/// <summary> /// Renders a strikethrough element. /// </summary> /// <param name="inlineCollection"> The list to add to. </param> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> private void RenderStrikethroughRun(InlineCollection inlineCollection, StrikethroughTextInline element, RenderContext context) { Span span = new Span { FontFamily = new FontFamily("Consolas") }; // Render the children into the inline. RenderInlineChildren(span.Inlines, element.Inlines, span, context); AlterChildRuns(span, (parentSpan, run) => { var text = run.Text; var builder = new StringBuilder(text.Length * 2); foreach (var c in text) { builder.Append((char)0x0336); builder.Append(c); } run.Text = builder.ToString(); }); // Add it to the current inlines inlineCollection.Add(span); }
/// <summary> /// Renders a strikethrough element. /// </summary> /// <param name="inlineCollection"> The list to add to. </param> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> private void RenderStrikethroughRun(InlineCollection inlineCollection, StrikethroughTextInline element, TextElement parent, RenderContext context) { Span strikeSpan = new Span { TextDecorations = TextDecorations.Strikethrough, }; // Render the children into the bold inline. RenderInlineChildren(strikeSpan.Inlines, element.Inlines, strikeSpan, context); inlineCollection.Add(strikeSpan); }
static Common() { BoldTextInline.AddTripChars(_triggerList); ItalicTextInline.AddTripChars(_triggerList); MarkdownLinkInline.AddTripChars(_triggerList); HyperlinkInline.AddTripChars(_triggerList); StrikethroughTextInline.AddTripChars(_triggerList); SuperscriptTextInline.AddTripChars(_triggerList); CodeInline.AddTripChars(_triggerList); // Create an array of characters to search against using IndexOfAny. _tripCharacters = _triggerList.Select(trigger => trigger.FirstChar).Distinct().ToArray(); }
/// <summary> /// Renders a strikethrough element. /// </summary> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> protected override void RenderStrikethroughRun(StrikethroughTextInline element, IRenderContext context) { var localContext = context as InlineRenderContext; if (localContext == null) { throw new RenderContextIncorrectException(); } Span span = new Span(); if (TextDecorationsSupported) { span.TextDecorations = TextDecorations.Strikethrough; } else { span.FontFamily = new FontFamily("Consolas"); } var childContext = new InlineRenderContext(span.Inlines, context) { Parent = span }; // Render the children into the inline. RenderInlineChildren(element.Inlines, childContext); if (!TextDecorationsSupported) { AlterChildRuns(span, (parentSpan, run) => { var text = run.Text; var builder = new StringBuilder(text.Length * 2); foreach (var c in text) { builder.Append((char)0x0336); builder.Append(c); } run.Text = builder.ToString(); }); } // Add it to the current inlines localContext.InlineCollection.Add(span); }
static Common() { BoldItalicTextInline.AddTripChars(_triggerList); UnderlineTextInline.AddTripChars(_triggerList); BoldTextInline.AddTripChars(_triggerList); ItalicTextInline.AddTripChars(_triggerList); MarkdownLinkInline.AddTripChars(_triggerList); HyperlinkInline.AddTripChars(_triggerList); StrikethroughTextInline.AddTripChars(_triggerList); CodeInline.AddTripChars(_triggerList); ImageInline.AddTripChars(_triggerList); EmojiInline.AddTripChars(_triggerList); LinkAnchorInline.AddTripChars(_triggerList); DiscordInline.AddTripChars(_triggerList); SpoilerTextInline.AddTripChars(_triggerList); // Create an array of characters to search against using IndexOfAny. _tripCharacters = _triggerList.Select(trigger => trigger.FirstChar).Distinct().ToArray(); }
/// <summary> /// Renders a strikethrough element. /// </summary> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> protected override void RenderStrikethroughRun(StrikethroughTextInline element, IRenderContext context) { if (!(context is InlineRenderContext localContext)) { throw new RenderContextIncorrectException(); } Span span = new Span { TextDecorations = TextDecorations.Strikethrough }; var childContext = new InlineRenderContext(span.Inlines, context) { Parent = span }; RenderInlineChildren(element.Inlines, childContext); localContext.InlineCollection.Add(span); }
