public static void ExportM2(uint fileDataID, BackgroundWorker exportworker = null, string destinationOverride = null, string filename = "") { if (exportworker == null) { exportworker = new BackgroundWorker { WorkerReportsProgress = true }; } var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var outdir = ConfigurationManager.AppSettings["outdir"]; var reader = new M2Reader(); exportworker.ReportProgress(15, "Reading M2.."); if (!CASC.FileExists(fileDataID)) { throw new Exception("404 M2 not found!"); } reader.LoadM2(fileDataID); // Don't export models without vertices if (reader.model.vertices.Count() == 0) { return; } var vertices = new Structs.Vertex[reader.model.vertices.Count()]; for (var i = 0; i < reader.model.vertices.Count(); i++) { vertices[i].Position = new Structs.Vector3D() { X = reader.model.vertices[i].position.X, Y = reader.model.vertices[i].position.Z, Z = reader.model.vertices[i].position.Y * -1 }; vertices[i].Normal = new Structs.Vector3D() { X = reader.model.vertices[i].normal.X, Y = reader.model.vertices[i].normal.Z, Z = reader.model.vertices[i].normal.Y }; vertices[i].TexCoord = new Structs.Vector2D() { X = reader.model.vertices[i].textureCoordX, Y = reader.model.vertices[i].textureCoordY }; } StreamWriter objsw; if (destinationOverride == null) { if (!string.IsNullOrEmpty(filename)) { if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(filename)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(filename))); } objsw = new StreamWriter(Path.Combine(outdir, filename.Replace(".m2", ".obj"))); } else { if (!Directory.Exists(outdir)) { Directory.CreateDirectory(outdir); } objsw = new StreamWriter(Path.Combine(outdir, fileDataID + ".obj")); } } else { if (!string.IsNullOrEmpty(filename)) { objsw = new StreamWriter(Path.Combine(outdir, destinationOverride, Path.GetFileName(filename.ToLower()).Replace(".m2", ".obj"))); } else { objsw = new StreamWriter(Path.Combine(outdir, destinationOverride, fileDataID + ".obj")); } } if (!string.IsNullOrEmpty(filename)) { objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original file: " + filename); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(filename) + ".mtl"); } else { objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original fileDataID: " + fileDataID); objsw.WriteLine("mtllib " + fileDataID + ".mtl"); } foreach (var vertex in vertices) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + (vertex.TexCoord.Y - 1) * -1); objsw.WriteLine("vn " + (-vertex.Normal.X).ToString("F12") + " " + vertex.Normal.Y.ToString("F12") + " " + vertex.Normal.Z.ToString("F12")); } var indicelist = new List <uint>(); for (var i = 0; i < reader.model.skins[0].triangles.Count(); i++) { var t = reader.model.skins[0].triangles[i]; indicelist.Add(t.pt1); indicelist.Add(t.pt2); indicelist.Add(t.pt3); } var indices = indicelist.ToArray(); exportworker.ReportProgress(35, "Writing files.."); var renderbatches = new Structs.RenderBatch[reader.model.skins[0].submeshes.Count()]; for (var i = 0; i < reader.model.skins[0].submeshes.Count(); i++) { renderbatches[i].firstFace = reader.model.skins[0].submeshes[i].startTriangle; renderbatches[i].numFaces = reader.model.skins[0].submeshes[i].nTriangles; renderbatches[i].groupID = (uint)i; for (var tu = 0; tu < reader.model.skins[0].textureunit.Count(); tu++) { if (reader.model.skins[0].textureunit[tu].submeshIndex == i) { renderbatches[i].blendType = reader.model.renderflags[reader.model.skins[0].textureunit[tu].renderFlags].blendingMode; renderbatches[i].materialID = reader.model.texlookup[reader.model.skins[0].textureunit[tu].texture].textureID; } } } exportworker.ReportProgress(65, "Exporting textures.."); StreamWriter mtlsb; if (destinationOverride == null) { if (!string.IsNullOrEmpty(filename)) { mtlsb = new StreamWriter(Path.Combine(outdir, filename.Replace(".m2", ".mtl"))); } else { mtlsb = new StreamWriter(Path.Combine(outdir, fileDataID + ".mtl")); } } else { if (!string.IsNullOrEmpty(filename)) { mtlsb = new StreamWriter(Path.Combine(outdir, destinationOverride, Path.GetFileName(filename.ToLower()).Replace(".m2", ".mtl"))); } else { mtlsb = new StreamWriter(Path.Combine(outdir, destinationOverride, fileDataID + ".mtl")); } } var textureID = 0; var materials = new Structs.Material[reader.model.textures.Count()]; for (var i = 0; i < reader.model.textures.Count(); i++) { uint textureFileDataID = 840426; materials[i].flags = reader.model.textures[i].flags; switch (reader.model.textures[i].type) { case 0: if (reader.model.textureFileDataIDs != null && reader.model.textureFileDataIDs.Length > 0 && reader.model.textureFileDataIDs[i] != 0) { textureFileDataID = reader.model.textureFileDataIDs[i]; } else { Listfile.TryGetFileDataID(reader.model.textures[i].filename, out textureFileDataID); } break; case 1: case 2: case 11: default: Console.WriteLine("Texture type " + reader.model.textures[i].type + " not supported, falling back to placeholder texture"); break; } materials[i].textureID = textureID + i; if (!Listfile.TryGetFilename(textureFileDataID, out var textureFilename)) { textureFilename = textureFileDataID.ToString(); } materials[i].filename = Path.GetFileNameWithoutExtension(textureFilename); string textureSaveLocation; if (destinationOverride == null) { if (!string.IsNullOrEmpty(filename)) { textureSaveLocation = Path.Combine(outdir, Path.GetDirectoryName(filename), materials[i].filename + ".png"); } else { textureSaveLocation = Path.Combine(outdir, materials[i].filename + ".png"); } } else { textureSaveLocation = Path.Combine(outdir, destinationOverride, materials[i].filename + ".png"); } try { var blpreader = new BLPReader(); blpreader.LoadBLP(textureFileDataID); blpreader.bmp.Save(textureSaveLocation); } catch (Exception e) { CASCLib.Logger.WriteLine("Exception while saving BLP " + materials[i].filename + ": " + e.Message); } } exportworker.ReportProgress(85, "Writing files.."); foreach (var material in materials) { mtlsb.WriteLine("newmtl " + material.filename); mtlsb.WriteLine("illum 1"); //mtlsb.WriteLine("map_Ka " + material.filename + ".png"); mtlsb.WriteLine("map_Kd " + material.filename + ".png"); } mtlsb.Close(); if (!string.IsNullOrEmpty(filename)) { objsw.WriteLine("g " + Path.GetFileNameWithoutExtension(filename)); } else { objsw.WriteLine("g " + fileDataID); } foreach (var renderbatch in renderbatches) { var i = renderbatch.firstFace; if (!string.IsNullOrEmpty(filename)) { objsw.WriteLine("o " + Path.GetFileNameWithoutExtension(filename) + renderbatch.groupID); } else { objsw.WriteLine("g " + fileDataID.ToString() + renderbatch.groupID.ToString()); } objsw.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1)); i = i + 3; } } objsw.Close(); // Only export phys when exporting a single M2, causes issues for some users when combined with WMO/ADT if (destinationOverride == null) { exportworker.ReportProgress(90, "Exporting collision.."); if (!string.IsNullOrEmpty(filename)) { objsw = new StreamWriter(Path.Combine(outdir, Path.GetFileName(filename.ToLower()).Replace(".m2", ".phys.obj"))); } else { objsw = new StreamWriter(Path.Combine(outdir, fileDataID + ".phys.obj")); } objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original file id: " + fileDataID); for (var i = 0; i < reader.model.boundingvertices.Count(); i++) { objsw.WriteLine("v " + reader.model.boundingvertices[i].vertex.X + " " + reader.model.boundingvertices[i].vertex.Z + " " + -reader.model.boundingvertices[i].vertex.Y); } for (var i = 0; i < reader.model.boundingtriangles.Count(); i++) { var t = reader.model.boundingtriangles[i]; objsw.WriteLine("f " + (t.index_0 + 1) + " " + (t.index_1 + 1) + " " + (t.index_2 + 1)); } objsw.Close(); } // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Basic_materials // http://wiki.unity3d.com/index.php?title=ExportOBJ // http://web.cse.ohio-state.edu/~hwshen/581/Site/Lab3_files/Labhelp_Obj_parser.htm }
public static void ExportADT(uint wdtFileDataID, byte tileX, byte tileY, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); exportworker.WorkerReportsProgress = true; } var outdir = ConfigurationManager.AppSettings["outdir"]; var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var MaxSize = 51200 / 3.0; var TileSize = MaxSize / 32.0; var ChunkSize = TileSize / 16.0; var UnitSize = ChunkSize / 8.0; var UnitSizeHalf = UnitSize / 2.0; if (!Listfile.TryGetFilename(wdtFileDataID, out string wdtFilename)) { Logger.WriteLine("ADT OBJ Exporter: WDT {0} has no known filename, skipping export!", wdtFileDataID); return; } var mapName = Path.GetFileNameWithoutExtension(wdtFilename); var file = "world/maps/" + mapName + "/" + mapName + "_" + tileX.ToString() + "_" + tileY.ToString() + ".adt"; var reader = new ADTReader(); reader.LoadADT(wdtFileDataID, tileX, tileY, true, wdtFilename); var adt = reader.adtfile; if (adt.chunks == null) { Logger.WriteLine("ADT OBJ Exporter: File {0} has no chunks, skipping export!", file); return; } Logger.WriteLine("ADT OBJ Exporter: Starting export of {0}..", file); Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); exportworker.ReportProgress(0, "Loading ADT " + file); var renderBatches = new List <Structs.RenderBatch>(); var verticelist = new List <Structs.Vertex>(); var indicelist = new List <int>(); var materials = new Dictionary <int, string>(); ConfigurationManager.RefreshSection("appSettings"); var bakeQuality = ConfigurationManager.AppSettings["bakeQuality"]; // Calculate ADT offset in world coordinates var adtStartX = ((adt.x - 32) * TileSize) * -1; var adtStartY = ((adt.y - 32) * TileSize) * -1; // Calculate first chunk offset in world coordinates var initialChunkX = adtStartY + (adt.chunks[0].header.indexX * ChunkSize) * -1; var initialChunkY = adtStartX + (adt.chunks[0].header.indexY * ChunkSize) * -1; uint ci = 0; for (var x = 0; x < 16; x++) { double xOfs = x / 16d; for (var y = 0; y < 16; y++) { double yOfs = y / 16d; var genx = (initialChunkX + (ChunkSize * x) * -1); var geny = (initialChunkY + (ChunkSize * y) * -1); var chunk = adt.chunks[ci]; var off = verticelist.Count(); var batch = new Structs.RenderBatch(); for (int i = 0, idx = 0; i < 17; i++) { bool isSmallRow = (i % 2) != 0; int rowLength = isSmallRow ? 8 : 9; for (var j = 0; j < rowLength; j++) { var v = new Structs.Vertex(); v.Normal = new Structs.Vector3D { X = (double)chunk.normals.normal_0[idx] / 127, Y = (double)chunk.normals.normal_2[idx] / 127, Z = (double)chunk.normals.normal_1[idx] / 127 }; var px = geny - (j * UnitSize); var py = chunk.vertices.vertices[idx++] + chunk.header.position.Z; var pz = genx - (i * UnitSizeHalf); v.Position = new Structs.Vector3D { X = px, Y = py, Z = pz }; if ((i % 2) != 0) { v.Position.X = (px - UnitSizeHalf); } double ofs = j; if (isSmallRow) { ofs += 0.5; } if (bakeQuality == "none") { v.TexCoord = new Structs.Vector2D { X = (j + (((i % 2) != 0) ? 