public ActionResult Create([Bind(Include = "QuestionID,UserID,question,answer")] Questions questions) { if (ModelState.IsValid) { db.Question.Add(questions); db.SaveChanges(); return(RedirectToAction("Index", new { QuestionID = questions.QuestionID })); } return(View(questions)); }
public ActionResult Create([Bind(Include = "UserID,UserEmail,Password,firstName,lastName")] User user) { if (ModelState.IsValid) { db.Users.Add(user); db.SaveChanges(); StarWarsWebsite.Controllers.GlobalVariables.currentUser = user.UserEmail; StarWarsWebsite.Controllers.GlobalVariables.currentUserName = user.firstName; StarWarsWebsite.Controllers.GlobalVariables.currentUserID = user.UserID; return(RedirectToAction("Index", "Home")); } return(View(user)); }
void SeedData(StarWarsContext context) { var character = new[] { new Character { Id = 1, Name = "Gandalf" }, new Character { Id = 2, Name = "Aragorn" }, new Character { Id = 3, Name = "Legolas" }, new Character { Id = 4, Name = "Biblo Baggins" }, new Character { Id = 5, Name = "Eragorn" }, new Character { Id = 6, Name = "Bron" }, }; context.Characters.AddRange(character); context.SaveChanges(); }
/// <summary> /// Adding new Starship items /// </summary> public static void Insert(List <StarShip> entities) { using (var context = new StarWarsContext()) { context.StarShip.AddRange(entities); context.SaveChanges(); } }
public void CleanUp() { if (context != null) { RemoveCharacterByName(context, testCharacterName); RemoveCharacterByName(context, testCharacterNameAfterChange); context.SaveChanges(); context.Dispose(); } }
public void CanPersistEntity() { // Arrange var episodes = new List <EpisodeEntity>(); var friends = new List <FriendEntity>(); episodes.Add(new EpisodeEntity(Guid.NewGuid(), "New Hope")); episodes.Add(new EpisodeEntity(Guid.NewGuid(), "Empire")); friends.Add(new FriendEntity(Guid.NewGuid(), "R2D2")); friends.Add(new FriendEntity(Guid.NewGuid(), "HanSolo")); var characterEntity = new StarWarsCharacterEntity(Guid.NewGuid(), "Luke", episodes, friends, "Alderaan"); // Act _context.StarWarsCharacters.Add(characterEntity); var result = _context.SaveChanges(); // Assert Assert.NotEqual(0, result); }
public static void EnsureSeedData(this StarWarsContext db) { if (!db.Droids.Any()) { var droid = new Droid { Name = "R2-D2" }; db.Droids.Add(droid); db.SaveChanges(); } }
private static void InsertData(StarWarsContext db) { db.Humans.Add(new Human { HumanId = 1, Name = "Luke", HomePlanet = "Tatooine" }); db.Humans.Add(new Human { HumanId = 2, Name = "Vader", HomePlanet = "Tatooine" }); db.Droids.Add(new Droid { DroidId = 1, Name = "R2-D2", PrimaryFunction = "Astromech" }); db.Droids.Add(new Droid { DroidId = 2, Name = "C-3PO", PrimaryFunction = "Protocol" }); db.HumanFriends.Add(new HumanFreind { HumanId = 1, DroidId = 1 }); db.HumanFriends.Add(new HumanFreind { HumanId = 1, DroidId = 2 }); db.HumanFriends.Add(new HumanFreind { HumanId = 2, DroidId = 1 }); var count = db.SaveChanges(); Console.WriteLine("{0} records saved to database", count); }
public async Task <T> Delete(int id) { T item = await dbContext.Set <T>().FindAsync(id); if (item != null) { dbContext.Set <T>().Remove(item); } dbContext.SaveChanges(); return(item); }
public static void EnsureSeedData(this StarWarsContext db) { db._logger.LogInformation("Seeding database"); if (!db.Droids.Any()) { db._logger.LogInformation("Seeding droids"); var droid = new Droid { Name = "R2-D2" }; db.Droids.Add(droid); db.SaveChanges(); } }
