void CheckObstacles() { int staticSolid_mask = LayerMask.GetMask(StaticVariables.pc_StaticSolidLayer); Vector3 objToCamVec = transform.position - target.position; float heightDifference; //Actions transform.position = StaticFunctions.CheckObstaclesAndBringCloser(target.position, objToCamVec, objToCamVec.magnitude, staticSolid_mask, distanceWhenRaycast, transform.position, transform.position); if (automaticMode) { heightDifference = (target.position.y + cameraHeight) - transform.position.y; transform.position = StaticFunctions.CheckObstaclesAndBringCloser(transform.position, Vector3.up, heightDifference, staticSolid_mask, distanceWhenRaycast, transform.position, new Vector3(transform.position.x, target.position.y + cameraHeight, transform.position.z)); } }