0.5f : 0f)) / 8f, Y = (i * 0.5f) / 8f }; } else if (bakeQuality == "high") { double tx = ofs / 8d; double ty = 1 - (i / 16d); v.TexCoord = new Structs.Vector2D { X = tx, Y = ty }; } else { double tx = -(v.Position.X - initialChunkY) / TileSize; double ty = (v.Position.Z - initialChunkX) / TileSize; v.TexCoord = new Structs.Vector2D { X = tx, Y = ty }; } verticelist.Add(v); } } batch.firstFace = (uint)indicelist.Count(); // Stupid C# and its structs var holesHighRes = new byte[8]; holesHighRes[0] = chunk.header.holesHighRes_0; holesHighRes[1] = chunk.header.holesHighRes_1; holesHighRes[2] = chunk.header.holesHighRes_2; holesHighRes[3] = chunk.header.holesHighRes_3; holesHighRes[4] = chunk.header.holesHighRes_4; holesHighRes[5] = chunk.header.holesHighRes_5; holesHighRes[6] = chunk.header.holesHighRes_6; holesHighRes[7] = chunk.header.holesHighRes_7; for (int j = 9, xx = 0, yy = 0; j < 145; j++, xx++) { if (xx >= 8) { xx = 0; ++yy; } var isHole = true; // Check if chunk is using low-res holes if ((chunk.header.flags & 0x10000) == 0) { // Calculate current hole number var currentHole = (int)Math.Pow(2, Math.Floor(xx / 2f) * 1f + Math.Floor(yy / 2f) * 4f); // Check if current hole number should be a hole if ((chunk.header.holesLowRes & currentHole) == 0) { isHole = false; } } else { // Check if current section is a hole if (((holesHighRes[yy] >> xx) & 1) == 0) { isHole = false; } } if (!isHole) { indicelist.AddRange(new int[] { off + j + 8, off + j - 9, off + j }); indicelist.AddRange(new int[] { off + j - 9, off + j - 8, off + j }); indicelist.AddRange(new int[] { off + j - 8, off + j + 9, off + j }); indicelist.AddRange(new int[] { off + j + 9, off + j + 8, off + j }); // Generates quads instead of 4x triangles //indicelist.AddRange(new int[] { off + j + 8, off + j - 9, off + j - 8 }); //indicelist.AddRange(new int[] { off + j - 8, off + j + 9, off + j + 8 }); } if ((j + 1) % (9 + 8) == 0) { j += 9; } } if (bakeQuality == "high") { materials.Add((int)ci + 1, Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_" + ci); batch.materialID = ci + 1; } else { if (!materials.ContainsKey(1)) { materials.Add(1, Path.GetFileNameWithoutExtension(file).Replace(" ", "")); } batch.materialID = (uint)materials.Count(); } batch.numFaces = (uint)(indicelist.Count()) - batch.firstFace; if (bakeQuality == "none") { // Build alpha textures, export raw and height textures var rawMaterials = new List <Renderer.Structs.Material>(); if (adt.textures.filenames == null) { for (var ti = 0; ti < adt.diffuseTextureFileDataIDs.Count(); ti++) { var material = new Renderer.Structs.Material(); material.filename = adt.diffuseTextureFileDataIDs[ti].ToString(); material.textureID = (int)adt.diffuseTextureFileDataIDs[ti]; if (adt.texParams != null && adt.texParams.Count() >= ti) { material.scale = (float)Math.Pow(2, (adt.texParams[ti].flags & 0xF0) >> 4); if (adt.texParams[ti].height != 0.0 || adt.texParams[ti].offset != 1.0) { material.heightScale = adt.texParams[ti].height; material.heightOffset = adt.texParams[ti].offset; if (!WoWFormatLib.Utils.CASC.FileExists(adt.heightTextureFileDataIDs[ti])) { Console.WriteLine("Height texture: " + adt.heightTextureFileDataIDs[ti] + " does not exist! Falling back to original texture (hack).."); material.heightTexture = (int)adt.diffuseTextureFileDataIDs[ti]; } else { material.heightTexture = (int)adt.heightTextureFileDataIDs[ti]; } } else { material.heightScale = 0.0f; material.heightOffset = 1.0f; } } else { material.heightScale = 0.0f; material.heightOffset = 1.0f; material.scale = 1.0f; } rawMaterials.Add(material); } } else { for (var ti = 0; ti < adt.textures.filenames.Count(); ti++) { var material = new Renderer.Structs.Material(); material.filename = adt.textures.filenames[ti]; material.textureID = (int)WoWFormatLib.Utils.CASC.getFileDataIdByName(adt.textures.filenames[ti]); if (adt.texParams != null && adt.texParams.Count() >= ti) { material.scale = (float)Math.Pow(2, (adt.texParams[ti].flags & 0xF0) >> 4); if (adt.texParams[ti].height != 0.0 || adt.texParams[ti].offset != 1.0) { material.heightScale = adt.texParams[ti].height; material.heightOffset = adt.texParams[ti].offset; var heightName = adt.textures.filenames[ti].Replace(".blp", "_h.blp"); if (!WoWFormatLib.Utils.CASC.FileExists(heightName)) { Console.WriteLine("Height texture: " + heightName + " does not exist! Falling back to original texture (hack).."); material.heightTexture = (int)WoWFormatLib.Utils.CASC.getFileDataIdByName(adt.textures.filenames[ti]); } else { material.heightTexture = (int)WoWFormatLib.Utils.CASC.getFileDataIdByName(heightName); } } else { material.heightScale = 0.0f; material.heightOffset = 1.0f; } } else { material.heightScale = 0.0f; material.heightOffset = 1.0f; material.scale = 1.0f; } rawMaterials.Add(material); } } var layerMaterials = new List <uint>(); var alphalayermats = new List <int>(); var layerscales = new List <float>(); var layerheights = new List <int>(); //batch.heightScales = new Vector4(); //batch.heightOffsets = new Vector4(); exportworker.ReportProgress(10, "Exporting alpha layers " + file); var baseTextureName = Path.Combine(outdir, Path.GetDirectoryName(file), "terraindiffuse", Path.GetFileNameWithoutExtension(file).Replace(" ", "")); var baseAlphaTextureName = Path.Combine(outdir, Path.GetDirectoryName(file), "terrainalpha", Path.GetFileNameWithoutExtension(file).Replace(" ", "")); Directory.CreateDirectory(Path.GetDirectoryName(baseAlphaTextureName)); var pixels = new byte[4, 4096]; for (var li = 0; li < adt.texChunks[ci].layers.Count(); li++) { if (adt.texChunks[ci].alphaLayer != null) { var values = adt.texChunks[ci].alphaLayer[li].layer; for (var tx = 0; tx < 64; tx++) { for (var ty = 0; ty < 64; ty++) { pixels[li, tx * 64 + ty] = values[tx * 64 + ty]; } } } Renderer.Structs.Material curMat; if (adt.diffuseTextureFileDataIDs == null) { if (adt.textures.filenames == null) { throw new Exception("ADT has no textures?"); } var texFileDataID = WoWFormatLib.Utils.CASC.getFileDataIdByName(adt.textures.filenames[adt.texChunks[ci].layers[li].textureId]); //layerMaterials.Add((uint)BLPLoader.LoadTexture(texFileDataID)); curMat = rawMaterials.Where(material => material.filename == adt.textures.filenames[adt.texChunks[ci].layers[li].textureId]).Single(); } else { //layerMaterials.Add((uint)BLPLoader.LoadTexture(adt.diffuseTextureFileDataIDs[adt.texChunks[ci].layers[li].textureId])); curMat = rawMaterials.Where(material => material.filename == adt.diffuseTextureFileDataIDs[adt.texChunks[ci].layers[li].textureId].ToString()).Single(); //Console.WriteLine(ci + " " + li + " " + curMat.filename); } //layerscales.Add(curMat.scale); //layerheights.Add(curMat.heightTexture); //batch.heightScales[li] = curMat.heightScale; //batch.heightOffsets[li] = curMat.heightOffset; } //batch.materialID = layerMaterials.ToArray(); //batch.alphaMaterialID = alphalayermats.ToArray(); //batch.scales = layerscales.ToArray(); //batch.heightMaterialIDs = layerheights.ToArray(); using (var bmp = new System.Drawing.Bitmap(64, 64)) { for (var tx = 0; tx < 64; tx++) { for (var ty = 0; ty < 64; ty++) { var color = System.Drawing.Color.FromArgb(pixels[0, tx * 64 + ty], pixels[1, tx * 64 + ty], pixels[2, tx * 64 + ty], pixels[3, tx * 64 + ty]); bmp.SetPixel(ty, tx, color); } } bmp.Save(baseAlphaTextureName + "_" + ci + ".png", System.Drawing.Imaging.ImageFormat.Png); } } renderBatches.Add(batch); ci++; } } ConfigurationManager.RefreshSection("appSettings"); bool exportWMO = ConfigurationManager.AppSettings["exportWMO"] == "True"; bool exportM2 = ConfigurationManager.AppSettings["exportM2"] == "True"; bool exportFoliage = ConfigurationManager.AppSettings["exportFoliage"] == "True"; if (exportFoliage) { exportworker.ReportProgress(65, "Exporting ADT foliage"); try { var build = WoWFormatLib.Utils.CASC.BuildName; var dbcd = new DBCD.DBCD(new DBC.CASCDBCProvider(), new GithubDBDProvider()); var groundEffectTextureDB = dbcd.Load("GroundEffectTexture"); var groundEffectDoodadDB = dbcd.Load("GroundEffectDoodad"); for (var c = 0; c < reader.adtfile.texChunks.Length; c++) { for (var l = 0; l < reader.adtfile.texChunks[c].layers.Length; l++) { var effectID = reader.adtfile.texChunks[c].layers[l].effectId; if (effectID == 0) { continue; } if (!groundEffectTextureDB.ContainsKey(effectID)) { continue; } dynamic textureEntry = groundEffectTextureDB[effectID]; foreach (int doodad in textureEntry.DoodadID) { if (!groundEffectDoodadDB.ContainsKey(doodad)) { continue; } dynamic doodadEntry = groundEffectDoodadDB[doodad]; var filedataid = (uint)doodadEntry.ModelFileID; if (!Listfile.TryGetFilename(filedataid, out var filename)) { Logger.WriteLine("Could not find filename for " + filedataid + ", setting filename to filedataid.."); filename = filedataid.ToString(); } if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), "foliage"))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file), "foliage")); } if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), "foliage", Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { M2Exporter.ExportM2(filedataid, null, Path.Combine(outdir, Path.GetDirectoryName(file), "foliage"), filename); } } } } } catch (Exception e) { Logger.WriteLine("Error exporting GroundEffects: " + e.Message); } } if (exportWMO || exportM2) { var doodadSW = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_ModelPlacementInformation.csv")); doodadSW.WriteLine("ModelFile;PositionX;PositionY;PositionZ;RotationX;RotationY;RotationZ;ScaleFactor;ModelId;Type"); if (exportWMO) { exportworker.ReportProgress(25, "Exporting ADT worldmodels"); for (var mi = 0; mi < reader.adtfile.objects.worldModels.entries.Count(); mi++) { var wmo = reader.adtfile.objects.worldModels.entries[mi]; var filename = ""; uint filedataid = 0; if (reader.adtfile.objects.wmoNames.filenames == null) { filedataid = wmo.mwidEntry; if (!Listfile.TryGetFilename(filedataid, out filename)) { Logger.WriteLine("Warning! Could not find filename for " + filedataid + ", setting filename to filedataid.."); filename = filedataid.ToString() + ".wmo"; } } else { Logger.WriteLine("Warning!! File " + filename + " ID: " + filedataid + " still has filenames!"); filename = reader.adtfile.objects.wmoNames.filenames[wmo.mwidEntry]; if (!Listfile.TryGetFileDataID(filename, out filedataid)) { Logger.WriteLine("Error! Could not find filedataid for " + filename + "!"); continue; } } short doodadSet = -1; if (ConfigurationManager.AppSettings["exportWMODoodads"] == "True") { doodadSet = (short)wmo.doodadSet; } if (string.IsNullOrEmpty(filename)) { string wmoFile = Path.Combine(outdir, Path.GetDirectoryName(file), filedataid.ToString() + ".obj"); if (!File.Exists(wmoFile)) { WMOExporter.ExportWMO(filedataid, exportworker, Path.Combine(outdir, Path.GetDirectoryName(file)), doodadSet); } if (File.Exists(wmoFile)) { doodadSW.WriteLine(filedataid + ".obj;" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";" + wmo.scale / 1024f + ";" + wmo.uniqueId + ";wmo"); } } else { string wmoFile = Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"); if (!File.Exists(wmoFile)) { WMOExporter.ExportWMO(filedataid, exportworker, Path.Combine(outdir, Path.GetDirectoryName(file)), doodadSet, filename); } if (File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";" + wmo.scale / 1024f + ";" + wmo.uniqueId + ";wmo"); } } } } if (exportM2) { exportworker.ReportProgress(50, "Exporting ADT doodads"); for (var mi = 0; mi < reader.adtfile.objects.models.entries.Count(); mi++) { var doodad = reader.adtfile.objects.models.entries[mi]; string filename; uint filedataid; if (reader.adtfile.objects.m2Names.filenames == null) { filedataid = doodad.mmidEntry; if (!Listfile.TryGetFilename(filedataid, out filename)) { Logger.WriteLine("Could not find filename for " + filedataid + ", setting filename to filedataid.."); filename = filedataid.ToString(); } } else { filename = reader.adtfile.objects.m2Names.filenames[doodad.mmidEntry].ToLower(); if (!Listfile.TryGetFileDataID(filename, out filedataid)) { Logger.WriteLine("Error! Could not find filedataid for " + filename + "!"); continue; } } if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename) + ".obj"))) { M2Exporter.ExportM2(filedataid, null, Path.Combine(outdir, Path.GetDirectoryName(file)), filename); } if (File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename) + ".obj"))) { doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename) + ".obj;" + doodad.position.X + ";" + doodad.position.Y + ";" + doodad.position.Z + ";" + doodad.rotation.X + ";" + doodad.rotation.Y + ";" + doodad.rotation.Z + ";" + doodad.scale / 1024f + ";" + doodad.uniqueId + ";m2"); } } } doodadSW.Close(); } exportworker.ReportProgress(75, "Exporting terrain textures.."); if (bakeQuality != "none") { var mtlsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl")); //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsw.WriteLine("newmtl " + material.Value.Replace(" ", "")); mtlsw.WriteLine("Ka 1.000000 1.000000 1.000000"); mtlsw.WriteLine("Kd 0.640000 0.640000 0.640000"); mtlsw.WriteLine("map_Ka " + material.Value.Replace(" ", "") + ".png"); mtlsw.WriteLine("map_Kd " + material.Value.Replace(" ", "") + ".png"); } mtlsw.Close(); } exportworker.ReportProgress(85, "Exporting terrain geometry.."); var indices = indicelist.ToArray(); var adtname = Path.GetFileNameWithoutExtension(file); var objsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".obj")); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); if (bakeQuality != "none") { objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl"); } var verticeCounter = 1; var chunkCounter = 1; foreach (var vertex in verticelist) { //objsw.WriteLine("# C" + chunkCounter + ".V" + verticeCounter); objsw.WriteLine("v " + vertex.Position.X.ToString("R") + " " + vertex.Position.Y.ToString("R") + " " + vertex.Position.Z.ToString("R")); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X.ToString("R") + " " + vertex.Normal.Y.ToString("R") + " " + vertex.Normal.Z.ToString("R")); verticeCounter++; if (verticeCounter == 146) { chunkCounter++; verticeCounter = 1; } } if (bakeQuality == "minimap" || bakeQuality == "low" || bakeQuality == "medium") { objsw.WriteLine("g " + adtname.Replace(" ", "")); objsw.WriteLine("usemtl " + materials[1]); objsw.WriteLine("s 1"); } for (int rbi = 0; rbi < renderBatches.Count(); rbi++) { var renderBatch = renderBatches[rbi]; var i = renderBatch.firstFace; if (bakeQuality == "high" || bakeQuality == "none") { objsw.WriteLine("g " + adtname.Replace(" ", "") + "_" + rbi); } if (bakeQuality == "high" && materials.ContainsKey((int)renderBatch.materialID)) { objsw.WriteLine("usemtl " + materials[(int)renderBatch.materialID]); } while (i < (renderBatch.firstFace + renderBatch.numFaces)) { objsw.WriteLine("f " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1)); i = i + 3; } } objsw.Close(); Logger.WriteLine("ADT OBJ Exporter: Finished with export of {0}..", file); }
