void Awake() { gaStats = new GA_Stats(); timerStart = DateTime.Now; statSystem = gameObject.GetComponent <StatSystem>(); statSystem.SetCharacterType(0); GameAnalytics.Initialize(); GameAnalytics.NewProgressionEvent(GAProgressionStatus.Start, "Game start"); }
void Awake() { statSystem = gameObject.GetComponent <StatSystem>(); statSystem.SetCharacterType(1); }