コード例 #1
0
        public StripShaderCompilerData(UnityEditor.Rendering.ShaderCompilerData shaderCompilerData, bool isStripped = false)
        {
            if (shaderKeywordSet == null)
            {
                shaderKeywordSet = new List <StripShaderKeyword>();
            }
            UnityEngine.Rendering.ShaderKeyword[] keywordSet = shaderCompilerData.shaderKeywordSet.GetShaderKeywords();
            for (int i = 0; i < keywordSet.Length; i++)
            {
                StripShaderKeyword shaderKeyword = new StripShaderKeyword(keywordSet[i]);
                shaderKeywordSet.Add(shaderKeyword);
            }
            Array array = Enum.GetValues(typeof(UnityEngine.Rendering.BuiltinShaderDefine));

            foreach (UnityEngine.Rendering.BuiltinShaderDefine v in array)
            {
                if (shaderCompilerData.platformKeywordSet.IsEnabled(v))
                {
                    StripBuiltinShaderDefine newdefine = StripTypeConvert.ConvertUnityTypeToStripType(v);
                    platformKeywordSet = platformKeywordSet | newdefine;
                }
            }
            shaderRequirements     = shaderCompilerData.shaderRequirements;
            graphicsTier           = shaderCompilerData.graphicsTier;
            shaderCompilerPlatform = shaderCompilerData.shaderCompilerPlatform;
            this.isStripped        = isStripped;
        }
コード例 #2
0
        public static UnityEngine.Rendering.BuiltinShaderDefine[] ConvertStripTypeToUnityTypes(StripBuiltinShaderDefine inType)
        {
            List <UnityEngine.Rendering.BuiltinShaderDefine> list = new List <UnityEngine.Rendering.BuiltinShaderDefine>();
            Array array = Enum.GetValues(typeof(StripBuiltinShaderDefine));

            foreach (int v in array)
            {
                if (((int)inType & v) == v)
                {
                    list.Add((UnityEngine.Rendering.BuiltinShaderDefine)Mathf.Log(v, 2));
                }
            }
            return(list.ToArray());
        }