public IActionResult Post([FromBody] Person person) { // Calling .Add will mark all entities in the graph as Added //_context.People.Add(person); // Calling .Attach will mark all entities in the graph as unmodified //_context.People.Attach(person); // Setting the state of a single entity will not attach related entities //_context.Entry(person).State = EntityState.Added; // Traverse the graph and apply custom rules to decide when // an entity is added, and when it is modified /* * _context.ChangeTracker.TrackGraph(person, * node => * { * if (node.Entry.Entity is Starship) * { * // Existing Starship * if ((node.Entry.Entity as Starship).Id > 0) * { * node.Entry.State = EntityState.Modified; * } * else // New Starship * { * node.Entry.State = EntityState.Added; * } * } * else * { * // Not a Starship (Person?). Assume new * node.Entry.State = EntityState.Added; * } * }); */ try { _context.Entry(person).Property("LastUpdated").CurrentValue = DateTime.Now; _context.SaveChanges(); return(new CreatedAtRouteResult("GetPerson", new { id = person.Id }, person)); } catch (Exception ex) { return(new BadRequestObjectResult(ex.ToString())); } }
public DroidRepositoryShould() { // Given var dbLogger = new Mock <ILogger <StarWarsContext> >(); // https://docs.microsoft.com/en-us/ef/core/miscellaneous/testing/in-memory var options = new DbContextOptionsBuilder <StarWarsContext>() .UseInMemoryDatabase(databaseName: "StarWars") .Options; using (var context = new StarWarsContext(options, dbLogger.Object)) { context.Droids.Add(new Droid { Id = 1, Name = "R2-D2" }); context.SaveChanges(); } var starWarsContext = new StarWarsContext(options, dbLogger.Object); var repoLogger = new Mock <ILogger <DroidRepository> >(); _droidRepository = new DroidRepository(starWarsContext, repoLogger.Object); }
/// <summary> /// Clearing data /// </summary> public static void ClearData() { using (var context = new StarWarsContext()) { context.Database.ExecuteSqlRaw("DELETE FROM FilmPeople"); context.Database.ExecuteSqlRaw("DELETE FROM Filmplanet"); context.Database.ExecuteSqlRaw("DELETE FROM filmspecies"); context.Database.ExecuteSqlRaw("DELETE FROM filmstarship"); context.Database.ExecuteSqlRaw("DELETE FROM filmvehicle"); context.Database.ExecuteSqlRaw("DELETE FROM peoplespecies"); context.Database.ExecuteSqlRaw("DELETE FROM peoplestarship"); context.Database.ExecuteSqlRaw("DELETE FROM peoplevehicle"); context.Database.ExecuteSqlRaw("DELETE FROM film"); context.Database.ExecuteSqlRaw("DELETE FROM people"); context.Database.ExecuteSqlRaw("DELETE FROM planet"); context.Database.ExecuteSqlRaw("DELETE FROM species"); context.Database.ExecuteSqlRaw("DELETE FROM starship"); context.Database.ExecuteSqlRaw("DELETE FROM vehicle"); context.SaveChanges(); } }
private void SeedStarWars(StarWarsContext context) { var episodesList = new List <Episode> { new Episode { Name = "NEWHOPE" }, new Episode { Name = "EMPIRE" }, new Episode { Name = "JEDI" } }; context.Episodes.AddRange(episodesList); context.SaveChanges(); var charactersList = new List <Character> { new Character { Name = "Luke Skywalker", Episodes = episodesList }, new Character { Name = "Han Solo", Episodes = episodesList }, new Character { Name = "Leia Organa", Episodes = episodesList, Planet = "Alderaan" }, new Character { Name = "Darth Vader", Episodes = episodesList }, new Character { Name = "Wilhuff Tarkin", Episodes = new List <Episode> { episodesList.ElementAt(0) } }, new Character { Name = "C-3PO", Episodes = episodesList }, new Character { Name = "R2-D2", Episodes = episodesList } }; AddFriends(charactersList); context.Characters.AddRange(charactersList); context.SaveChanges(); }
public Character insert(Character obj) { entities.Add(obj); context.SaveChanges(); return(obj); }
/// <summary> /// Save database. Returns false on fail. /// </summary> /// <returns></returns> public bool Save() { return(context.SaveChanges() >= 0); }
