コード例 #1
0
        static void SpawnCircleSkillShot(Vector2 start, Vector2 end)
        {
            SkillshotDetector.TriggerOnDetectSkillshot(
                DetectionType.ProcessSpell, SpellDatabase.GetByName("TestCircleSkillShot"), Utils.TickCount,
                start, end, end, ObjectManager.Player);

            LeagueSharp.Common.Utility.DelayAction.Add(5000, () => SpawnCircleSkillShot(start, end));
        }
コード例 #2
0
        static void SpawnCircleSkillShot(Vector2 start, Vector2 end)
        {
            SkillshotDetector.TriggerOnDetectSkillshot(
                DetectionType.ProcessSpell, SpellDatabase.GetByName("TestCircleSkillShot"), Utils.TickCount,
                start, end, end, ObjectManager.Player);

            Core.DelayAction(() => SpawnCircleSkillShot(start, end), 5000);
        }
コード例 #3
0
ファイル: Benchmark.cs プロジェクト: wade1990/PortAIO
        static void SpawnCircleSkillShot(Vector2 start, Vector2 end)
        {
            SkillshotDetector.TriggerOnDetectSkillshot(DetectionType.ProcessSpell, Common.Evade.SpellDatabase.GetByName("TestCircleSkillShot"), Utils.TickCount, start, end, end, GameObjects.Player);

            DelayAction.Add(5000, () => SpawnCircleSkillShot(start, end));
        }