Inheritance: MonoBehaviour
コード例 #1
0
    // #### UNITY INTERNAL METHODS ####

    protected void Awake()
    {
        wheelCollider       = GetComponent <WheelCollider>();
        lastFixedUpdateTime = Time.time;

        skidmarksController = FindObjectOfType <Skidmarks>();
    }
コード例 #2
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ファイル: OurCar.cs プロジェクト: Kappers/AIRacingMarket
    private const float BOOST_FOV_DEC         = 5 * BOOST_FOV_BASE_CHANGE / 3; // Spend the rest of the time decreasing.

    // Use this for initialization
    void Start()
    {
        skidmarks = FindObjectOfType <Skidmarks>();

        // Create an object with the skidmarks script if no such object exists.
        if (skidmarks == null)
        {
            GameObject skidmarkObject = new GameObject("Skidmark Object");
            skidmarks = skidmarkObject.AddComponent <Skidmarks>();
            skidmarkObject.GetComponent <MeshRenderer>().material = skidmarkMaterial;
        }

        rigidbody.centerOfMass = centerOfMass.localPosition;

        SetupWheels();

        frontAntiRoll.leftWheel  = wheels[0].collider;
        frontAntiRoll.rightWheel = wheels[1].collider;
        frontAntiRoll.antiRoll   = suspensionFrontForce;

        rearAntiRoll.leftWheel  = wheels[2].collider;
        rearAntiRoll.rightWheel = wheels[3].collider;
        rearAntiRoll.antiRoll   = suspensionRearForce;

        camera = transform.parent.GetComponentInChildren <Camera>();
    }
コード例 #3
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        private void Start()
        {
            race = GameObject.Find("Race").GetComponent <Race>();

            pModel = PersistentModel.Instance;

            stop = false;

            m_Topspeed = m_CurrentTopspeed = 70;

            m_WheelMeshLocalRotations = new Quaternion[4];
            for (int i = 0; i < 4; i++)
            {
                m_WheelMeshLocalRotations[i] = m_WheelMeshes[i].transform.localRotation;
            }
            m_WheelColliders[0].attachedRigidbody.centerOfMass = m_CentreOfMassOffset;

            m_MaxHandbrakeTorque = float.MaxValue;

            m_Rigidbody     = GetComponent <Rigidbody>();
            m_CurrentTorque = m_FullTorqueOverAllWheels - (m_TractionControl * m_FullTorqueOverAllWheels);

            this.skidMarksController = GameObject.Find("SkidMarksController").GetComponent <Skidmarks>();

            // right
            m_WheelColliders[2].gameObject.GetComponent <WheelSkid>().rb = m_Rigidbody;
            m_WheelColliders[2].gameObject.GetComponent <WheelSkid>().skidmarksController = this.skidMarksController;

            // left wheel
            m_WheelColliders[3].gameObject.GetComponent <WheelSkid>().rb = m_Rigidbody;
            m_WheelColliders[3].gameObject.GetComponent <WheelSkid>().skidmarksController = this.skidMarksController;
        }
コード例 #4
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 private void Start()
 {
     if (skidmarksController == null)
     {
         skidmarksController = GameObject.FindGameObjectWithTag("Skidmark").GetComponent <Skidmarks>();
     }
 }
コード例 #5
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    // #### UNITY INTERNAL METHODS ####

    protected void Awake()
    {
        Instance = this;
        if (transform.position != Vector3.zero)
        {
            Debug.LogWarning("Skidmarks.cs transform must be at 0,0,0. Setting it to zero now.");
            transform.position = Vector3.zero;
            transform.rotation = Quaternion.identity;
        }
    }
コード例 #6
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    // #### UNITY INTERNAL METHODS ####

    protected void Awake()
    {
        wheelCollider       = GetComponent <WheelCollider>();
        lastFixedUpdateTime = Time.time;
        Controller          = GetComponentInParent <VehicleController>();
        if (!skidmarksController)
        {
            skidmarksController = FindObjectOfType <Skidmarks>();
        }
    }
コード例 #7
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ファイル: Lua_Skidmarks.cs プロジェクト: swordlegend/army_ru
 static public int get_GROUND_OFFSET(IntPtr l)
 {
     try {
         Skidmarks self = (Skidmarks)checkSelf(l);
         pushValue(l, self.GROUND_OFFSET);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #8
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ファイル: Lua_Skidmarks.cs プロジェクト: swordlegend/army_ru
 static public int get_MARK_WIDTH(IntPtr l)
 {
     try {
         Skidmarks self = (Skidmarks)checkSelf(l);
         pushValue(l, self.MARK_WIDTH);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #9
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 void Start()
 {
     myCrawlerMat                = new Material(crawlerMat);
     leftCrawler                 = crawler.FindChild("LeftCrawler").renderer;
     rightCrawler                = crawler.FindChild("RightCrawler").renderer;
     leftCrawlerMat              = new Material(crawlerMat);
     rightCrawlerMat             = new Material(crawlerMat);
     leftCrawler.sharedMaterial  = leftCrawlerMat;
     rightCrawler.sharedMaterial = rightCrawlerMat;
     skidObj = (GameObject)GameObject.Instantiate(skidMarkPref, Vector3.zero, Quaternion.identity);
     skid    = skidObj.GetComponent <Skidmarks>();
 }
コード例 #10
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    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;

