コード例 #1
0
ファイル: TcpConnector.cs プロジェクト: wxl-007/ShadowDota
        public void OutCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                Close();

                if (socketError == SocketError.ConnectionRefused || socketError == SocketError.TimedOut ||
                    socketError == SocketError.ConnectionAborted ||
                    socketError == SocketError.HostUnreachable || socketError == SocketError.NetworkUnreachable ||
                    socketError == SocketError.NetworkDown)
                {
                    AddReconnectTimer();
                }
                else
                {
                    throw NetMQException.Create(socketError);
                }
            }
            else
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                m_s.NoDelay = true;

                if (m_options.TcpKeepalive != -1)
                {
                    m_s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                    if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                    {
                        var bytes = new ByteArraySegment(new byte[12]);

                        Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                        bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                        m_s.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                    }
                }

                //  Create the engine object for this connection.
                var engine = new StreamEngine(m_s, m_options, m_endpoint);

                m_socket.EventConnected(m_endpoint, m_s);

                m_s = null;

                //  Attach the engine to the corresponding session object.
                SendAttach(m_session, engine);

                //  Shut the connector down.
                Terminate();
            }
        }
コード例 #2
0
        public void InCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                if (socketError == SocketError.ConnectionReset || socketError == SocketError.NoBufferSpaceAvailable ||
                    socketError == SocketError.TooManyOpenSockets)
                {
                    m_socket.EventAcceptFailed(m_endpoint, ErrorHelper.SocketErrorToErrorCode(socketError));

                    Accept();
                }
                else
                {
                    m_acceptedSocket.Dispose();

                    NetMQException exception = NetMQException.Create(socketError);

                    m_socket.EventAcceptFailed(m_endpoint, exception.ErrorCode);
                    throw exception;
                }
            }
            else
            {
                // TODO: check TcpFilters

                m_acceptedSocket.NoDelay = true;

                // Utils.TuneTcpKeepalives(m_acceptedSocket, m_options.TcpKeepalive, m_options.TcpKeepaliveCnt, m_options.TcpKeepaliveIdle, m_options.TcpKeepaliveIntvl);

                //  Create the engine object for this connection.
                StreamEngine engine = new StreamEngine(m_acceptedSocket, m_options, m_endpoint);

                //  Choose I/O thread to run connecter in. Given that we are already
                //  running in an I/O thread, there must be at least one available.
                IOThread ioThread = ChooseIOThread(m_options.Affinity);

                //  Create and launch a session object.
                // TODO: send null in address parameter, is unneed in this case
                SessionBase session = SessionBase.Create(ioThread, false, m_socket, m_options, new Address(m_handle.LocalEndPoint));
                session.IncSeqnum();
                LaunchChild(session);

                SendAttach(session, engine, false);

                m_socket.EventAccepted(m_endpoint, m_acceptedSocket);

                Accept();
            }
        }
コード例 #3
0
ファイル: TcpConnecter.cs プロジェクト: xuzhe35/netmq
        public void OutCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                Close();

                if (socketError == SocketError.ConnectionRefused || socketError == SocketError.TimedOut ||
                    socketError == SocketError.ConnectionAborted ||
                    socketError == SocketError.HostUnreachable || socketError == SocketError.NetworkUnreachable ||
                    socketError == SocketError.NetworkDown)
                {
                    AddReconnectTimer();
                }
                else
                {
                    throw NetMQException.Create(socketError);
                }
            }
            else
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                m_s.NoDelay = true;

                //Utils.TuneTcpKeepalives(m_s, m_options.TcpKeepalive, m_options.TcpKeepaliveCnt, m_options.TcpKeepaliveIdle, m_options.TcpKeepaliveIntvl);

                //  Create the engine object for this connection.
                StreamEngine engine = new StreamEngine(m_s, m_options, m_endpoint);

                m_socket.EventConnected(m_endpoint, m_s);

                m_s = null;

                //  Attach the engine to the corresponding session object.
                SendAttach(m_session, engine);