public static void ExportM2(string filename, string outdir, BackgroundWorker exportworker = null, string destinationOverride = null) { if (exportworker == null) { exportworker = new BackgroundWorker { WorkerReportsProgress = true }; } filename = filename.ToLower(); var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var reader = new M2Reader(); exportworker.ReportProgress(15, "Reading M2.."); //If the missing file is an ".mdx", try to look for a ".m2" alternative if (!Managers.ArchiveManager.FileExists(filename)) { if (Path.GetExtension(filename) == ".mdx") { if (!Managers.ArchiveManager.FileExists(filename.Replace(".mdx", ".m2"))) { throw new Exception("404 M2 not found!"); } else { filename = filename.Replace(".mdx", ".m2"); } } else { throw new Exception("404 M2 not found!"); } } reader.LoadM2(filename); // Don't export models without vertices if (reader.model.vertices.Count() == 0) { return; } var vertices = new Structs.Vertex[reader.model.vertices.Count()]; for (var i = 0; i < reader.model.vertices.Count(); i++) { vertices[i].Position = new Structs.Vector3D() { X = reader.model.vertices[i].position.X, Y = reader.model.vertices[i].position.Z, Z = reader.model.vertices[i].position.Y * -1 }; vertices[i].Normal = new Structs.Vector3D() { X = reader.model.vertices[i].normal.X, Y = reader.model.vertices[i].normal.Z, Z = reader.model.vertices[i].normal.Y }; vertices[i].TexCoord = new Structs.Vector2D() { X = reader.model.vertices[i].textureCoordX, Y = reader.model.vertices[i].textureCoordY }; } StreamWriter objsw; if (destinationOverride == null) { if (!string.IsNullOrEmpty(filename)) { if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(filename)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(filename))); } objsw = new StreamWriter(Path.Combine(outdir, filename.Replace(".m2", ".obj"))); } else { if (!Directory.Exists(outdir)) { Directory.CreateDirectory(outdir); } objsw = new StreamWriter(Path.Combine(outdir, filename + ".obj")); } } else { if (!string.IsNullOrEmpty(filename)) { objsw = new StreamWriter(Path.Combine(outdir, destinationOverride, Path.GetFileName(filename.ToLower()).Replace(".m2", ".obj"))); } else { objsw = new StreamWriter(Path.Combine(outdir, destinationOverride, filename + ".obj")); } } if (!string.IsNullOrEmpty(filename)) { objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original file: " + filename); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(filename) + ".mtl"); } else { objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original fileDataID: " + filename); objsw.WriteLine("mtllib " + filename + ".mtl"); } //Added thunderysteak's adjustment (original commit: ed067c7c6e8321c33ef0f3679d33c9c472dcefc3) foreach (var vertex in vertices) { objsw.WriteLine("v " + -vertex.Position.X + " " + vertex.Position.Y + " " + -vertex.Position.Z); } foreach (var vertex in vertices) { objsw.WriteLine("vt " + vertex.TexCoord.X + " " + (vertex.TexCoord.Y - 1) * -1); } foreach (var vertex in vertices) { objsw.WriteLine("vn " + (-vertex.Normal.X).ToString("F12") + " " + vertex.Normal.Y.ToString("F12") + " " + vertex.Normal.Z.ToString("F12")); } var indicelist = new List <uint>(); for (var i = 0; i < reader.model.skins[0].triangles.Count(); i++) { var t = reader.model.skins[0].triangles[i]; indicelist.Add(t.pt1); indicelist.Add(t.pt2); indicelist.Add(t.pt3); } var indices = indicelist.ToArray(); exportworker.ReportProgress(35, "Writing files.."); var renderbatches = new Structs.RenderBatch[reader.model.skins[0].submeshes.Count()]; for (var i = 0; i < reader.model.skins[0].submeshes.Count(); i++) { renderbatches[i].firstFace = reader.model.skins[0].submeshes[i].startTriangle; renderbatches[i].numFaces = reader.model.skins[0].submeshes[i].nTriangles; renderbatches[i].groupID = (uint)i; for (var tu = 0; tu < reader.model.skins[0].textureunit.Count(); tu++) { if (reader.model.skins[0].textureunit[tu].submeshIndex == i) { renderbatches[i].blendType = reader.model.renderflags[reader.model.skins[0].textureunit[tu].renderFlags].blendingMode; renderbatches[i].materialID = reader.model.texlookup[reader.model.skins[0].textureunit[tu].texture].textureID; } } } exportworker.ReportProgress(65, "Exporting textures.."); StreamWriter mtlsb; if (destinationOverride == null) { if (!string.IsNullOrEmpty(filename)) { mtlsb = new StreamWriter(Path.Combine(outdir, filename.Replace(".m2", ".mtl"))); } else { mtlsb = new StreamWriter(Path.Combine(outdir, filename + ".mtl")); } } else { if (!string.IsNullOrEmpty(filename)) { mtlsb = new StreamWriter(Path.Combine(outdir, destinationOverride, Path.GetFileName(filename.ToLower()).Replace(".m2", ".mtl"))); } else { mtlsb = new StreamWriter(Path.Combine(outdir, destinationOverride, filename + ".mtl")); } } var textureID = 0; var materials = new Structs.Material[reader.model.textures.Count()]; for (var i = 0; i < reader.model.textures.Count(); i++) { //uint textureFileDataID = 840426; string textureUsed = @"Test\QA_TEST_BLP_1.blp"; //Placeholder materials[i].flags = reader.model.textures[i].flags; switch (reader.model.textures[i].type) { case 0: textureUsed = reader.model.textures[i].filename; break; case 1: case 2: case 11: default: //Falling back to placeholder texture break; } materials[i].textureID = textureID + i; materials[i].filename = Path.GetFileNameWithoutExtension(textureUsed); string textureSaveLocation; if (destinationOverride == null) { if (!string.IsNullOrEmpty(filename)) { textureSaveLocation = Path.Combine(outdir, Path.GetDirectoryName(filename), materials[i].filename + ".png"); } else { textureSaveLocation = Path.Combine(outdir, materials[i].filename + ".png"); } } else { textureSaveLocation = Path.Combine(outdir, destinationOverride, materials[i].filename + ".png"); } try { var blpreader = new BLPReader(); blpreader.LoadBLP(Managers.ArchiveManager.ReadThisFile(textureUsed)); blpreader.bmp.Save(textureSaveLocation); } catch { //Error on file save } } exportworker.ReportProgress(85, "Writing files.."); foreach (var material in materials) { mtlsb.WriteLine("newmtl " + material.filename); mtlsb.WriteLine("illum 1"); mtlsb.WriteLine("map_Kd " + material.filename + ".png"); } mtlsb.Close(); if (!string.IsNullOrEmpty(filename)) { objsw.WriteLine("g " + Path.GetFileNameWithoutExtension(filename)); } else { objsw.WriteLine("g " + filename); } foreach (var renderbatch in renderbatches) { var i = renderbatch.firstFace; if (!string.IsNullOrEmpty(filename)) { objsw.WriteLine("o " + Path.GetFileNameWithoutExtension(filename) + renderbatch.groupID); } else { objsw.WriteLine("g " + filename + renderbatch.groupID.ToString()); } objsw.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1)); i += 3; } } objsw.Close(); //COLLISION MODEL -- not implemented /* * // Only export phys when exporting a single M2, causes issues for some users when combined with WMO/ADT * if (destinationOverride == null) * { * //exportworker.ReportProgress(90, "Exporting collision.."); * * if (!string.IsNullOrEmpty(filename)) * { * objsw = new StreamWriter(Path.Combine(outdir, Path.GetFileName(filename.ToLower()).Replace(".m2", ".phys.obj"))); * } * else * { * //objsw = new StreamWriter(Path.Combine(outdir, fileDataID + ".phys.obj")); * objsw = new StreamWriter(Path.Combine(outdir, filename + ".phys.obj")); * } * * //objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original file id: " + fileDataID); * objsw.WriteLine("# Written by Marlamin's WoW Export Tools. Original file id: " + filename); * * for (var i = 0; i < reader.model.boundingvertices.Count(); i++) * { * objsw.WriteLine("v " + * reader.model.boundingvertices[i].vertex.X + " " + * reader.model.boundingvertices[i].vertex.Z + " " + * -reader.model.boundingvertices[i].vertex.Y); * } * * for (var i = 0; i < reader.model.boundingtriangles.Count(); i++) * { * var t = reader.model.boundingtriangles[i]; * objsw.WriteLine("f " + (t.index_0 + 1) + " " + (t.index_1 + 1) + " " + (t.index_2 + 1)); * } * * objsw.Close(); * } */ // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Basic_materials // http://wiki.unity3d.com/index.php?title=ExportOBJ // http://web.cse.ohio-state.edu/~hwshen/581/Site/Lab3_files/Labhelp_Obj_parser.htm }
public static void exportADT(string file, BackgroundWorker exportworker = null) { //if (exportworker == null) //{ // exportworker = new BackgroundWorker(); // } //CASC.InitCasc(null, @"C:\World of Warcraft Beta", "wow_beta"); var outdir = ConfigurationManager.AppSettings["outdir"]; float TileSize = 1600.0f / 3.0f; //533.333 float ChunkSize = TileSize / 16.0f; //33.333 float UnitSize = ChunkSize / 8.0f; //4.166666 // ~~fun fact time with marlamin~~ this /2 ends up being pixelspercoord on minimap float MapMidPoint = 32.0f / ChunkSize; var mapname = file.Replace("world/maps/", "").Substring(0, file.Replace("world/maps/", "").IndexOf("/")); var coord = file.Replace("world/maps/" + mapname + "/" + mapname, "").Replace(".adt", "").Split('_'); var centerx = int.Parse(coord[1]); var centery = int.Parse(coord[2]); List <Structs.RenderBatch> renderBatches = new List <Structs.RenderBatch>(); List <Structs.Vertex> verticelist = new List <Structs.Vertex>(); List <int> indicelist = new List <Int32>(); Dictionary <int, string> materials = new Dictionary <int, string>(); var distance = 1; // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } for (int y = centery; y < centery + distance; y++) { for (int x = centerx; x < centerx + distance; x++) { var curfile = "world\\maps\\" + mapname + "\\" + mapname + "_" + x + "_" + y + ".adt"; if (!CASC.FileExists(file)) { Console.WriteLine("File " + file + " does not exist"); continue; } //exportworker.ReportProgress(0, "Loading ADT " + curfile); ADTReader reader = new ADTReader(); reader.LoadADT(curfile); // No chunks? Let's get the hell out of here if (reader.adtfile.chunks == null) { continue; } if (CASC.FileExists("world\\maptextures\\" + mapname + "\\" + mapname + "_" + x + "_" + y + ".blp")) { materials.Add(materials.Count() + 1, "mat" + y.ToString() + x.ToString()); var blpreader = new BLPReader(); blpreader.LoadBLP(curfile.Replace("maps", "maptextures").Replace(".adt", ".blp")); try { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), "mat" + y.ToString() + x.ToString() + ".png")); } catch (Exception e) { Console.WriteLine(e.Message); } } else { throw new Exception("This map has no maptextures. Try a different map."); } //List<Material> materials = new List<Material>(); //for (int ti = 0; ti < reader.adtfile.textures.filenames.Count(); ti++) //{ // Material material = new Material(); // material.filename = reader.adtfile.textures.filenames[ti]; // //if (!WoWFormatLib.Utils.CASC.FileExists(material.filename)) { continue; } // material.textureID = BLPLoader.LoadTexture(reader.adtfile.textures.filenames[ti], cache); // materials.Add(material); //} var initialChunkY = reader.adtfile.chunks[0].header.position.Y; var initialChunkX = reader.adtfile.chunks[0].header.position.X; for (uint c = 0; c < reader.adtfile.chunks.Count(); c++) { var chunk = reader.adtfile.chunks[c]; int off = verticelist.Count(); Structs.RenderBatch batch = new Structs.RenderBatch(); for (int i = 0, idx = 0; i < 17; i++) { for (int j = 0; j < (((i % 2) != 0) ? 