コード例 #1
0
    public static SkillEffect CrossSlashEffect()
    {
        var skillEffect = new SkillEffect();

        skillEffect.EffectTarget = Targeting.CrossOpponentTarget();

        var affinities = new SkillEffectAffinities();
        affinities.SetAffinity(Const.Affinities.Physical, 1d);
        skillEffect.Affinities = affinities;

        skillEffect.BaseEnmity = 15;
        skillEffect.EnmityType = Const.EnmityTargetType.Target;

        skillEffect.EffectType = Const.SkillEffectType.Attack;

        skillEffect.AddStatModifier(Const.Stats.Attack, 2d, Const.ModifierType.Multiply);
        return skillEffect;
    }
コード例 #2
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    public static SkillEffect MeleeAttackEffect()
    {
        var skillEffect = new SkillEffect();

        skillEffect.EffectTarget = Targeting.SingleOpponentTarget();

        var affinities = new SkillEffectAffinities();
        affinities.SetAffinity(Const.Affinities.Physical, 1d);
        skillEffect.Affinities = affinities;

        skillEffect.BaseEnmity = 10;
        skillEffect.EnmityType = Const.EnmityTargetType.Target;

        skillEffect.EffectType = Const.SkillEffectType.Attack;

        skillEffect.AddStatModifier(Const.Stats.Attack, 1d, Const.ModifierType.Multiply);

        skillEffect.AddStatusEffect(StatusEffect.Blind());
        return skillEffect;
    }
コード例 #3
0
    public static SkillEffect SquashEffect()
    {
        var skillEffect = new SkillEffect();

        skillEffect.EffectTarget = Targeting.SquashTarget();

        var affinities = new SkillEffectAffinities();
        affinities.SetAffinity(Const.Affinities.Physical, 1d);
        skillEffect.Affinities = affinities;

        skillEffect.BaseEnmity = 30;
        skillEffect.EnmityType = Const.EnmityTargetType.Target;

        skillEffect.EffectType = Const.SkillEffectType.Attack;

        skillEffect.AddStatModifier(Const.Stats.Attack, 0.5d, Const.ModifierType.Multiply);
        skillEffect.AddStatusEffect(StatusEffect.Poison());
        return skillEffect;
    }
コード例 #4
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    public static SkillEffect MinorHealEffect()
    {
        var skillEffect = new SkillEffect();

        skillEffect.EffectTarget = Targeting.SingleTarget();

        var affinities = new SkillEffectAffinities();
        affinities.SetAffinity(Const.Affinities.Healing, 1d);
        skillEffect.Affinities = affinities;

        skillEffect.BaseEnmity = 40;
        skillEffect.EnmityType = Const.EnmityTargetType.All;

        skillEffect.EffectType = Const.SkillEffectType.Heal;

        skillEffect.AddStatModifier(Const.Stats.Accuracy, 1d, Const.ModifierType.Absolute);
        skillEffect.AddStatModifier(Const.Stats.Mind, 3d, Const.ModifierType.Multiply);

        skillEffect.AddStatusEffect(StatusEffect.PoisonResistanceUp());
        return skillEffect;
    }
コード例 #5
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    public static SkillEffect ChainLightningSecondary()
    {
        var skillEffect = new SkillEffect();

        skillEffect.EffectTarget = Targeting.ChainLightningSecondary();

        var affinities = new SkillEffectAffinities();
        affinities.SetAffinity(Const.Affinities.Lightning, 1d);
        skillEffect.Affinities = affinities;

        skillEffect.BaseEnmity = 20;
        skillEffect.EnmityType = Const.EnmityTargetType.Target;

        skillEffect.EffectType = Const.SkillEffectType.Attack;

        skillEffect.AddStatModifier(Const.Stats.Accuracy, 1d, Const.ModifierType.Absolute);
        skillEffect.AddStatModifier(Const.Stats.Wisdom, 1d, Const.ModifierType.Multiply);
        return skillEffect;
    }
コード例 #6
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    private double ApplyAffinityBonuses(double baseDamage, BattleCharacter defender, SkillEffectAffinities effectAffinities)
    {
        var nonZeroAffinities = effectAffinities.GetNonZeroAffinities();

        if (nonZeroAffinities.Count == 0)
        {
            return baseDamage;
        }

        var modifiedDamage = 0d;

        foreach (var kv in nonZeroAffinities)
        {
            var resistanceEffect = 1d - defender.GetAffinityResistance(kv.Key);
            modifiedDamage += baseDamage * resistanceEffect * kv.Value;
        }
        return modifiedDamage;
    }