                //  Shut the connecter down.
                Terminate();
            }
        }
コード例 #4
0
        public void InCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                if (socketError == SocketError.ConnectionReset || socketError == SocketError.NoBufferSpaceAvailable ||
                    socketError == SocketError.TooManyOpenSockets)
                {
                    m_socket.EventAcceptFailed(m_endpoint, ErrorHelper.SocketErrorToErrorCode(socketError));

                    Accept();
                }
                else
                {
                    m_acceptedSocket.Dispose();

                    NetMQException exception = NetMQException.Create(socketError);

                    m_socket.EventAcceptFailed(m_endpoint, exception.ErrorCode);
                    throw exception;
                }
            }
            else
            {
                // TODO: check TcpFilters

                m_acceptedSocket.NoDelay = true;

                if (m_options.TcpKeepalive != -1)
                {
                    m_acceptedSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                    if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                    {
                        ByteArraySegment bytes = new ByteArraySegment(new byte[12]);

                        Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                        bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                        m_acceptedSocket.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                    }
                }

                //  Create the engine object for this connection.
                StreamEngine engine = new StreamEngine(m_acceptedSocket, m_options, m_endpoint);

                //  Choose I/O thread to run connecter in. Given that we are already
                //  running in an I/O thread, there must be at least one available.
                IOThread ioThread = ChooseIOThread(m_options.Affinity);

                //  Create and launch a session object.
                // TODO: send null in address parameter, is unneed in this case
                SessionBase session = SessionBase.Create(ioThread, false, m_socket, m_options, new Address(m_handle.LocalEndPoint));
                session.IncSeqnum();
                LaunchChild(session);

                SendAttach(session, engine, false);

                m_socket.EventAccepted(m_endpoint, m_acceptedSocket);

                Accept();
            }
        }
コード例 #5
0
ファイル: TcpConnector.cs プロジェクト: hdxhan/netmq
        /// <summary>
        /// This method is called when a message Send operation has been completed.
        /// </summary>
        /// <param name="socketError">a SocketError value that indicates whether Success or an error occurred</param>
        /// <param name="bytesTransferred">the number of bytes that were transferred</param>
        /// <exception cref="NetMQException">A non-recoverable socket error occurred.</exception>
        /// <exception cref="NetMQException">If the socketError is not Success then it must be a valid recoverable error.</exception>
        public void OutCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                Close();

                // Try again to connect after a time,
                // as long as the error is one of these..
                if (socketError == SocketError.ConnectionRefused || socketError == SocketError.TimedOut ||
                    socketError == SocketError.ConnectionAborted ||
                    socketError == SocketError.HostUnreachable || socketError == SocketError.NetworkUnreachable ||
                    socketError == SocketError.NetworkDown || socketError == SocketError.AccessDenied)
                {
                    AddReconnectTimer();
                }
                else
                {
                    throw NetMQException.Create(socketError);
                }
            }
            else
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                m_s.NoDelay = true;

                // As long as the TCP keep-alive option is not -1 (indicating no change),
                if (m_options.TcpKeepalive != -1)
                {
                    // Set the TCP keep-alive option values to the underlying socket.
                    m_s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                    if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                    {
                        // Write the TCP keep-alive options to a byte-array, to feed to the IOControl method..
                        var bytes = new ByteArraySegment(new byte[12]);

                        Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                        bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                        m_s.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                    }
                }

                // Create the engine object for this connection.
                var engine = new StreamEngine(m_s, m_options, m_endpoint);

                m_socket.EventConnected(m_endpoint, m_s);

                m_s = null;

                // Attach the engine to the corresponding session object.
                SendAttach(m_session, engine);

