コード例 #1
0
        private void moveLevel()
        {
            m_CurrentLevel++;

            SpaceInvadersServices.ClearComponents <Enemy>(this);
            SpaceInvadersServices.ClearComponents <Barrier>(this);
            SpaceInvadersServices.ClearComponents <Bullet>(this);
            EnemiesMatrix enemyMatrix  = SpaceInvadersServices.GetEnemeiesMatrixComponent(this);
            BarrierGroup  barrierGroup = SpaceInvadersServices.GetBarrierGroupComponent(this);

            enemyMatrix.Initialize();
            barrierGroup.Initialize();
            SpaceInvadersServices.ChangeBarriersGroupVerticalPosition(this, barrierGroup);

            int state = m_CurrentLevel % 5;

            if (state >= 2 && state <= 5)
            {
                enemyMatrix.AddEnemiesColumn();
                enemyMatrix.IncraseEnemiesRandomShotting();
                enemyMatrix.AddPointsForEnemyKilling(30);
                barrierGroup.StartJumpingBarriers();
                barrierGroup.Speedup(0.05f);
                if (state == 2)
                {
                    barrierGroup.ChangeToDefaultJumpingSpeed();
                }
            }
            else
            {
                barrierGroup.StopJumpingBarriers();
            }

            this.ScreensManager.SetCurrentScreen(new MoveStageScreen(this.Game, m_CurrentLevel));
        }
コード例 #2
0
        public override void Collided(ICollidable i_Collidable)
        {
            Enemy  enemy  = i_Collidable as Enemy;
            Bullet bullet = i_Collidable as Bullet;

            if (enemy != null)
            {
                if (!this.ShootingSpriteType.Name.Equals("Enemy"))
                {
                    if (!enemy.isDying)
                    {
                        Player        player        = SpaceInvadersServices.GetPlayerComponent(this.Game, this.GunSerialNumber);
                        EnemiesMatrix enemiesMatrix = SpaceInvadersServices.GetEnemeiesMatrixComponent(this.GameScreen);
                        enemiesMatrix.SpeedUp(0.92);
                        enemy.LastAnimation();
                        if (player != null)
                        {
                            player.AddScore(enemy.Points);
                        }

                        enemy.Dispose();
                    }

                    this.GameScreen.Remove(this);
                    this.Dispose();
                }
            }
            else if (bullet != null)
            {
                if (!bullet.ShootingSpriteType.Name.Equals(this.ShootingSpriteType.Name))
                {
                    if (this.ShootingSpriteType.Name.Equals("SpaceShip"))
                    {
                        this.GameScreen.Remove(this);
                        this.Dispose();
                    }
                    else if (this.ShootingSpriteType.Name.Equals("Enemy"))
                    {
                        int randomNumber = new Random().Next(1, 10);
                        if (randomNumber == 1)
                        {
                            this.GameScreen.Remove(this);
                            this.Dispose();
                        }
                    }
                }
            }
        }
コード例 #3
0
ファイル: Enemy.cs プロジェクト: barcohen10/Space-Invaders
 protected override void Dispose(bool disposing)
 {
     base.Dispose(disposing);
     SpaceInvadersServices.GetEnemeiesMatrixComponent(this.GameScreen).Remove(this);
 }