public static void EnsureSeedData(this StarWarsContext db) { var newhope = new Episode { Id = 4, Title = "NEWHOPE" }; var empire = new Episode { Id = 5, Title = "EMPIRE" }; var jedi = new Episode { Id = 6, Title = "JEDI" }; var episodes = new List <Episode> { newhope, empire, jedi }; if (!db.Episodes.Any()) { db.Episodes.AddRange(episodes); db.SaveChanges(); } var tatooine = new Planet { Id = 1, Name = "Tatooine" }; var alderaan = new Planet { Id = 2, Name = "Alderaan" }; var planets = new List <Planet> { tatooine, alderaan }; if (!db.Planets.Any()) { db.Planets.AddRange(planets); db.SaveChanges(); } var luke = new Human { Id = 1000, Name = "Luke Skywalker", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope }, new CharacterEpisode { Episode = empire }, new CharacterEpisode { Episode = jedi } }, HomePlanet = tatooine }; var vader = new Human { Id = 1001, Name = "Darth Vader", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope }, new CharacterEpisode { Episode = empire }, new CharacterEpisode { Episode = jedi } }, HomePlanet = tatooine }; var han = new Human { Id = 1002, Name = "Han Solo", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope }, new CharacterEpisode { Episode = empire }, new CharacterEpisode { Episode = jedi } }, HomePlanet = tatooine }; var leia = new Human { Id = 1003, Name = "Leia Organa", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope }, new CharacterEpisode { Episode = empire }, new CharacterEpisode { Episode = jedi } }, HomePlanet = alderaan }; var tarkin = new Human { Id = 1004, Name = "Wilhuff Tarkin", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope } } }; var humans = new List <Human> { luke, vader, han, leia, tarkin }; if (!db.Humans.Any()) { db.Humans.AddRange(humans); db.SaveChanges(); } var threepio = new Droid { Id = 2000, Name = "C-3PO", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope }, new CharacterEpisode { Episode = empire }, new CharacterEpisode { Episode = jedi } }, PrimaryFunction = "Protocol" }; var artoo = new Droid { Id = 2001, Name = "R2-D2", CharacterEpisodes = new List <CharacterEpisode> { new CharacterEpisode { Episode = newhope }, new CharacterEpisode { Episode = empire }, new CharacterEpisode { Episode = jedi } }, PrimaryFunction = "Astromech" }; var droids = new List <Droid> { threepio, artoo }; if (!db.Droids.Any()) { db.Droids.AddRange(droids); db.SaveChanges(); } // update character's friends luke.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = han }, new CharacterFriend { Friend = leia }, new CharacterFriend { Friend = threepio }, new CharacterFriend { Friend = artoo } }; vader.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = tarkin } }; han.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = luke }, new CharacterFriend { Friend = leia }, new CharacterFriend { Friend = artoo } }; leia.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = luke }, new CharacterFriend { Friend = han }, new CharacterFriend { Friend = threepio }, new CharacterFriend { Friend = artoo } }; tarkin.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = vader } }; threepio.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = luke }, new CharacterFriend { Friend = han }, new CharacterFriend { Friend = leia }, new CharacterFriend { Friend = artoo } }; artoo.CharacterFriends = new List <CharacterFriend> { new CharacterFriend { Friend = luke }, new CharacterFriend { Friend = han }, new CharacterFriend { Friend = leia } }; var characters = new List <Character> { luke, vader, han, leia, tarkin, threepio, artoo }; if (!db.CharacterFriends.Any()) { db.Characters.UpdateRange(characters); db.SaveChanges(); } // update episode's heroes newhope.Hero = artoo; empire.Hero = luke; jedi.Hero = artoo; db.SaveChanges(); }
public T insert(T obj) { entities.Add(obj); context.SaveChanges(); return(obj); }