/// <summary> /// Renders a strikethrough element. /// </summary> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> protected override void RenderStrikethroughRun(StrikethroughTextInline element, IRenderContext context) { var localContext = context as InlineRenderContext; if (localContext == null) { throw new RenderContextIncorrectException(); } Span span = new Span(); span.TextDecorations = TextDecorations.Strikethrough; var childContext = new InlineRenderContext(span.Inlines, context) { Parent = span }; // Render the children into the inline. RenderInlineChildren(element.Inlines, childContext); // Add it to the current inlines localContext.InlineCollection.Add(span); }
/// <summary> /// Finds the next inline element by matching trip chars and verifying the match. /// </summary> /// <param name="markdown"> The markdown text to parse. </param> /// <param name="start"> The position to start parsing. </param> /// <param name="end"> The position to stop parsing. </param> /// <param name="ignoreLinks"> Indicates whether to parse links. </param> /// <returns>Returns the next element</returns> private static InlineParseResult FindNextInlineElement(string markdown, int start, int end, bool ignoreLinks) { // Search for the next inline sequence. for (int pos = start; pos < end; pos++) { // IndexOfAny should be the fastest way to skip characters we don't care about. pos = markdown.IndexOfAny(_tripCharacters, pos, end - pos); if (pos < 0) { break; } // Find the trigger(s) that matched. char currentChar = markdown[pos]; foreach (InlineTripCharHelper currentTripChar in _triggerList) { // Check if our current char matches the suffix char. if (currentChar == currentTripChar.FirstChar) { // Don't match if the previous character was a backslash. if (pos > start && markdown[pos - 1] == '\\') { continue; } // If we are here we have a possible match. Call into the inline class to verify. InlineParseResult parseResult = null; switch (currentTripChar.Method) { case InlineParseMethod.BoldItalic: parseResult = BoldItalicTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Comment: parseResult = CommentInline.Parse(markdown, pos, end); break; case InlineParseMethod.LinkReference: parseResult = LinkAnchorInline.Parse(markdown, pos, end); break; case InlineParseMethod.Bold: parseResult = BoldTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Italic: parseResult = ItalicTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.MarkdownLink: if (!ignoreLinks) { parseResult = MarkdownLinkInline.Parse(markdown, pos, end); } break; case InlineParseMethod.AngleBracketLink: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseAngleBracketLink(markdown, pos, end); } break; case InlineParseMethod.Url: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseUrl(markdown, pos, end); } break; case InlineParseMethod.RedditLink: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseRedditLink(markdown, pos, end); } break; case InlineParseMethod.PartialLink: if (!ignoreLinks) { parseResult = HyperlinkInline.ParsePartialLink(markdown, pos, end); } break; case InlineParseMethod.Email: if (!ignoreLinks) { parseResult = HyperlinkInline.ParseEmailAddress(markdown, start, pos, end); } break; case InlineParseMethod.Strikethrough: parseResult = StrikethroughTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Superscript: parseResult = SuperscriptTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Subscript: parseResult = SubscriptTextInline.Parse(markdown, pos, end); break; case InlineParseMethod.Code: parseResult = CodeInline.Parse(markdown, pos, end); break; case InlineParseMethod.Image: parseResult = ImageInline.Parse(markdown, pos, end); break; case InlineParseMethod.Emoji: parseResult = EmojiInline.Parse(markdown, pos, end); break; } if (parseResult != null) { return(parseResult); } } } } // If we didn't find any elements we have a normal text block. // Let us consume the entire range. return(new InlineParseResult(TextRunInline.Parse(markdown, start, end), start, end)); }
/// <summary> /// Renders a strikethrough element. /// </summary> /// <param name="element"> The parsed inline element to render. </param> /// <param name="context"> Persistent state. </param> protected abstract void RenderStrikethroughRun(StrikethroughTextInline element, IRenderContext context);
protected override void RenderStrikethroughRun(StrikethroughTextInline element, IRenderContext context) { //throw new NotImplementedException(); }
protected override void RenderStrikethroughRun(StrikethroughTextInline element, IRenderContext context) { }