void Start() { //Object Access myTransform = transform; spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); rCollision = GameObject.FindGameObjectWithTag("Player").GetComponent<RunnerCollision>(); spriteFont = GetComponent<exSpriteFont>(); speed = 1200; fPercent = 100 - (100 * ( (float)rCollision.getNumGatesHit() / (float)spawner.getNumGatesInLevel() )); DisplayGradeLetter(); //Text to display statusText = "Level " + spawner.getLevelCount() +"\nGates: " + spawner.getNumGatesInLevel() +"\nGates Hit: " + rCollision.getNumGatesHit() +"\nGrade:"+"\n"+"\n"+"\n" +"\nTap to Start" +"\n"; spriteFont.text = statusText; //Add to volume control if(PlayerPrefs.HasKey("volumeFX")) { if(GetComponent<AudioSource>() != null) { AudioSource audio = GetComponent<AudioSource>(); audio.volume = (float)PlayerPrefs.GetInt("volumeFX")/10; } } }
void Start() { if(PlayerPrefs.HasKey("volumeFX")) { if(GetComponent<AudioSource>() != null) { AudioSource audio = GetComponent<AudioSource>(); audio.volume = (float)PlayerPrefs.GetInt("volumeFX")/10; } } spawner = GameObject.FindGameObjectWithTag("Spawner").GetComponent<SpawnObstacles>(); spriteFont = GetComponent<exSpriteFont>(); statusText = "Level " + spawner.getLevelCount() +"\nGates: " + spawner.getNumGates() +"\nGates Hit: " + "6" +"\nGrade:"+"\n"+"\n"+"\n" +"\nTap to Start" +"\n"; spriteFont.text = statusText; }