8 : 9); j++) { Structs.Vertex v = new Structs.Vertex(); v.Normal = new OpenTK.Vector3(chunk.normals.normal_2[idx] / 127f, chunk.normals.normal_0[idx] / 127f, chunk.normals.normal_1[idx] / 127f); v.Position = new OpenTK.Vector3(chunk.header.position.Y - (j * UnitSize), chunk.vertices.vertices[idx++] + chunk.header.position.Z, chunk.header.position.X - (i * UnitSize * 0.5f)); if ((i % 2) != 0) { v.Position.X -= 0.5f * UnitSize; } v.TexCoord = new Vector2(-(v.Position.X - initialChunkX) / TileSize, -(v.Position.Z - initialChunkY) / TileSize); verticelist.Add(v); } } batch.firstFace = (uint)indicelist.Count(); for (int j = 9; j < 145; j++) { indicelist.AddRange(new Int32[] { off + j + 8, off + j - 9, off + j }); indicelist.AddRange(new Int32[] { off + j - 9, off + j - 8, off + j }); indicelist.AddRange(new Int32[] { off + j - 8, off + j + 9, off + j }); indicelist.AddRange(new Int32[] { off + j + 9, off + j + 8, off + j }); if ((j + 1) % (9 + 8) == 0) { j += 9; } } batch.materialID = (uint)materials.Count(); batch.numFaces = (uint)(indicelist.Count()) - batch.firstFace; //var layermats = new List<uint>(); //var alphalayermats = new List<int>(); //for (int li = 0; li < reader.adtfile.texChunks[c].layers.Count(); li++) //{ // if (reader.adtfile.texChunks[c].alphaLayer != null) // { // alphalayermats.Add(BLPLoader.GenerateAlphaTexture(reader.adtfile.texChunks[c].alphaLayer[li].layer)); // } // layermats.Add((uint)cache.materials[reader.adtfile.textures.filenames[reader.adtfile.texChunks[c].layers[li].textureId].ToLower()]); //} //batch.materialID = layermats.ToArray(); //batch.alphaMaterialID = alphalayermats.ToArray(); renderBatches.Add(batch); } } } var mtlsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl")); //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsw.WriteLine("newmtl " + material.Value); mtlsw.WriteLine("Ka 1.000000 1.000000 1.000000"); mtlsw.WriteLine("Kd 0.640000 0.640000 0.640000"); mtlsw.WriteLine("map_Ka " + material.Value + ".png"); mtlsw.WriteLine("map_Kd " + material.Value + ".png"); } mtlsw.Close(); var indices = indicelist.ToArray(); var adtname = Path.GetFileNameWithoutExtension(file); var objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".adt", ".obj"))); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl"); objsw.WriteLine("g " + adtname); foreach (var vertex in verticelist) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X + " " + vertex.Normal.Y + " " + vertex.Normal.Z); } foreach (var renderBatch in renderBatches) { var i = renderBatch.firstFace; if (materials.ContainsKey((int)renderBatch.materialID)) { objsw.WriteLine("usemtl " + materials[(int)renderBatch.materialID]); objsw.WriteLine("s 1"); } while (i < (renderBatch.firstFace + renderBatch.numFaces)) { objsw.WriteLine("f " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1)); i = i + 3; } } objsw.Close(); }
public static void ExportM2(M2Reader reader, string fileName, BackgroundWorker exportworker = null, string destinationOverride = null, bool externalOverride = false, bool[] enabledGeosets = null) { if (exportworker == null) { exportworker = new BackgroundWorker { WorkerReportsProgress = true }; } var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var exportDir = ConfigurationManager.AppSettings["outdir"]; exportworker.ReportProgress(15, "Reading M2.."); // Don't export models without vertices if (reader.model.vertices.Count() == 0) { return; } var vertices = new Structs.Vertex[reader.model.vertices.Count()]; for (var i = 0; i < reader.model.vertices.Count(); i++) { vertices[i].Position = new Structs.Vector3D() { X = reader.model.vertices[i].position.X, Y = reader.model.vertices[i].position.Z, Z = reader.model.vertices[i].position.Y * -1 }; vertices[i].Normal = new Structs.Vector3D() { X = reader.model.vertices[i].normal.X, Y = reader.model.vertices[i].normal.Z, Z = reader.model.vertices[i].normal.Y }; vertices[i].TexCoord = new Structs.Vector2D() { X = reader.model.vertices[i].textureCoordX, Y = reader.model.vertices[i].textureCoordY }; } string outDir = exportDir; if (destinationOverride != null) { if (externalOverride) { outDir = destinationOverride; } else { outDir = Path.Combine(outDir, destinationOverride); } } else { outDir = Path.Combine(outDir, Path.GetDirectoryName(fileName)); } Directory.CreateDirectory(outDir); string filePath = Path.Combine(outDir, Path.GetFileName(fileName).Replace(".m2", "")); string objFilePath = filePath + ".obj"; string mtlFilePath = filePath + ".mtl"; StreamWriter objWriter = new StreamWriter(objFilePath); StreamWriter mtlWriter = new StreamWriter(mtlFilePath); // Write OBJ header. objWriter.WriteLine("# Written by Marlamin's WoW Export Tools. Source file: " + fileName); objWriter.WriteLine("mtllib " + Path.GetFileName(mtlFilePath)); foreach (var vertex in vertices) { objWriter.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objWriter.WriteLine("vt " + vertex.TexCoord.X + " " + (vertex.TexCoord.Y - 1) * -1); objWriter.WriteLine("vn " + (-vertex.Normal.X).ToString("F12") + " " + vertex.Normal.Y.ToString("F12") + " " + vertex.Normal.Z.ToString("F12")); } var indicelist = new List <uint>(); for (var i = 0; i < reader.model.skins[0].triangles.Count(); i++) { var t = reader.model.skins[0].triangles[i]; indicelist.Add(t.pt1); indicelist.Add(t.pt2); indicelist.Add(t.pt3); } var indices = indicelist.ToArray(); exportworker.ReportProgress(35, "Writing files.."); var renderbatches = new Structs.RenderBatch[reader.model.skins[0].submeshes.Count()]; for (var i = 0; i < reader.model.skins[0].submeshes.Count(); i++) { if (enabledGeosets != null && !enabledGeosets[i]) { continue; } renderbatches[i].firstFace = reader.model.skins[0].submeshes[i].startTriangle; renderbatches[i].numFaces = reader.model.skins[0].submeshes[i].nTriangles; renderbatches[i].groupID = (uint)i; for (var tu = 0; tu < reader.model.skins[0].textureunit.Count(); tu++) { if (reader.model.skins[0].textureunit[tu].submeshIndex == i) { renderbatches[i].blendType = reader.model.renderflags[reader.model.skins[0].textureunit[tu].renderFlags].blendingMode; renderbatches[i].materialID = reader.model.texlookup[reader.model.skins[0].textureunit[tu].texture].textureID; } } } exportworker.ReportProgress(65, "Exporting textures.."); uint defaultTexID = DEFAULT_TEXTURE; if (!CASC.FileExists(defaultTexID)) { defaultTexID = DEFAULT_TEXTURE_SUB; } var textureID = 0; var materials = new Structs.Material[reader.model.textures.Count()]; for (var i = 0; i < reader.model.textures.Count(); i++) { uint textureFileDataID = defaultTexID; materials[i].flags = reader.model.textures[i].flags; if (reader.model.textures[i].type == 0) { if (reader.model.textureFileDataIDs != null && reader.model.textureFileDataIDs.Length > 0 && reader.model.textureFileDataIDs[i] != 0) { textureFileDataID = reader.model.textureFileDataIDs[i]; } else { Listfile.TryGetFileDataID(reader.model.textures[i].filename, out textureFileDataID); } } else { Console.WriteLine("Texture type " + reader.model.textures[i].type + " not supported, falling back to placeholder texture"); } materials[i].textureID = textureID + i; if (!Listfile.TryGetFilename(textureFileDataID, out var textureFilename)) { textureFilename = textureFileDataID.ToString(); } materials[i].filename = Path.GetFileNameWithoutExtension(textureFilename).Replace(" ", ""); try { var blpreader = new BLPReader(); blpreader.LoadBLP(textureFileDataID); blpreader.bmp.Save(Path.Combine(outDir, materials[i].filename + ".png")); } catch (Exception e) { CASCLib.Logger.WriteLine("Exception while saving BLP " + materials[i].filename + ": " + e.Message); } } exportworker.ReportProgress(85, "Writing files.."); foreach (var material in materials) { mtlWriter.WriteLine("newmtl " + material.filename); mtlWriter.WriteLine("illum 1"); mtlWriter.WriteLine("map_Kd " + material.filename + ".png"); if (ConfigurationManager.AppSettings["textureMetadata"] == "True") { foreach (var renderbatch in renderbatches) { if (materials[renderbatch.materialID].filename == material.filename) { mtlWriter.WriteLine("blend " + material.blendMode); } } } } mtlWriter.Close(); objWriter.WriteLine("o " + Path.GetFileName(fileName)); foreach (var renderbatch in renderbatches) { var i = renderbatch.firstFace; objWriter.WriteLine("g " + renderbatch.groupID); objWriter.WriteLine("usemtl " + materials[renderbatch.materialID].filename); objWriter.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objWriter.WriteLine("f " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1)); i = i + 3; } } objWriter.Close(); // Only export phys when exporting a single M2, causes issues for some users when combined with WMO/ADT if (destinationOverride == null && ConfigurationManager.AppSettings["exportCollision"] == "True") { exportworker.ReportProgress(90, "Exporting collision.."); objWriter = new StreamWriter(filePath + ".phys.obj"); objWriter.WriteLine("# Written by Marlamin's WoW Export Tools. Source file: " + fileName); for (var i = 0; i < reader.model.boundingvertices.Count(); i++) { objWriter.WriteLine("v " + reader.model.boundingvertices[i].vertex.X + " " + reader.model.boundingvertices[i].vertex.Z + " " + -reader.model.boundingvertices[i].vertex.Y); } for (var i = 0; i < reader.model.boundingtriangles.Count(); i++) { var t = reader.model.boundingtriangles[i]; objWriter.WriteLine("f " + (t.index_0 + 1) + " " + (t.index_1 + 1) + " " + (t.index_2 + 1)); } objWriter.Close(); } // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Basic_materials // http://wiki.unity3d.com/index.php?title=ExportOBJ // http://web.cse.ohio-state.edu/~hwshen/581/Site/Lab3_files/Labhelp_Obj_parser.htm }
public static void ExportADT(string file, string outdir = "") { var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var TileSize = 1600.0f / 3.0f; //533.333 var ChunkSize = TileSize / 16.0f; //33.333 var UnitSize = ChunkSize / 8.0f; //4.166666 Console.WriteLine("ADT glTF Exporter: Starting export of {0}..", file); if (!Directory.Exists(outdir)) { Directory.CreateDirectory(outdir); } var reader = new ADTReader(); reader.LoadADT(file); file = file.Replace("\\", "/"); if (reader.adtfile.chunks == null) { Console.WriteLine("ADT glTF Exporter: File {0} has no chunks, skipping export!", file); return; } var renderBatches = new List <Structs.RenderBatch>(); var materials = new Dictionary <int, string>(); var glTF = new glTF() { asset = new Asset() { version = "2.0", generator = "Marlamin's WoW Exporter " + System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString(), copyright = "Contents are owned by Blizzard Entertainment" } }; var initialChunkY = reader.adtfile.chunks[0].header.position.Y; var initialChunkX = reader.adtfile.chunks[0].header.position.X; //ConfigurationManager.RefreshSection("appSettings"); var bakeQuality = "low"; var bufferViews = new List <BufferView>(); var accessorInfo = new List <Accessor>(); var meshes = new List <Mesh>(); glTF.buffers = new Buffer[1]; if (bakeQuality == "low" || bakeQuality == "medium") { glTF.images = new Image[1]; glTF.materials = new Material[1]; glTF.textures = new Texture[1]; } else if (bakeQuality == "high") { glTF.images = new Image[256]; glTF.materials = new Material[256]; glTF.textures = new Texture[256]; } var stream = new FileStream(Path.Combine(outdir, Path.GetFileName(file).Replace(".adt", ".bin")), FileMode.OpenOrCreate); var writer = new BinaryWriter(stream); for (var c = 0; c < reader.adtfile.chunks.Count(); c++) { var chunk = reader.adtfile.chunks[c]; var localVertices = new Structs.Vertex[145]; for (int i = 0, idx = 0; i < 17; i++) { for (var j = 0; j < (((i % 2) != 0) ? 