IEnumerator TryGetCurrentTime() { Debug.Log("Making the Request"); canSave = false; //Make request UnityWebRequest uwr = UnityWebRequest.Get("http://architap.io"); yield return(uwr.SendWebRequest()); try { if (uwr.isHttpError) { Debug.Log("Error While Sending: " + uwr.error); } else { // Debug.Log("Received: " + uwr.downloadHandler.text); string todaysDates = uwr.GetResponseHeader("date"); DateTime nowTime = DateTime.ParseExact(todaysDates, "ddd, dd MMM yyyy HH:mm:ss 'GMT'", CultureInfo.InvariantCulture.DateTimeFormat, DateTimeStyles.AssumeUniversal); string previousTimeString = LoadString("lastSaveTime"); TimeSpan idleTimeSpan = GetTimeDifference(previousTimeString, nowTime); double idleSeconds = idleTimeSpan.TotalSeconds; if (idleSeconds > 0) { Debug.Log("Time Difference: " + idleTimeSpan); Debug.Log("In Seconds: " + idleSeconds); CalculateIdleReward(idleSeconds, idleTimeSpan); foreach (string key in skillController.keys) { skillController.DecreaseCooldownBySeconds(key, (int)idleSeconds); } } } } catch (Exception e) { Debug.Log("Loading Current Date failed."); Debug.Log(e.StackTrace); } canSave = true; }