private void ShowBonus() { if (_bonusPause) { return; } if (_stack.Count > 0) { if (SetBonusAction != null) { if (SetBonusAction(_stack[0].Type)) { _stack[0].State = BonusModel.BonusState.OnField; _stack[0].OnFinishAction = RemoveBonus; _stack[0].Start(WAIT_COOL_DOWN); _stack.RemoveAt(0); } } _bonusPause = true; _bonusPauseTimer.StartTimer(BONUS_PAUSE, null, PauseFinished); } }
private void ResourcesLoaded() { if (_transitionInfo != null) { _bonusController = new BonusController(); _bonusController.Initialize(_timerProvider, _transitionInfo.BonusTypes, OnSetBonus, OnRemoveBonus); } _roundTimer = _timerProvider.Get(); FeatureInitializeFinish(); _roundTimer.StartTimer(_config.GetGameTime(), UpdateTimer, FinishTimer); _bonusController.Start(); }
public void Start(int time) { _timer.StopTimer(); _timer.StartTimer(time, null, Finish); }