StructureBspInstancedGeometryDefinitionBlock item) { item.RenderInfo.LoadRenderData( ); sectionBuffers = item.RenderInfo.RenderData.Length > 0 ? new List <Mesh>(new[] { new Mesh(item.RenderInfo.RenderData[0].Section, null) }) : new List <Mesh>( ); }
public RenderObject(StructureBspInstancedGeometryDefinitionBlock item) { sectionBuffers = new List <Mesh>(new[] { new Mesh(item.renderInfo.renderData[0].section) }); }