8 : 9); j++) { var v = new Structs.Vertex { Normal = new Vector3(chunk.normals.normal_2[idx] / 127f, chunk.normals.normal_0[idx] / 127f, chunk.normals.normal_1[idx] / 127f), Position = new Vector3(chunk.header.position.Y - (j * UnitSize), chunk.vertices.vertices[idx++] + chunk.header.position.Z, chunk.header.position.X - (i * UnitSize * 0.5f)) }; if ((i % 2) != 0) { v.Position.X -= 0.5f * UnitSize; } if (bakeQuality == "low" || bakeQuality == "medium") { v.TexCoord = new Vector2(-(v.Position.X - initialChunkX) / TileSize, -(v.Position.Z - initialChunkY) / TileSize); } else if (bakeQuality == "high") { v.TexCoord = new Vector2(-(v.Position.X - initialChunkX) / ChunkSize, -(v.Position.Z - initialChunkY) / ChunkSize); } localVertices[idx - 1] = v; } } var vPosBuffer = new BufferView() { buffer = 0, byteOffset = (uint)writer.BaseStream.Position, target = 34962 }; var minPosX = float.MaxValue; var minPosY = float.MaxValue; var minPosZ = float.MaxValue; var maxPosX = float.MinValue; var maxPosY = float.MinValue; var maxPosZ = float.MinValue; // Position buffer foreach (var vertex in localVertices) { writer.Write(vertex.Position.X); writer.Write(vertex.Position.Y); writer.Write(vertex.Position.Z); if (vertex.Position.X < minPosX) { minPosX = vertex.Position.X; } if (vertex.Position.Y < minPosY) { minPosY = vertex.Position.Y; } if (vertex.Position.Z < minPosZ) { minPosZ = vertex.Position.Z; } if (vertex.Position.X > maxPosX) { maxPosX = vertex.Position.X; } if (vertex.Position.Y > maxPosY) { maxPosY = vertex.Position.Y; } if (vertex.Position.Z > maxPosZ) { maxPosZ = vertex.Position.Z; } } vPosBuffer.byteLength = (uint)writer.BaseStream.Position - vPosBuffer.byteOffset; var posLoc = accessorInfo.Count(); accessorInfo.Add(new Accessor() { name = "vPos", bufferView = bufferViews.Count(), byteOffset = 0, componentType = 5126, count = 145, type = "VEC3", min = new float[] { minPosX, minPosY, minPosZ }, max = new float[] { maxPosX, maxPosY, maxPosZ } }); bufferViews.Add(vPosBuffer); // Normal buffer var normalBuffer = new BufferView() { buffer = 0, byteOffset = (uint)writer.BaseStream.Position, target = 34962 }; foreach (var vertex in localVertices) { writer.Write(vertex.Normal.X); writer.Write(vertex.Normal.Y); writer.Write(vertex.Normal.Z); } normalBuffer.byteLength = (uint)writer.BaseStream.Position - normalBuffer.byteOffset; var normalLoc = accessorInfo.Count(); accessorInfo.Add(new Accessor() { name = "vNormal", bufferView = bufferViews.Count(), byteOffset = 0, componentType = 5126, count = 145, type = "VEC3" }); bufferViews.Add(normalBuffer); // Texcoord buffer var texCoordBuffer = new BufferView() { buffer = 0, byteOffset = (uint)writer.BaseStream.Position, target = 34962 }; foreach (var vertex in localVertices) { writer.Write(vertex.TexCoord.X); writer.Write(vertex.TexCoord.Y); } texCoordBuffer.byteLength = (uint)writer.BaseStream.Position - texCoordBuffer.byteOffset; var texLoc = accessorInfo.Count(); accessorInfo.Add(new Accessor() { name = "vTex", bufferView = bufferViews.Count(), byteOffset = 0, componentType = 5126, count = 145, type = "VEC2" }); bufferViews.Add(texCoordBuffer); var indexBufferPos = bufferViews.Count(); // Stupid C# and its structs var holesHighRes = new byte[8]; holesHighRes[0] = chunk.header.holesHighRes_0; holesHighRes[1] = chunk.header.holesHighRes_1; holesHighRes[2] = chunk.header.holesHighRes_2; holesHighRes[3] = chunk.header.holesHighRes_3; holesHighRes[4] = chunk.header.holesHighRes_4; holesHighRes[5] = chunk.header.holesHighRes_5; holesHighRes[6] = chunk.header.holesHighRes_6; holesHighRes[7] = chunk.header.holesHighRes_7; var indicelist = new List <int>(); for (int j = 9, xx = 0, yy = 0; j < 145; j++, xx++) { if (xx >= 8) { xx = 0; ++yy; } var isHole = true; if ((chunk.header.flags & 0x10000) == 0) { var currentHole = (int)Math.Pow(2, Math.Floor(xx / 2f) * 1f + Math.Floor(yy / 2f) * 4f); if ((chunk.header.holesLowRes & currentHole) == 0) { isHole = false; } } else { if (((holesHighRes[yy] >> xx) & 1) == 0) { isHole = false; } } if (!isHole) { indicelist.AddRange(new int[] { j + 8, j, j - 9 }); indicelist.AddRange(new int[] { j - 9, j, j - 8 }); indicelist.AddRange(new int[] { j - 8, j, j + 9 }); indicelist.AddRange(new int[] { j + 9, j, j + 8 }); } if ((j + 1) % (9 + 8) == 0) { j += 9; } } accessorInfo.Add(new Accessor() { name = "indices", bufferView = indexBufferPos, byteOffset = 0, componentType = 5125, count = (uint)indicelist.Count(), type = "SCALAR" }); var indiceBuffer = new BufferView() { buffer = 0, byteOffset = (uint)writer.BaseStream.Position, target = 34963 }; for (var i = 0; i < indicelist.Count(); i++) { writer.Write(indicelist[i]); } indiceBuffer.byteLength = (uint)writer.BaseStream.Position - indiceBuffer.byteOffset; bufferViews.Add(indiceBuffer); var mesh = new Mesh(); mesh.primitives = new Primitive[1]; mesh.primitives[0].attributes = new Dictionary <string, int> { { "POSITION", posLoc }, { "NORMAL", normalLoc }, { "TEXCOORD_0", texLoc } }; mesh.primitives[0].indices = (uint)accessorInfo.Count() - 1; if (bakeQuality == "low" || bakeQuality == "medium") { mesh.primitives[0].material = 0; } else if (bakeQuality == "high") { mesh.primitives[0].material = (uint)c; } mesh.primitives[0].mode = 4; mesh.name = "MCNK #" + c; meshes.Add(mesh); glTF.buffers[0].byteLength = (uint)writer.BaseStream.Length; glTF.buffers[0].uri = Path.GetFileNameWithoutExtension(file) + ".bin"; if (bakeQuality == "low" || bakeQuality == "medium") { glTF.images[0].uri = Path.GetFileNameWithoutExtension(file) + ".png"; glTF.textures[0].sampler = 0; glTF.textures[0].source = 0; glTF.materials[0].pbrMetallicRoughness = new PBRMetallicRoughness(); glTF.materials[0].pbrMetallicRoughness.baseColorTexture = new TextureIndex(); glTF.materials[0].pbrMetallicRoughness.baseColorTexture.index = 0; glTF.materials[0].pbrMetallicRoughness.metallicFactor = 0.0f; glTF.materials[0].alphaMode = "OPAQUE"; glTF.materials[0].alphaCutoff = 0.0f; } else if (bakeQuality == "high") { glTF.images[c].uri = Path.GetFileNameWithoutExtension(file) + "_" + c + ".png"; glTF.textures[c].sampler = 0; glTF.textures[c].source = (int)c; glTF.materials[c].pbrMetallicRoughness = new PBRMetallicRoughness(); glTF.materials[c].pbrMetallicRoughness.baseColorTexture = new TextureIndex(); glTF.materials[c].pbrMetallicRoughness.baseColorTexture.index = (int)c; glTF.materials[c].pbrMetallicRoughness.metallicFactor = 0.0f; glTF.materials[c].alphaMode = "OPAQUE"; glTF.materials[c].alphaCutoff = 0.0f; } } writer.Close(); writer.Dispose(); glTF.bufferViews = bufferViews.ToArray(); glTF.accessors = accessorInfo.ToArray(); glTF.samplers = new Sampler[1]; glTF.samplers[0].minFilter = 9986; glTF.samplers[0].magFilter = 9729; glTF.samplers[0].wrapS = 10497; glTF.samplers[0].wrapT = 10497; glTF.scenes = new Scene[1]; glTF.scenes[0].name = Path.GetFileNameWithoutExtension(file); glTF.nodes = new Node[meshes.Count()]; var meshIDs = new List <int>(); for (var i = 0; i < meshes.Count(); i++) { glTF.nodes[i].name = meshes[i].name; glTF.nodes[i].mesh = i; meshIDs.Add(i); } glTF.scenes[0].nodes = meshIDs.ToArray(); glTF.meshes = meshes.ToArray(); glTF.scene = 0; File.WriteAllText(Path.Combine(outdir, Path.GetFileNameWithoutExtension(file) + ".gltf"), JsonConvert.SerializeObject(glTF, Formatting.Indented, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore })); //ConfigurationManager.RefreshSection("appSettings"); var doodadSW = new StreamWriter(Path.Combine(outdir, Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_ModelPlacementInformation.csv")); doodadSW.WriteLine("ModelFile;PositionX;PositionY;PositionZ;RotationX;RotationY;RotationZ;ScaleFactor;ModelId;Type"); for (var mi = 0; mi < reader.adtfile.objects.worldModels.entries.Count(); mi++) { var wmo = reader.adtfile.objects.worldModels.entries[mi]; var wmoname = reader.adtfile.objects.wmoNames.filenames[wmo.mwidEntry].Replace("\\", "/").ToLower(); if (!File.Exists(Path.Combine(outdir, Path.GetFileNameWithoutExtension(wmoname) + ".gltf"))) { WMOExporter.ExportWMO(wmoname, outdir); } doodadSW.WriteLine(Path.GetFileNameWithoutExtension(wmoname) + ".gltf;" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";" + wmo.scale / 1024f + ";" + wmo.uniqueId + ";wmo"); } doodadSW.Close(); // exportworker.ReportProgress(50, "Exporting M2s"); // for (var mi = 0; mi < reader.adtfile.objects.models.entries.Count(); mi++) // { // var doodad = reader.adtfile.objects.models.entries[mi]; // var filename = reader.adtfile.objects.m2Names.filenames[doodad.mmidEntry]; // if (!File.Exists(Path.GetFileNameWithoutExtension(filename).ToLower() + ".gltf")) // { // M2Exporter.ExportM2(filename.ToLower(), null, Path.Combine(outdir, Path.GetDirectoryName(file))); // } // } //} }
public static void exportADT(string file, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); exportworker.WorkerReportsProgress = true; } //CASC.InitCasc(null, @"C:\World of Warcraft Beta", "wow_beta"); var outdir = ConfigurationManager.AppSettings["outdir"]; System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; float TileSize = 1600.0f / 3.0f; //533.333 float ChunkSize = TileSize / 16.0f; //33.333 float UnitSize = ChunkSize / 8.0f; //4.166666 // ~~fun fact time with marlamin~~ this /2 ends up being pixelspercoord on minimap float MapMidPoint = 32.0f / ChunkSize; var mapname = file.Replace("world/maps/", "").Substring(0, file.Replace("world/maps/", "").IndexOf("/")); var coord = file.Replace("world/maps/" + mapname + "/" + mapname, "").Replace(".adt", "").Split('_'); var centerx = int.Parse(coord[1]); var centery = int.Parse(coord[2]); List <Structs.RenderBatch> renderBatches = new List <Structs.RenderBatch>(); List <Structs.Vertex> verticelist = new List <Structs.Vertex>(); List <int> indicelist = new List <Int32>(); Dictionary <int, string> materials = new Dictionary <int, string>(); var distance = 1; // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } for (int y = centery; y < centery + distance; y++) { for (int x = centerx; x < centerx + distance; x++) { var curfile = "world\\maps\\" + mapname + "\\" + mapname + "_" + x + "_" + y + ".adt"; if (!CASC.FileExists(file)) { Console.WriteLine("File " + file + " does not exist"); continue; } exportworker.ReportProgress(0, "Loading ADT " + curfile); ADTReader reader = new ADTReader(); reader.LoadADT(curfile); // No chunks? Let's get the hell out of here if (reader.adtfile.chunks == null) { continue; } if (CASC.FileExists("world\\maptextures\\" + mapname + "\\" + mapname + "_" + x + "_" + y + ".blp")) { materials.Add(materials.Count() + 1, "mat" + y.ToString() + x.ToString()); var blpreader = new BLPReader(); blpreader.LoadBLP(curfile.Replace("maps", "maptextures").Replace(".adt", ".blp")); try { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), "mat" + y.ToString() + x.ToString() + ".png")); } catch (Exception e) { Console.WriteLine(e.Message); } } else { Console.WriteLine("No maptextures, this map will have missing textures."); } //List<Material> materials = new List<Material>(); //for (int ti = 0; ti < reader.adtfile.textures.filenames.Count(); ti++) //{ // Material material = new Material(); // material.filename = reader.adtfile.textures.filenames[ti]; // //if (!WoWFormatLib.Utils.CASC.FileExists(material.filename)) { continue; } // material.textureID = BLPLoader.LoadTexture(reader.adtfile.textures.filenames[ti], cache); // materials.Add(material); //} var initialChunkY = reader.adtfile.chunks[0].header.position.Y; var initialChunkX = reader.adtfile.chunks[0].header.position.X; for (uint c = 0; c < reader.adtfile.chunks.Count(); c++) { var chunk = reader.adtfile.chunks[c]; int off = verticelist.Count(); Structs.RenderBatch batch = new Structs.RenderBatch(); for (int i = 0, idx = 0; i < 17; i++) { for (int j = 0; j < (((i % 2) != 0) ? 8 : 9); j++) { Structs.Vertex v = new Structs.Vertex(); v.Normal = new OpenTK.Vector3(chunk.normals.normal_2[idx] / 127f, chunk.normals.normal_0[idx] / 127f, chunk.normals.normal_1[idx] / 127f); v.Position = new OpenTK.Vector3(chunk.header.position.Y - (j * UnitSize), chunk.vertices.vertices[idx++] + chunk.header.position.Z, chunk.header.position.X - (i * UnitSize * 0.5f)); if ((i % 2) != 0) { v.Position.X -= 0.5f * UnitSize; } v.TexCoord = new Vector2(-(v.Position.X - initialChunkX) / TileSize, -(v.Position.Z - initialChunkY) / TileSize); verticelist.Add(v); } } batch.firstFace = (uint)indicelist.Count(); for (int j = 9; j < 145; j++) { indicelist.AddRange(new Int32[] { off + j + 8, off + j - 9, off + j }); indicelist.AddRange(new Int32[] { off + j - 9, off + j - 8, off + j }); indicelist.AddRange(new Int32[] { off + j - 8, off + j + 9, off + j }); indicelist.AddRange(new Int32[] { off + j + 9, off + j + 8, off + j }); if ((j + 1) % (9 + 8) == 0) { j += 9; } } batch.materialID = (uint)materials.Count(); batch.numFaces = (uint)(indicelist.Count()) - batch.firstFace; var layermats = new List <uint>(); var alphalayermats = new List <int>(); for (int li = 0; li < reader.adtfile.texChunks[c].layers.Count(); li++) { //if (reader.adtfile.texChunks[c].alphaLayer != null) //{ // //alphalayermats.Add(BLPLoader.GenerateAlphaTexture(reader.adtfile.texChunks[c].alphaLayer[li].layer)); // var bmp = new System.Drawing.Bitmap(64, 64); // var data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, 64, 64), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb); // int stride = data.Stride; // var values = reader.adtfile.texChunks[c].alphaLayer[li].layer; // unsafe // { // byte* ptr = (byte*)data.Scan0; // for (int ax = 0; ax < 64; ax++) // { // for (int ay = 0; ay < 64; ay++) // { // var color = System.Drawing.Color.FromArgb(values[ax * 64 + ay], values[ax * 64 + ay], values[ax * 64 + ay], values[ax * 64 + ay]); // ptr[(y * 4) + x * stride] = color.B; // ptr[(y * 4) + x * stride + 1] = color.G; // ptr[(y * 4) + x * stride + 2] = color.R; // ptr[(y * 4) + x * stride + 3] = color.A; // } // } // } // bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_" + c + "_" + li + ".png")); //} } renderBatches.Add(batch); } var doodadSW = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_ModelPlacementInformation.csv")); doodadSW.WriteLine("ModelFile;PositionX;PositionY;PositionZ;RotationX;RotationY;RotationZ;ScaleFactor;ModelId"); exportworker.ReportProgress(25, "Exporting WMOs"); for (int mi = 0; mi < reader.adtfile.objects.worldModels.entries.Count(); mi++) { var wmo = reader.adtfile.objects.worldModels.entries[mi]; var filename = reader.adtfile.objects.wmoNames.filenames[wmo.mwidEntry]; if (!File.Exists(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj")) { WMOExporter.exportWMO(filename, null, Path.Combine(outdir, Path.GetDirectoryName(file))); } doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";;" + wmo.uniqueId); } exportworker.ReportProgress(50, "Exporting M2s"); for (int mi = 0; mi < reader.adtfile.objects.models.entries.Count(); mi++) { var doodad = reader.adtfile.objects.models.entries[mi]; var filename = reader.adtfile.objects.m2Names.filenames[doodad.mmidEntry]; if (!File.Exists(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj")) { M2Exporter.exportM2(filename, null, Path.Combine(outdir, Path.GetDirectoryName(file))); } doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + doodad.position.X + ";" + doodad.position.Y + ";" + doodad.position.Z + ";" + doodad.rotation.X + ";" + doodad.rotation.Y + ";" + doodad.rotation.Z + ";" + doodad.scale / 1024f + ";" + doodad.uniqueId); } doodadSW.Close(); } } exportworker.ReportProgress(75, "Exporting terrain textures.."); var mtlsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl")); //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsw.WriteLine("newmtl " + material.Value); mtlsw.WriteLine("Ka 1.000000 1.000000 1.000000"); mtlsw.WriteLine("Kd 0.640000 0.640000 0.640000"); mtlsw.WriteLine("map_Ka " + material.Value + ".png"); mtlsw.WriteLine("map_Kd " + material.Value + ".png"); } mtlsw.Close(); exportworker.ReportProgress(85, "Exporting terrain geometry.."); var indices = indicelist.ToArray(); var adtname = Path.GetFileNameWithoutExtension(file); var objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".adt", ".obj"))); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl"); objsw.WriteLine("g " + adtname); foreach (var vertex in verticelist) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X + " " + vertex.Normal.Y + " " + vertex.Normal.Z); } foreach (var renderBatch in renderBatches) { var i = renderBatch.firstFace; if (materials.ContainsKey((int)renderBatch.materialID)) { objsw.WriteLine("usemtl " + materials[(int)renderBatch.materialID]); objsw.WriteLine("s 1"); } while (i < (renderBatch.firstFace + renderBatch.numFaces)) { objsw.WriteLine("f " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1)); i = i + 3; } } objsw.Close(); }
public static void exportM2(string file, BackgroundWorker exportworker = null, string destinationOverride = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); exportworker.WorkerReportsProgress = true; } System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var fileDataID = CASC.getFileDataIdByName(file); var outdir = ConfigurationManager.AppSettings["outdir"]; var reader = new M2Reader(); exportworker.ReportProgress(15, "Reading M2.."); if (!CASC.cascHandler.FileExists(fileDataID)) { throw new Exception("404 M2 not found!"); } reader.LoadM2(fileDataID); // Don't export models without vertices if (reader.model.vertices.Count() == 0) { return; } Structs.Vertex[] vertices = new Structs.Vertex[reader.model.vertices.Count()]; for (int i = 0; i < reader.model.vertices.Count(); i++) { vertices[i].Position = new OpenTK.Vector3(reader.model.vertices[i].position.X, reader.model.vertices[i].position.Z, reader.model.vertices[i].position.Y * -1); vertices[i].Normal = new OpenTK.Vector3(reader.model.vertices[i].normal.X, reader.model.vertices[i].normal.Z, reader.model.vertices[i].normal.Y); vertices[i].TexCoord = new Vector2(reader.model.vertices[i].textureCoordX, reader.model.vertices[i].textureCoordY); } StreamWriter objsw; if (destinationOverride == null) { // Create output directory if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".obj"))); } else { objsw = new StreamWriter(Path.Combine(outdir, destinationOverride, Path.GetFileName(file.ToLower()).Replace(".m2", ".obj"))); } objsw.WriteLine("# Written by Marlamin's WoW Exporter. Original file: " + file); objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file) + ".mtl"); foreach (var vertex in vertices) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X.ToString("F12") + " " + vertex.Normal.Y.ToString("F12") + " " + vertex.Normal.Z.ToString("F12")); } List <uint> indicelist = new List <uint>(); for (int i = 0; i < reader.model.skins[0].triangles.Count(); i++) { var t = reader.model.skins[0].triangles[i]; indicelist.Add(t.pt1); indicelist.Add(t.pt2); indicelist.Add(t.pt3); } var indices = indicelist.ToArray(); exportworker.ReportProgress(35, "Writing files.."); var renderbatches = new Structs.RenderBatch[reader.model.skins[0].submeshes.Count()]; for (int i = 0; i < reader.model.skins[0].submeshes.Count(); i++) { if (file.StartsWith("character", StringComparison.CurrentCultureIgnoreCase)) { if (reader.model.skins[0].submeshes[i].submeshID != 0) { if (!reader.model.skins[0].submeshes[i].submeshID.ToString().EndsWith("01")) { continue; } } } renderbatches[i].firstFace = reader.model.skins[0].submeshes[i].startTriangle; renderbatches[i].numFaces = reader.model.skins[0].submeshes[i].nTriangles; renderbatches[i].groupID = (uint)i; for (int tu = 0; tu < reader.model.skins[0].textureunit.Count(); tu++) { if (reader.model.skins[0].textureunit[tu].submeshIndex == i) { renderbatches[i].blendType = reader.model.renderflags[reader.model.skins[0].textureunit[tu].renderFlags].blendingMode; renderbatches[i].materialID = reader.model.texlookup[reader.model.skins[0].textureunit[tu].texture].textureID; } } } exportworker.ReportProgress(65, "Exporting textures.."); StreamWriter mtlsb; if (destinationOverride == null) { mtlsb = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".mtl"))); } else { mtlsb = new StreamWriter(Path.Combine(outdir, destinationOverride, Path.GetFileName(file.ToLower()).Replace(".m2", ".mtl"))); } var textureID = 0; var materials = new Structs.Material[reader.model.textures.Count()]; for (int i = 0; i < reader.model.textures.Count(); i++) { int textureFileDataID = 840426; materials[i].flags = reader.model.textures[i].flags; switch (reader.model.textures[i].type) { case 0: //Console.WriteLine(" Texture given in file!"); textureFileDataID = CASC.getFileDataIdByName(reader.model.textures[i].filename); break; case 1: case 2: case 11: uint[] cdifilenames = WoWFormatLib.DBC.DBCHelper.getTexturesByModelFilename(fileDataID, (int)reader.model.textures[i].type); for (int ti = 0; ti < cdifilenames.Count(); ti++) { textureFileDataID = (int)cdifilenames[0]; } break; default: Console.WriteLine(" Falling back to placeholder texture"); break; } materials[i].textureID = textureID + i; materials[i].filename = textureFileDataID.ToString(); var blpreader = new BLPReader(); blpreader.LoadBLP(textureFileDataID); try { if (destinationOverride == null) { blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file), "tex_" + materials[i].filename + ".png")); } else { blpreader.bmp.Save(Path.Combine(outdir, destinationOverride, "tex_" + materials[i].filename.ToLower() + ".png")); } } catch (Exception e) { Console.WriteLine(e.Message); } } exportworker.ReportProgress(85, "Writing files.."); foreach (var material in materials) { mtlsb.WriteLine("newmtl " + "tex_" + material.filename); mtlsb.WriteLine("illum 2"); mtlsb.WriteLine("map_Ka " + "tex_" + material.filename + ".png"); mtlsb.WriteLine("map_Kd " + "tex_" + material.filename + ".png"); } mtlsb.Close(); objsw.WriteLine("g " + Path.GetFileNameWithoutExtension(file)); foreach (var renderbatch in renderbatches) { var i = renderbatch.firstFace; objsw.WriteLine("o " + Path.GetFileNameWithoutExtension(file) + renderbatch.groupID); objsw.WriteLine("usemtl tex_" + materials[renderbatch.materialID].filename); objsw.WriteLine("s 1"); while (i < (renderbatch.firstFace + renderbatch.numFaces)) { objsw.WriteLine("f " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1)); i = i + 3; } } objsw.Close(); // Only export phys when exporting a single M2, causes issues for some users when combined with WMO/ADT if (destinationOverride == null) { exportworker.ReportProgress(90, "Exporting collision.."); objsw = new StreamWriter(Path.Combine(outdir, file.Replace(".m2", ".phys.obj"))); objsw.WriteLine("# Written by Marlamin's WoW Exporter. Original file: " + file); for (int i = 0; i < reader.model.boundingvertices.Count(); i++) { objsw.WriteLine("v " + reader.model.boundingvertices[i].vertex.X + " " + reader.model.boundingvertices[i].vertex.Z + " " + -reader.model.boundingvertices[i].vertex.Y); } for (int i = 0; i < reader.model.boundingtriangles.Count(); i++) { var t = reader.model.boundingtriangles[i]; objsw.WriteLine("f " + (t.index_0 + 1) + " " + (t.index_1 + 1) + " " + (t.index_2 + 1)); } objsw.Close(); } // https://en.wikipedia.org/wiki/Wavefront_.obj_file#Basic_materials // http://wiki.unity3d.com/index.php?title=ExportOBJ // http://web.cse.ohio-state.edu/~hwshen/581/Site/Lab3_files/Labhelp_Obj_parser.htm }
public static void exportADT(string file, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker(); exportworker.WorkerReportsProgress = true; } var outdir = ConfigurationManager.AppSettings["outdir"]; var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var TileSize = 1600.0f / 3.0f; //533.333 var ChunkSize = TileSize / 16.0f; //33.333 var UnitSize = ChunkSize / 8.0f; //4.166666 var mapname = file.Replace("world/maps/", "").Substring(0, file.Replace("world/maps/", "").IndexOf("/")); var coord = file.Replace("world/maps/" + mapname + "/" + mapname, "").Replace(".adt", "").Split('_'); Logger.WriteLine("ADT OBJ Exporter: Starting export of {0}..", file); if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } exportworker.ReportProgress(0, "Loading ADT " + file); var reader = new ADTReader(); reader.LoadADT(file.Replace('/', '\\')); if (reader.adtfile.chunks == null) { Logger.WriteLine("ADT OBJ Exporter: File {0} has no chunks, skipping export!", file); return; } var renderBatches = new List <Structs.RenderBatch>(); var verticelist = new List <Structs.Vertex>(); var indicelist = new List <int>(); var materials = new Dictionary <int, string>(); ConfigurationManager.RefreshSection("appSettings"); var bakeQuality = ConfigurationManager.AppSettings["bakeQuality"]; var initialChunkY = reader.adtfile.chunks[0].header.position.Y; var initialChunkX = reader.adtfile.chunks[0].header.position.X; for (uint c = 0; c < reader.adtfile.chunks.Count(); c++) { var chunk = reader.adtfile.chunks[c]; var off = verticelist.Count(); var batch = new Structs.RenderBatch(); for (int i = 0, idx = 0; i < 17; i++) { for (var j = 0; j < (((i % 2) != 0) ? 8 : 9); j++) { var v = new Structs.Vertex(); v.Normal = new Vector3(chunk.normals.normal_2[idx] / 127f, chunk.normals.normal_0[idx] / 127f, chunk.normals.normal_1[idx] / 127f); v.Position = new Vector3(chunk.header.position.Y - (j * UnitSize), chunk.vertices.vertices[idx++] + chunk.header.position.Z, chunk.header.position.X - (i * UnitSize * 0.5f)); if ((i % 2) != 0) { v.Position.X -= 0.5f * UnitSize; } if (bakeQuality == "low" || bakeQuality == "medium") { v.TexCoord = new Vector2(-(v.Position.X - initialChunkX) / TileSize, -(v.Position.Z - initialChunkY) / TileSize); } else if (bakeQuality == "high") { v.TexCoord = new Vector2(-(v.Position.X - initialChunkX) / ChunkSize, -(v.Position.Z - initialChunkY) / ChunkSize); } verticelist.Add(v); } } batch.firstFace = (uint)indicelist.Count(); // Stupid C# and its structs var holesHighRes = new byte[8]; holesHighRes[0] = chunk.header.holesHighRes_0; holesHighRes[1] = chunk.header.holesHighRes_1; holesHighRes[2] = chunk.header.holesHighRes_2; holesHighRes[3] = chunk.header.holesHighRes_3; holesHighRes[4] = chunk.header.holesHighRes_4; holesHighRes[5] = chunk.header.holesHighRes_5; holesHighRes[6] = chunk.header.holesHighRes_6; holesHighRes[7] = chunk.header.holesHighRes_7; for (int j = 9, xx = 0, yy = 0; j < 145; j++, xx++) { if (xx >= 8) { xx = 0; ++yy; } var isHole = true; // Check if chunk is using low-res holes if ((chunk.header.flags & 0x10000) == 0) { // Calculate current hole number var currentHole = (int)Math.Pow(2, Math.Floor(xx / 2f) * 1f + Math.Floor(yy / 2f) * 4f); // Check if current hole number should be a hole if ((chunk.header.holesLowRes & currentHole) == 0) { isHole = false; } } else { // Check if current section is a hole if (((holesHighRes[yy] >> xx) & 1) == 0) { isHole = false; } } if (!isHole) { indicelist.AddRange(new int[] { off + j + 8, off + j - 9, off + j }); indicelist.AddRange(new int[] { off + j - 9, off + j - 8, off + j }); indicelist.AddRange(new int[] { off + j - 8, off + j + 9, off + j }); indicelist.AddRange(new int[] { off + j + 9, off + j + 8, off + j }); // Generates quads instead of 4x triangles /* * indicelist.AddRange(new Int32[] { off + j + 8, off + j - 9, off + j - 8 }); * indicelist.AddRange(new Int32[] { off + j - 8, off + j + 9, off + j + 8 }); */ } if ((j + 1) % (9 + 8) == 0) { j += 9; } } if (bakeQuality == "low" || bakeQuality == "medium") { if (!materials.ContainsKey(1)) { materials.Add(1, Path.GetFileNameWithoutExtension(file)); } batch.materialID = (uint)materials.Count(); } else if (bakeQuality == "high") { materials.Add((int)c + 1, Path.GetFileNameWithoutExtension(file) + "_" + c); batch.materialID = c + 1; } batch.numFaces = (uint)(indicelist.Count()) - batch.firstFace; var layermats = new List <uint>(); renderBatches.Add(batch); } ConfigurationManager.RefreshSection("appSettings"); if (ConfigurationManager.AppSettings["exportWMO"] == "True" || ConfigurationManager.AppSettings["exportM2"] == "True") { var doodadSW = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_ModelPlacementInformation.csv")); doodadSW.WriteLine("ModelFile;PositionX;PositionY;PositionZ;RotationX;RotationY;RotationZ;ScaleFactor;ModelId;Type"); if (ConfigurationManager.AppSettings["exportWMO"] == "True") { exportworker.ReportProgress(25, "Exporting WMOs"); for (var mi = 0; mi < reader.adtfile.objects.worldModels.entries.Count(); mi++) { var wmo = reader.adtfile.objects.worldModels.entries[mi]; var filename = reader.adtfile.objects.wmoNames.filenames[wmo.mwidEntry]; if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { WMOExporter.exportWMO(filename, null, Path.Combine(outdir, Path.GetDirectoryName(file)), wmo.doodadSet); } if (File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";" + wmo.scale / 1024f + ";" + wmo.uniqueId + ";wmo"); } } } if (ConfigurationManager.AppSettings["exportM2"] == "True") { exportworker.ReportProgress(50, "Exporting M2s"); for (var mi = 0; mi < reader.adtfile.objects.models.entries.Count(); mi++) { var doodad = reader.adtfile.objects.models.entries[mi]; var filename = reader.adtfile.objects.m2Names.filenames[doodad.mmidEntry]; if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { M2Exporter.ExportM2(filename, null, Path.Combine(outdir, Path.GetDirectoryName(file))); } if (File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + doodad.position.X + ";" + doodad.position.Y + ";" + doodad.position.Z + ";" + doodad.rotation.X + ";" + doodad.rotation.Y + ";" + doodad.rotation.Z + ";" + doodad.scale / 1024f + ";" + doodad.uniqueId + ";m2"); } } } doodadSW.Close(); } exportworker.ReportProgress(75, "Exporting terrain textures.."); if (bakeQuality != "none") { var mtlsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl")); //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsw.WriteLine("newmtl " + material.Value.Replace(" ", "")); mtlsw.WriteLine("Ka 1.000000 1.000000 1.000000"); mtlsw.WriteLine("Kd 0.640000 0.640000 0.640000"); mtlsw.WriteLine("map_Ka " + material.Value.Replace(" ", "") + ".png"); mtlsw.WriteLine("map_Kd " + material.Value.Replace(" ", "") + ".png"); } mtlsw.Close(); } exportworker.ReportProgress(85, "Exporting terrain geometry.."); var indices = indicelist.ToArray(); var adtname = Path.GetFileNameWithoutExtension(file); var objsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".obj")); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); if (bakeQuality != "none") { objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl"); } objsw.WriteLine("g " + adtname.Replace(" ", "")); foreach (var vertex in verticelist) { objsw.WriteLine("v " + vertex.Position.X + " " + vertex.Position.Y + " " + vertex.Position.Z); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + -vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X + " " + vertex.Normal.Y + " " + vertex.Normal.Z); } foreach (var renderBatch in renderBatches) { var i = renderBatch.firstFace; if (bakeQuality != "none" && materials.ContainsKey((int)renderBatch.materialID)) { objsw.WriteLine("usemtl " + materials[(int)renderBatch.materialID]); objsw.WriteLine("s 1"); } while (i < (renderBatch.firstFace + renderBatch.numFaces)) { objsw.WriteLine("f " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1)); i = i + 3; } } objsw.Close(); }
public static void exportADT(string file, string outdir, string bakeQuality, BackgroundWorker exportworker = null) { if (exportworker == null) { exportworker = new BackgroundWorker { WorkerReportsProgress = true }; } var customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; var MaxSize = 51200 / 3.0; var TileSize = MaxSize / 32.0; var ChunkSize = TileSize / 16.0; var UnitSize = ChunkSize / 8.0; var UnitSizeHalf = UnitSize / 2.0; string mapname = file; mapname = mapname.Substring(mapname.LastIndexOf("\\", mapname.Length - 2) + 1); mapname = mapname.Substring(0, mapname.Length - 4); var reader = new ADTReader(); var ADTfile = file; exportworker.ReportProgress(0, "Loading ADT " + file); if (Managers.ConfigurationManager.Profile <= 3) //WoTLK and below { reader.Load335ADT(ADTfile); } else { reader.LoadADT(ADTfile); } if (reader.adtfile.chunks == null) { throw new Exception("ADT OBJ Exporter: File has no chunks, skipping export!"); } if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file))); } var renderBatches = new List <Structs.RenderBatch>(); var verticelist = new List <Structs.Vertex>(); var indicelist = new List <int>(); var materials = new Dictionary <int, string>(); // Calculate ADT offset in world coordinates var adtStartX = reader.adtfile.chunks[0].header.position.X; var adtStartY = reader.adtfile.chunks[0].header.position.Y; // Calculate first chunk offset in world coordinates var initialChunkX = adtStartX + (reader.adtfile.chunks[0].header.indexX * ChunkSize) * -1; var initialChunkY = adtStartY + (reader.adtfile.chunks[0].header.indexY * ChunkSize) * -1; uint ci = 0; for (var x = 0; x < 16; x++) { for (var y = 0; y < 16; y++) { var genx = (initialChunkX + (ChunkSize * x) * -1); var geny = (initialChunkY + (ChunkSize * y) * -1); var chunk = reader.adtfile.chunks[ci]; var off = verticelist.Count(); var batch = new Structs.RenderBatch(); for (int row = 0, idx = 0; row < 17; row++) { bool isSmallRow = (row % 2) != 0; int rowLength = isSmallRow ? 8 : 9; for (var col = 0; col < rowLength; col++) { var v = new Structs.Vertex(); v.Normal = new Structs.Vector3D { X = (double)chunk.normals.normal_0[idx] / 127, Y = (double)chunk.normals.normal_2[idx] / 127, Z = (double)chunk.normals.normal_1[idx] / 127 }; var px = geny - (col * UnitSize); var py = chunk.vertices.vertices[idx++] + chunk.header.position.Z; var pz = genx - (row * UnitSizeHalf); v.Position = new Structs.Vector3D { X = px, Y = py, Z = pz }; if ((row % 2) != 0) { v.Position.X = (px - UnitSizeHalf); } double ofs = col; if (isSmallRow) { ofs += 0.5; } if (bakeQuality == "high") { double tx = ofs / 8d; double ty = 1 - (row / 16d); v.TexCoord = new Structs.Vector2D { X = tx, Y = ty }; } else { double tx = -(v.Position.X - initialChunkY) / TileSize; double ty = (v.Position.Z - initialChunkX) / TileSize; v.TexCoord = new Structs.Vector2D { X = tx, Y = ty }; } verticelist.Add(v); } } batch.firstFace = (uint)indicelist.Count(); // Stupid C# and its structs var holesHighRes = new byte[8]; holesHighRes[0] = chunk.header.holesHighRes_0; holesHighRes[1] = chunk.header.holesHighRes_1; holesHighRes[2] = chunk.header.holesHighRes_2; holesHighRes[3] = chunk.header.holesHighRes_3; holesHighRes[4] = chunk.header.holesHighRes_4; holesHighRes[5] = chunk.header.holesHighRes_5; holesHighRes[6] = chunk.header.holesHighRes_6; holesHighRes[7] = chunk.header.holesHighRes_7; for (int j = 9, xx = 0, yy = 0; j < 145; j++, xx++) { if (xx >= 8) { xx = 0; ++yy; } var isHole = true; // Check if chunk is using low-res holes if ((chunk.header.flags & 0x10000) == 0) { // Calculate current hole number var currentHole = (int)Math.Pow(2, Math.Floor(xx / 2f) * 1f + Math.Floor(yy / 2f) * 4f); // Check if current hole number should be a hole if ((chunk.header.holesLowRes & currentHole) == 0) { isHole = false; } } //Sloppy ignore holes: if (Managers.ConfigurationManager.ADTIgnoreHoles) { isHole = false; } else { // Check if current section is a hole if (((holesHighRes[yy] >> xx) & 1) == 0) { isHole = false; } } if (!isHole) { indicelist.AddRange(new int[] { off + j + 8, off + j - 9, off + j }); indicelist.AddRange(new int[] { off + j - 9, off + j - 8, off + j }); indicelist.AddRange(new int[] { off + j - 8, off + j + 9, off + j }); indicelist.AddRange(new int[] { off + j + 9, off + j + 8, off + j }); // Generates quads instead of 4x triangles //indicelist.AddRange(new int[] { off + j + 8, off + j - 9, off + j - 8 }); //indicelist.AddRange(new int[] { off + j - 8, off + j + 9, off + j + 8 }); } if ((j + 1) % (9 + 8) == 0) { j += 9; } } if (bakeQuality == "high") { materials.Add((int)ci + 1, Path.GetFileNameWithoutExtension(file) + "_" + ci); batch.materialID = ci + 1; } else { if (!materials.ContainsKey(1)) { materials.Add(1, Path.GetFileNameWithoutExtension(file)); } batch.materialID = (uint)materials.Count(); } batch.numFaces = (uint)(indicelist.Count()) - batch.firstFace; renderBatches.Add(batch); ci++; } } bool exportWMO = Managers.ConfigurationManager.ADTExportWMO; bool exportM2 = Managers.ConfigurationManager.ADTExportM2; bool exportTextures = Managers.ConfigurationManager.ADTexportTextures; bool exportAlphaMaps = Managers.ConfigurationManager.ADTexportAlphaMaps; bool exportHeightmap = Managers.ConfigurationManager.ADTExportHeightmap; bool exportFoliage = Managers.ConfigurationManager.ADTExportFoliage; //FOLIAGE if (exportFoliage && Managers.ArchiveManager.usingCasc) //ONLY EXPROT IF CASC; PRE CASC NEEDS TO BE IMPLEMEMNTED { exportworker.ReportProgress(65, "Exporting foliage"); try { var build = Managers.ArchiveManager.cascHandler.Config.VersionName; //TODO: IMPLEMENT PRE CASC BUILDS var dbcd = new DBCD.DBCD(new WoWExport.DBC.ArchiveDBCProvider(), new WoWExport.DBC.LocalDBCDProvider()); var groundEffectTextureDB = dbcd.Load("GroundEffectTexture", build); var groundEffectDoodadDB = dbcd.Load("GroundEffectDoodad", build); for (var c = 0; c < reader.adtfile.texChunks.Length; c++) { for (var l = 0; l < reader.adtfile.texChunks[c].layers.Length; l++) { var effectID = reader.adtfile.texChunks[c].layers[l].effectId; if (effectID == 0) { continue; } if (!groundEffectTextureDB.ContainsKey(effectID)) { continue; } dynamic textureEntry = groundEffectTextureDB[effectID]; foreach (int doodad in textureEntry.DoodadID) { if (!groundEffectDoodadDB.ContainsKey(doodad)) { continue; } dynamic doodadEntry = groundEffectDoodadDB[doodad]; var filedataid = (uint)doodadEntry.ModelFileID; if (!WoWExport.Listfile.TryGetFilename(filedataid, out var filename)) { Console.WriteLine("Could not find filename for " + filedataid + ", setting filename to filedataid.."); filename = filedataid.ToString(); } if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), "foliage"))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file), "foliage")); } if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), "foliage", Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { M2Exporter.ExportM2(filename, Path.Combine(outdir, Path.GetDirectoryName(file), "foliage")); } } } } } catch (Exception e) { Console.WriteLine("Error exporting GroundEffects: " + e.Message); } } if (exportWMO || exportM2) { var doodadSW = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + "_ModelPlacementInformation.csv")); doodadSW.WriteLine("ModelFile;PositionX;PositionY;PositionZ;RotationX;RotationY;RotationZ;ScaleFactor;ModelId;Type"); if (exportWMO) { exportworker.ReportProgress(25, "Exporting WMOs"); for (var mi = 0; mi < reader.adtfile.objects.worldModels.entries.Count(); mi++) { var wmo = reader.adtfile.objects.worldModels.entries[mi]; float wmoScale; if (wmo.scale != 0) { wmoScale = wmo.scale / 1024f; } else { wmoScale = 1; } var filename = reader.adtfile.objects.wmoNames.filenames[wmo.mwidEntry]; if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { WMOExporter.ExportWMO(filename, Path.Combine(outdir, Path.GetDirectoryName(file)), exportworker, null, wmo.doodadSet); } if (Managers.ConfigurationManager.ADTModelsPlacementGlobalPath) { doodadSW.WriteLine(Path.Combine(Path.GetDirectoryName(filename).ToLower(), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj") + ";" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";" + wmoScale + ";" + wmo.uniqueId + ";wmo"); } else { doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + wmo.position.X + ";" + wmo.position.Y + ";" + wmo.position.Z + ";" + wmo.rotation.X + ";" + wmo.rotation.Y + ";" + wmo.rotation.Z + ";" + wmoScale + ";" + wmo.uniqueId + ";wmo"); } } } if (exportM2) { exportworker.ReportProgress(50, "Exporting M2s"); for (var mi = 0; mi < reader.adtfile.objects.models.entries.Count(); mi++) { var doodad = reader.adtfile.objects.models.entries[mi]; string filename; filename = reader.adtfile.objects.m2Names.filenames[doodad.mmidEntry]; if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj"))) { M2Exporter.ExportM2(filename, Path.Combine(outdir, Path.GetDirectoryName(file)), exportworker); } if (Managers.ConfigurationManager.ADTModelsPlacementGlobalPath) { doodadSW.WriteLine(Path.Combine(Path.GetDirectoryName(filename).ToLower(), Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj") + ";" + doodad.position.X + ";" + doodad.position.Y + ";" + doodad.position.Z + ";" + doodad.rotation.X + ";" + doodad.rotation.Y + ";" + doodad.rotation.Z + ";" + doodad.scale / 1024f + ";" + doodad.uniqueId + ";m2"); } else { doodadSW.WriteLine(Path.GetFileNameWithoutExtension(filename).ToLower() + ".obj;" + doodad.position.X + ";" + doodad.position.Y + ";" + doodad.position.Z + ";" + doodad.rotation.X + ";" + doodad.rotation.Y + ";" + doodad.rotation.Z + ";" + doodad.scale / 1024f + ";" + doodad.uniqueId + ";m2"); } } } doodadSW.Close(); } #region Alpha&Tex //---------------------------------------------------------------------------------------------------------- //////////////////////////////////////////////////////////////////////////////////////////////////////////// ///TEXTURE & ALPHA & HEIGHTMAP RELATED START //////////////////////////////////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------------------------------------- if (exportTextures) //Export ground textures { { if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures"))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures")); } } List <String> GroundTextures = reader.adtfile.textures.filenames.ToList(); var blpreader = new BLPReader(); foreach (string texture in GroundTextures) { if (Managers.ConfigurationManager.ADTPreserveTextureStruct) { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures", Path.GetDirectoryName(texture) + Path.GetFileNameWithoutExtension(texture) + ".png"))) { if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures", Path.GetDirectoryName(texture)))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures", Path.GetDirectoryName(texture))); } if (Managers.ArchiveManager.FileExists(texture)) { try { blpreader.LoadBLP(Managers.ArchiveManager.ReadThisFile(texture)); blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures", Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + ".png")); if (Managers.ConfigurationManager.ADTExportSpecularTextures) { if (Managers.ArchiveManager.FileExists(Path.Combine(Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + "_s.blp"))) { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures", Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + "_s.png"))) { blpreader.LoadBLP(Managers.ArchiveManager.ReadThisFile(Path.Combine(Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + "_s.blp"))); blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures", Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + "_s.png")); } } } } catch (Exception e) { //Error on file save throw new Exception(e.Message); } } else { //Missing file } } } else { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures\\", Path.GetFileNameWithoutExtension(texture) + ".png"))) { if (Managers.ArchiveManager.FileExists(texture)) { try { blpreader.LoadBLP(Managers.ArchiveManager.ReadThisFile(texture)); blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures\\", Path.GetFileNameWithoutExtension(texture) + ".png")); if (Managers.ConfigurationManager.ADTExportSpecularTextures) { if (Managers.ArchiveManager.FileExists(Path.Combine(Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + "_s.blp"))) { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures\\", Path.GetFileNameWithoutExtension(texture) + "_s.png"))) { blpreader.LoadBLP(Managers.ArchiveManager.ReadThisFile(Path.Combine(Path.GetDirectoryName(texture), Path.GetFileNameWithoutExtension(texture) + "_s.blp"))); blpreader.bmp.Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\GroundTextures\\", Path.GetFileNameWithoutExtension(texture) + "_s.png")); } } } } catch (Exception e) { //Error on file save throw new Exception(e.Message); } } else { //Missing file } } } } } if (exportAlphaMaps) { Generators.ADT_Alpha.ADT_Alpha AlphaMapsGenerator = new Generators.ADT_Alpha.ADT_Alpha(); AlphaMapsGenerator.GenerateAlphaMaps(reader.adtfile, Managers.ConfigurationManager.ADTAlphaMode); List <System.Drawing.Bitmap> AlphaLayers = new List <System.Drawing.Bitmap>(); AlphaLayers = AlphaMapsGenerator.AlphaLayers; if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps"))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps")); } if (AlphaLayers != null) { if (Managers.ConfigurationManager.ADTAlphaMode == 0 || Managers.ConfigurationManager.ADTAlphaMode == 1) { for (int m = 0; m < AlphaLayers.ToArray().Length; m++) { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_" + m + ".png"))) { try { AlphaLayers[m].Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_" + m + ".png")); } catch { //Error on file save } } } } if (Managers.ConfigurationManager.ADTAlphaMode == 2 || Managers.ConfigurationManager.ADTAlphaMode == 3) { List <String> AlphaLayersNames = new List <String>(AlphaMapsGenerator.AlphaLayersNames); for (int m = 0; m < AlphaLayers.ToArray().Length; m++) { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_" + AlphaLayersNames[m].Replace(";", "_") + ".png"))) { try { AlphaLayers[m].Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_" + AlphaLayersNames[m].Replace(";", "_") + ".png")); } catch { //Error on file save } } } } if (Managers.ConfigurationManager.ADTAlphaMode == 4) //Splatmaps { //Save the splatmaps for (int m = 0; m < AlphaLayers.ToArray().Length; m++) { if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_splatmap_" + m + ".png"))) { try { AlphaLayers[m].Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_splatmap_" + m + ".png")); } catch { //Error on file save } } } //Save the material info JSON if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_MaterialData.json"))) { try { File.WriteAllText(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\AlphaMaps\\", mapname + "_MaterialData.json"), AlphaMapsGenerator.SplatmapJSON); } catch { //Error on file save } } } } //Check if the CSV already exists, if not, create it if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\" + mapname + "_" + "layers.csv"))) { //Generate layer information CSV StreamWriter layerCsvSR = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\" + mapname + "_" + "layers.csv")); //Insert CSV scheme layerCsvSR.WriteLine("chunk;tex0;tex1;tex2;tex3"); for (uint c = 0; c < reader.adtfile.chunks.Count(); c++) { string csvLine = c.ToString(); for (int li = 0; li < reader.adtfile.texChunks[c].layers.Count(); li++) { var AlphaLayerName = reader.adtfile.textures.filenames[reader.adtfile.texChunks[c].layers[li].textureId].ToLower(); if (Managers.ConfigurationManager.ADTPreserveTextureStruct) { csvLine = csvLine + ";" + Path.Combine(Path.GetDirectoryName(AlphaLayerName), Path.GetFileNameWithoutExtension(AlphaLayerName)); } else { csvLine = csvLine + ";" + Path.GetFileNameWithoutExtension(AlphaLayerName); } } layerCsvSR.WriteLine(csvLine); } layerCsvSR.Close(); } } if (exportHeightmap) { Generators.ADT_Height.ADT_Height heightmapGenerator = new Generators.ADT_Height.ADT_Height(); heightmapGenerator.GenerateHeightmap(reader.adtfile); if (!Directory.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\HeightMaps"))) { Directory.CreateDirectory(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\HeightMaps")); } try { File.WriteAllText(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\HeightMaps\\", mapname + "_HeightData.json"), Newtonsoft.Json.JsonConvert.SerializeObject(heightmapGenerator.heightArray2d)); heightmapGenerator.heightMap.Save(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\HeightMaps\\", mapname + "_heightmap.png")); } catch { //Error on save } } //---------------------------------------------------------------------------------------------------------- //////////////////////////////////////////////////////////////////////////////////////////////////////////// ///TEXTURE & ALPHA & HEIGHTMAP RELATED END //////////////////////////////////////////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------------------------------------------- #endregion //VERTEX COLORS -- not implemented /* * //Vertex color data * if (!File.Exists(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\" + mapname + "_" + "vertex_colors.csv"))) * { * StreamWriter vertesColorCSV = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file) + "\\" + mapname + "_" + "vertex_colors.csv")); * vertesColorCSV.WriteLine("chunk;vert;a;r;g;b"); //header * for (uint c = 0; c < reader.adtfile.chunks.Count(); c++) * { * if (reader.adtfile.chunks[c].vertexShading.red != null) * { * for (int i = 0; i < 145; i++) * { * //Console.WriteLine(c + "_" + i + "-" + reader.adtfile.chunks[c].vertexShading.alpha[i] + " " + reader.adtfile.chunks[c].vertexShading.red[i] + " " + reader.adtfile.chunks[c].vertexShading.green[i] + " " + reader.adtfile.chunks[c].vertexShading.blue[i]); * vertesColorCSV.WriteLine(c + ";" + i + ";" + reader.adtfile.chunks[c].vertexShading.alpha[i] + ";" + reader.adtfile.chunks[c].vertexShading.red[i] + ";" + reader.adtfile.chunks[c].vertexShading.green[i] + ";" + reader.adtfile.chunks[c].vertexShading.blue[i]); * } * } * else * { * //Console.WriteLine(c + "- null"); * vertesColorCSV.WriteLine(c + ";0;0;0;0;0"); * } * } * vertesColorCSV.Close(); * } */ exportworker.ReportProgress(75, "Exporting terrain textures.."); if (bakeQuality != "none") { var mtlsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl")); //No idea how MTL files really work yet. Needs more investigation. foreach (var material in materials) { mtlsw.WriteLine("newmtl " + material.Value.Replace(" ", "")); mtlsw.WriteLine("Ka 1.000000 1.000000 1.000000"); mtlsw.WriteLine("Kd 0.640000 0.640000 0.640000"); mtlsw.WriteLine("map_Ka " + material.Value.Replace(" ", "") + ".png"); mtlsw.WriteLine("map_Kd " + material.Value.Replace(" ", "") + ".png"); } mtlsw.Close(); } exportworker.ReportProgress(85, "Exporting terrain geometry.."); var indices = indicelist.ToArray(); var adtname = Path.GetFileNameWithoutExtension(file); var objsw = new StreamWriter(Path.Combine(outdir, Path.GetDirectoryName(file), Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".obj")); objsw.WriteLine("# Written by Marlamin's WoW OBJExporter. Original file: " + file); if (bakeQuality != "none") { objsw.WriteLine("mtllib " + Path.GetFileNameWithoutExtension(file).Replace(" ", "") + ".mtl"); } objsw.WriteLine("g " + adtname.Replace(" ", "")); var verticeCounter = 1; var chunkCounter = 1; foreach (var vertex in verticelist) { objsw.WriteLine("# C" + chunkCounter + ".V" + verticeCounter); objsw.WriteLine("v " + vertex.Position.X.ToString("R") + " " + vertex.Position.Y.ToString("R") + " " + vertex.Position.Z.ToString("R")); objsw.WriteLine("vt " + vertex.TexCoord.X + " " + vertex.TexCoord.Y); objsw.WriteLine("vn " + vertex.Normal.X.ToString("R") + " " + vertex.Normal.Y.ToString("R") + " " + vertex.Normal.Z.ToString("R")); verticeCounter++; if (verticeCounter == 146) { chunkCounter++; verticeCounter = 1; } } if (bakeQuality != "high") { objsw.WriteLine("usemtl " + materials[1]); objsw.WriteLine("s 1"); } int currentChunk = 0; foreach (var renderBatch in renderBatches) { var i = renderBatch.firstFace; if (bakeQuality == "high" && materials.ContainsKey((int)renderBatch.materialID)) { if (Managers.ConfigurationManager.ADTSplitChunks) { objsw.WriteLine("g " + materials[(int)renderBatch.materialID]); objsw.WriteLine("usemtl " + materials[(int)renderBatch.materialID]); objsw.WriteLine("s 1"); } else { objsw.WriteLine("usemtl " + materials[(int)renderBatch.materialID]); } } while (i < (renderBatch.firstFace + renderBatch.numFaces)) { objsw.WriteLine("f " + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + "/" + (indices[i + 2] + 1) + " " + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + "/" + (indices[i + 1] + 1) + " " + (indices[i] + 1) + "/" + (indices[i] + 1) + "/" + (indices[i] + 1)); i += 3; } currentChunk++; } objsw.Close(); }