                // Shut the connector down.
                Terminate();
            }
        }
コード例 #6
0
ファイル: TcpConnector.cs プロジェクト: windygu/netmq
        /// <summary>
        /// This method is called when a message Send operation has been completed.
        /// </summary>
        /// <param name="socketError">a SocketError value that indicates whether Success or an error occurred</param>
        /// <param name="bytesTransferred">the number of bytes that were transferred</param>
        /// <exception cref="NetMQException">A non-recoverable socket error occurred.</exception>
        /// <exception cref="NetMQException">If the socketError is not Success then it must be a valid recoverable error.</exception>
        public void OutCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                Close();

                // Try again to connect after a time,
                // as long as the error is one of these..
                if (socketError == SocketError.ConnectionRefused || socketError == SocketError.TimedOut ||
                    socketError == SocketError.ConnectionAborted ||
                    socketError == SocketError.HostUnreachable || socketError == SocketError.NetworkUnreachable ||
                    socketError == SocketError.NetworkDown || socketError == SocketError.AccessDenied)
                {
                    if (m_options.ReconnectIvl >= 0)
                    {
                        AddReconnectTimer();
                    }
                }
                else
                {
                    throw NetMQException.Create(socketError);
                }
            }
            else
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                m_s.NoDelay = true;

                // As long as the TCP keep-alive option is not -1 (indicating no change),
                if (m_options.TcpKeepalive != -1)
                {
                    // Set the TCP keep-alive option values to the underlying socket.
                    m_s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                    if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                    {
                        // Write the TCP keep-alive options to a byte-array, to feed to the IOControl method..
                        var bytes = new ByteArraySegment(new byte[12]);

                        Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                        bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                        m_s.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                    }
                }

                // Create the engine object for this connection.
                var engine = new StreamEngine(m_s, m_options, m_endpoint);

                m_socket.EventConnected(m_endpoint, m_s);

                m_s = null;

                // Attach the engine to the corresponding session object.
                SendAttach(m_session, engine);

                // Shut the connector down.
                Terminate();
            }
        }
コード例 #7
0
ファイル: TcpListener.cs プロジェクト: cjkao/netmq
        /// <summary>
        /// This is called when socket input has been completed.
        /// </summary>
        /// <param name="socketError">This indicates the status of the input operation - whether Success or some error.</param>
        /// <param name="bytesTransferred">the number of bytes that were transferred</param>
        /// <exception cref="NetMQException">A non-recoverable socket-error occurred.</exception>
        public void InCompleted(SocketError socketError, int bytesTransferred)
        {
            switch (socketError)
            {
                case SocketError.Success:
                {
                    // TODO: check TcpFilters

                    m_acceptedSocket.NoDelay = true;

                    if (m_options.TcpKeepalive != -1)
                    {
                        m_acceptedSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                        if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                        {
                            var bytes = new ByteArraySegment(new byte[12]);

                            Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                            bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                            bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                            bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                            m_acceptedSocket.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                        }
                    }

                    // Create the engine object for this connection.
                    var engine = new StreamEngine(m_acceptedSocket, m_options, m_endpoint);

                    // Choose I/O thread to run connector in. Given that we are already
                    // running in an I/O thread, there must be at least one available.
                    IOThread ioThread = ChooseIOThread(m_options.Affinity);

                    // Create and launch a session object. 
                    // TODO: send null in address parameter, is unneeded in this case
                    SessionBase session = SessionBase.Create(ioThread, false, m_socket, m_options, new Address(m_handle.LocalEndPoint));
                    session.IncSeqnum();
                    LaunchChild(session);

                    SendAttach(session, engine, false);

                    m_socket.EventAccepted(m_endpoint, m_acceptedSocket);

                    Accept();
                    break;
                }
                case SocketError.ConnectionReset:
                case SocketError.NoBufferSpaceAvailable:
                case SocketError.TooManyOpenSockets:
                {
                    m_acceptedSocket.Dispose();
                    m_socket.EventAcceptFailed(m_endpoint, socketError.ToErrorCode());

                    Accept();
                    break;
                }
                default:
                {
                    m_acceptedSocket.Dispose();

