public void SpawnBonus(SpawnObjectRecord record, MoveComponent self) { var headPos = _head.transform.position; headPos.z += _spawnRange; headPos.x = self.transform.position.x; headPos.y = 0; var item = PhotonNetwork.InstantiateSceneObject(record.Prefab.name, headPos, Quaternion.identity); _items.Add(item); }
public void SpawnObject(SpawnObjectRecord record) { var center = SlotLanes.Instance.CenterX; var headPos = _head.transform.position; headPos.z += _spawnRange; headPos.x = center; headPos.y = 0; var item = PhotonNetwork.InstantiateSceneObject(record.Prefab.name, headPos, Quaternion.identity); _items.Add(item); }