public void GetAchievements() { IEnumerable <UserAchievement> achievements = _manager.GetClosedAchievements("nullreference"); Assert.That(achievements.Any()); Assert.That(achievements.Any(a => a.Name == "Acid Reflex")); }
/// <summary> /// Serializes the achievements. /// </summary> /// <param name="steamUserId">The steam user id.</param> private static void SerializeAchievements(string steamUserId) { SteamCommunityManager manager = new SteamCommunityManager(new WebClientWrapper(), new SteamProfileXmlParser(), new GameXmlParser(), new AchievementXmlParser()); UserAchievement[] achievements = manager.GetClosedAchievements(steamUserId).ToArray(); Serialize("Serialized" + steamUserId + "Achievements.xml", achievements); }