public void Insert(MobileServiceTable <SpawnFlag> table, SpawnFlag item) { // Inserts new spawn flag into Azure table if (Validate(item)) { table.Insert <SpawnFlag>(item, OnInsertCompleted); } }
private void OnInsertCompleted(IRestResponse <SpawnFlag> response) { if (response.StatusCode == HttpStatusCode.Created) { Debug.Log("OnInsertItemCompleted: " + response.Data); // Tree button or music button? if (response.Data.name == "Sheild") { sheild = response.Data; // If inserted successfully, azure will return an ID } else if (response.Data.name == "Shockwave") { shock = response.Data; } else if (response.Data.name == "Purge") { purge = response.Data; } // Is this the first insert? if (!spawnButton) { // Instantiate button // spawnButton = true; } } else { Debug.Log("Insert Error Status:" + response.StatusCode + " Uri: " + response.ResponseUri); } }
public void UpdateFlag(MobileServiceTable <SpawnFlag> table, SpawnFlag item) { // Updates item in the table if (Validate(item)) { table.Update <SpawnFlag>(item, OnUpdateFlagCompleted); } }
public void Delete(MobileServiceTable <SpawnFlag> table, SpawnFlag item) { // Deletes spawn flag from azure table if (Validate(item)) { table.Delete <SpawnFlag>(item.id, OnDeleteCompleted); } }
protected void SetFlag(SpawnFlag flag, bool value) { if (value) { m_Flags |= flag; } else { m_Flags &= ~flag; } }
private void OnLookupCompleted(IRestResponse <SpawnFlag> response) { Debug.Log("OnLookupItemCompleted: " + response.Content); if (response.StatusCode == HttpStatusCode.OK) { SpawnFlag item = response.Data; } else { ResponseError err = JsonReader.Deserialize <ResponseError>(response.Content); Debug.Log("Lookup Error Status:" + response.StatusCode + " Code:" + err.code.ToString() + " " + err.error); } }
// Checks if flag is valid before sending private bool Validate(SpawnFlag flag) { bool isUsernameValid = true; //, isScoreValid = true; // Validate username if (String.IsNullOrEmpty(flag.name)) { isUsernameValid = false; Debug.Log("Error, player username required"); } return(isUsernameValid); // && isScoreValid); }
void Actor_Death(object sender, EventArgs e) { if (((Actor)sender).className == "slime") { float x = ((Actor)sender).hitBox.Center.X / ((Actor)sender).world.tileSize; float y = ((Actor)sender).hitBox.Center.Y / ((Actor)sender).world.tileSize; List <SpawnFlag> spawns = new List <SpawnFlag>(); SpawnFlag enemySpawn = new SpawnFlag("slimejr", new Point((int)x, (int)y), 2); //SpawnFlag enemySpawn2 = new SpawnFlag("slimejr", new Point((int)x, (int)y), 2); spawns.Add(enemySpawn); //spawns.Add(enemySpawn2); spawnActors(spawns); } }
void Actor_Death(object sender, EventArgs e) { if (((Actor)sender).className == "slime") { float x = ((Actor)sender).hitBox.Center.X / ((Actor)sender).world.tileSize; float y = ((Actor)sender).hitBox.Center.Y / ((Actor)sender).world.tileSize; List<SpawnFlag> spawns = new List<SpawnFlag>(); SpawnFlag enemySpawn = new SpawnFlag("slimejr", new Point((int)x, (int)y), 2); //SpawnFlag enemySpawn2 = new SpawnFlag("slimejr", new Point((int)x, (int)y), 2); spawns.Add(enemySpawn); //spawns.Add(enemySpawn2); spawnActors(spawns); } }
public CreatureSpawner(string spawnName, int count, int minDelay, int maxDelay, int homeRange, int spawnRange) : base(0x1F13) { Name = String.Intern("CreatureSpawner"); Visible = false; Movable = false; m_SpawnType = ValidateType(spawnName); m_Active = m_SpawnType != null; m_Count = count; m_MinDelay = TimeSpan.FromSeconds(minDelay); m_MaxDelay = TimeSpan.FromSeconds(maxDelay); m_HomeRange = homeRange; m_SpawnRange = spawnRange; m_Flags = SpawnFlag.ScaledDelay | SpawnFlag.Saturable; // Add here default flags m_Instances = new List <SpawnInstance>(); Timer.DelayCall(TimeSpan.FromSeconds(0.1), TotalRespawn); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 6: { m_Flags = (SpawnFlag)reader.ReadInt(); if (Group) { TimeSpan delay = reader.ReadDateTime() - DateTime.UtcNow; if (delay.TotalMilliseconds < 0) { delay = TimeSpan.Zero; } m_GroupRespawnTimer = Timer.DelayCall(delay, GroupRespawn); } goto case 5; } case 5: { if (version < 6) { Murderer = reader.ReadBool(); } goto case 4; } case 4: { if (version < 6) { Blessed = reader.ReadBool(); } goto case 3; } case 3: { if (version < 6) { ScaledDelay = reader.ReadBool(); reader.ReadBool(); // despawned reader.ReadBool(); // player range sensitive } goto case 2; } case 2: { if (version < 6) { CantWalk = reader.ReadBool(); } goto case 1; } case 1: { m_WayPoint = reader.ReadItem() as WayPoint; if (version < 6) { Group = reader.ReadBool(); } m_MinDelay = reader.ReadTimeSpan(); m_MaxDelay = reader.ReadTimeSpan(); m_Count = reader.ReadInt(); // old count m_Team = reader.ReadInt(); m_SpawnRange = reader.ReadInt(); m_HomeRange = reader.ReadInt(); m_Active = reader.ReadBool(); m_SpawnType = ValidateType(reader.ReadString()); int instanceCount = 0; if (version >= 3) { instanceCount = reader.ReadInt(); } m_Instances = new List <SpawnInstance>(); for (int i = 0; i < instanceCount; ++i) { SpawnInstance instance = new SpawnInstance(reader, this); m_Instances.Add(instance); } break; } } }
protected bool GetFlag( SpawnFlag flag ) { return ( m_Flags & flag ) != 0; }
protected bool GetFlag(SpawnFlag flag) { return((m_Flags & flag) != 0); }
// REST FUNCTIONS public void Lookup(MobileServiceTable <SpawnFlag> table, SpawnFlag item) { table.Lookup <SpawnFlag>(item.id, OnLookupCompleted); }
protected void SetFlag( SpawnFlag flag, bool value ) { if ( value ) m_Flags |= flag; else m_Flags &= ~flag; }
public CreatureSpawner( string spawnName, int count, int minDelay, int maxDelay, int homeRange, int spawnRange ) : base(0x1F13) { Name = String.Intern( "CreatureSpawner" ); Visible = false; Movable = false; m_SpawnType = ValidateType( spawnName ); m_Active = m_SpawnType != null; m_Count = count; m_MinDelay = TimeSpan.FromSeconds( minDelay ); m_MaxDelay = TimeSpan.FromSeconds( maxDelay ); m_HomeRange = homeRange; m_SpawnRange = spawnRange; m_Flags = SpawnFlag.ScaledDelay | SpawnFlag.Saturable; // Add here default flags m_Instances = new List<SpawnInstance>(); Timer.DelayCall( TimeSpan.FromSeconds( 0.1 ), TotalRespawn ); }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 6: { m_Flags = (SpawnFlag) reader.ReadInt(); if ( Group ) { TimeSpan delay = reader.ReadDateTime() - DateTime.Now; if ( delay.TotalMilliseconds < 0 ) delay = TimeSpan.Zero; m_GroupRespawnTimer = Timer.DelayCall( delay, GroupRespawn ); } goto case 5; } case 5: { if ( version < 6 ) Murderer = reader.ReadBool(); goto case 4; } case 4: { if ( version < 6 ) Blessed = reader.ReadBool(); goto case 3; } case 3: { if ( version < 6 ) { ScaledDelay = reader.ReadBool(); reader.ReadBool(); // despawned reader.ReadBool(); // player range sensitive } goto case 2; } case 2: { if ( version < 6 ) CantWalk = reader.ReadBool(); goto case 1; } case 1: { m_WayPoint = reader.ReadItem() as WayPoint; if ( version < 6 ) Group = reader.ReadBool(); m_MinDelay = reader.ReadTimeSpan(); m_MaxDelay = reader.ReadTimeSpan(); m_Count = reader.ReadInt(); // old count m_Team = reader.ReadInt(); m_SpawnRange = reader.ReadInt(); m_HomeRange = reader.ReadInt(); m_Active = reader.ReadBool(); m_SpawnType = ValidateType( reader.ReadString() ); int instanceCount = 0; if ( version >= 3 ) instanceCount = reader.ReadInt(); m_Instances = new List<SpawnInstance>(); for ( int i = 0; i < instanceCount; ++i ) { SpawnInstance instance = new SpawnInstance( reader, this ); m_Instances.Add( instance ); } break; } } }