                    NetMQException exception = NetMQException.Create(socketError);

                    m_socket.EventAcceptFailed(m_endpoint, exception.ErrorCode);
                    throw exception;
                }
            }
        }
コード例 #8
0
ファイル: TcpConnector.cs プロジェクト: bbqchickenrobot/netmq
        /// <summary>
        /// 
        /// </summary>
        /// <param name="socketError"></param>
        /// <param name="bytesTransferred"></param>
        /// <exception cref="NetMQException">a non-recoverable socket error occurred.</exception>
        public void OutCompleted(SocketError socketError, int bytesTransferred)
        {
            if (socketError != SocketError.Success)
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                Close();

                if (socketError == SocketError.ConnectionRefused || socketError == SocketError.TimedOut ||
                    socketError == SocketError.ConnectionAborted ||
                    socketError == SocketError.HostUnreachable || socketError == SocketError.NetworkUnreachable ||
                    socketError == SocketError.NetworkDown)
                {
                    AddReconnectTimer();
                }
                else
                {
                    throw NetMQException.Create(socketError);
                }
            }
            else
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                m_s.NoDelay = true;

                if (m_options.TcpKeepalive != -1)
                {
                    m_s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                    if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                    {
                        var bytes = new ByteArraySegment(new byte[12]);

                        Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                        bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                        m_s.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                    }
                }

                //  Create the engine object for this connection.
                var engine = new StreamEngine(m_s, m_options, m_endpoint);

                m_socket.EventConnected(m_endpoint, m_s);

                m_s = null;

                //  Attach the engine to the corresponding session object.
                SendAttach(m_session, engine);

                //  Shut the connector down.
                Terminate();
            }
        }
コード例 #9
0
        /// <summary>
        /// This method is called when a message Send operation has been completed.
        /// </summary>
        /// <param name="socketError">a SocketError value that indicates whether Success or an error occurred</param>
        /// <param name="bytesTransferred">the number of bytes that were transferred</param>
        /// <exception cref="NetMQException">A non-recoverable socket error occurred.</exception>
        /// <exception cref="NetMQException">If the socketError is not Success then it must be a valid recoverable error.</exception>
        public void OutCompleted(SocketError socketError, int bytesTransferred)
        {
            Assumes.NotNull(m_s);

            if (socketError != SocketError.Success)
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                Close();

                // Try again to connect after a time,
                if (m_options.ReconnectIvl >= 0)
                {
                    AddReconnectTimer();
                }
            }
            else
            {
                m_ioObject.RemoveSocket(m_s);
                m_handleValid = false;

                try {
                    if (!m_s.NoDelay)
                    {
                        m_s.NoDelay = true;
                    }
                } catch (ArgumentException) {
                    // OSX sometime fail while the socket is still connecting
                }

                // As long as the TCP keep-alive option is not -1 (indicating no change),
                if (m_options.TcpKeepalive != -1)
                {
                    // Set the TCP keep-alive option values to the underlying socket.
                    m_s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, m_options.TcpKeepalive);

                    if (m_options.TcpKeepaliveIdle != -1 && m_options.TcpKeepaliveIntvl != -1)
                    {
                        // Write the TCP keep-alive options to a byte-array, to feed to the IOControl method..
                        var bytes = new ByteArraySegment(new byte[12]);

                        Endianness endian = BitConverter.IsLittleEndian ? Endianness.Little : Endianness.Big;

                        bytes.PutInteger(endian, m_options.TcpKeepalive, 0);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIdle, 4);
                        bytes.PutInteger(endian, m_options.TcpKeepaliveIntvl, 8);

                        m_s.IOControl(IOControlCode.KeepAliveValues, (byte[])bytes, null);
                    }
                }

                // Create the engine object for this connection.
                var engine = new StreamEngine(m_s, m_options, m_endpoint);

                m_socket.EventConnected(m_endpoint, m_s);

                m_s = null;

                // Attach the engine to the corresponding session object.
                SendAttach(m_session, engine);

                // Shut the connector down.
                Terminate();
            }
        }