void LookAfterDead(GameObject obj) { //玩家死亡后,摄像机看向尸体 SpectreCamera spectre = (SpectreCamera)GameObject.FindObjectOfType(typeof(SpectreCamera)); if (spectre) { spectre.LookingAtObject(obj); } }
public override void OnDeadBodySpawned(GameObject deadbody) { //tell the spectre cam to look at this corpse SpectreCamera spectre = (SpectreCamera)GameObject.FindObjectOfType(typeof(SpectreCamera)); if (spectre && SpectreOnDead && IsMine) { spectre.LookingAtObject(deadbody); } base.OnDeadBodySpawned(deadbody); }