            DontDestroyOnLoad(gameObject);
        }
        else
        {
            Destroy(gameObject);
        }
    }
コード例 #11
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ファイル: Lua_Skidmarks.cs プロジェクト: swordlegend/army_ru
 static public int set_MARK_WIDTH(IntPtr l)
 {
     try {
         Skidmarks     self = (Skidmarks)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.MARK_WIDTH = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #12
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ファイル: Lua_Skidmarks.cs プロジェクト: swordlegend/army_ru
 static public int set_GROUND_OFFSET(IntPtr l)
 {
     try {
         Skidmarks     self = (Skidmarks)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.GROUND_OFFSET = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #13
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    // Start is called before the first frame update
    void Start()
    {
        GameObject skidObj = new GameObject("Skidmarks");

        skidmarksController = skidObj.AddComponent <Skidmarks>();
        skidmarksController.skidmarksMaterial = skidMaterial;

        if (skidmarksController == null)
        {
            Debug.LogError("No Skidmarks found in scene");
        }

        wheel = GetComponent <WheelColliderAdv>().CWWheel;
    }
コード例 #14
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ファイル: CarMotor.cs プロジェクト: NorrisWu0/Explorword
    // Use this for initialization
    void Start()
    {
        Physics.gravity = new Vector3(0.0f, -20.81f, 0.0f);
        //Get all the transforms in the scene
        Transform[] tms = FindObjectsOfType <Transform>();

        //we will count the tranforms that have the word "ramp" in their name
        int rampCount = 0;

        for (int i = 0; i < tms.Length; i++)
        {
            if (tms[i].name.ToLower().Contains("ramp"))
            {
                rampCount += 1;
            }
        }
        //create a new array of ramps
        ramps = new Transform[rampCount];

        //go back through the list and set each ramp in our ramp array
        rampCount = 0;
        for (int i = 0; i < tms.Length; i++)
        {
            if (tms[i].name.ToLower().Contains("ramp"))
            {
                ramps[rampCount] = tms[i];
                rampCount       += 1;
            }
        }

        lastTime          = Time.fixedTime;
        lastPosition      = transform.position;
        body.centerOfMass = centerOfMass;
        GameObject go   = GameObject.Find("Skidmarks");
        Skidmarks  skid = go.GetComponent <Skidmarks>();

        for (int i = 0; i < wheels.Length; i++)
        {
            wheels[i].lastPosition = wheels[i].collider.transform.position;
            wheels[i].lastSkid     = -1;
            if (skid != null)
            {
                wheels[i].skidmark = skid;
            }
        }

        rampWheel.SetActive(true);
        rampWheel.SetActive(false);
    }
コード例 #15
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    public void StartCar()
    {
        skidmarks = (Skidmarks)FindObjectOfType(typeof(Skidmarks));
        wheels    = new WheelData[4];
        for (int i = 0; i < 4; i++)
        {
            wheels[i] = new WheelData();
        }
        wheels[0].graphic       = wheelFL;
        wheels[1].graphic       = wheelFR;
        wheels[2].graphic       = wheelBL;
        wheels[3].graphic       = wheelBR;
        wheels[0].maxSteerAngle = 30.0f;
        wheels[1].maxSteerAngle = 30.0f;
        wheels[2].powered       = true;
        wheels[3].powered       = true;
        wheels[2].handbraked    = true;
        wheels[3].handbraked    = true;
        foreach (WheelData w in wheels)
        {
            if (w.graphic == null)
            {
                Debug.Log("You need to assign all four wheels for the car script!");
            }
            if (!w.graphic.transform.IsChildOf(transform))
            {
                Debug.Log("Wheels need to be children of the Object with the car script");
            }
            w.originalRotation = w.graphic.localRotation;
            GameObject colliderObject = new GameObject("WheelCollider");
            colliderObject.transform.parent   = transform;
            colliderObject.transform.position = w.graphic.position;
            w.coll = (WheelCollider)colliderObject.AddComponent(typeof(WheelCollider));
            w.coll.suspensionDistance = suspensionDistance;
            JointSpring t = new JointSpring();
            t.spring = springs;
            t.damper = dampers;
            w.coll.suspensionSpring = t;
            WheelFrictionCurve wf = new WheelFrictionCurve();
            wf.stiffness            = wf.extremumValue = wf.extremumSlip = wf.asymptoteSlip = wf.asymptoteValue = 6;
            w.coll.forwardFriction  = wf;
            w.coll.sidewaysFriction = wf;
            w.coll.radius           = wheelRadius;
        }
        wheelY = wheels[0].graphic.localPosition.y;


        gear = 1;
    }
コード例 #16
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    private WheelCollider wheel_col;    //To hold self wheel collider


    void Start()
    {
        //Get the Wheel Collider attached to self
        skidCaller = transform.root.gameObject;
        wheel_col  = GetComponent <WheelCollider>();
        //find object "Skidmarks" from the game
        if (FindObjectOfType(typeof(Skidmarks)))
        {
            skidmarks = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
        }
        else
        {
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn");
        }
    }
コード例 #17
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    void Start()
    {
        Transform trs = transform;

        while (trs != null && trs.rigidbody == null)
        {
            trs = trs.parent;
        }
        if (trs != null)
        {
            body = trs.rigidbody;
        }

        InitSlipMaxima();
        skid = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
        fullCompressionSpringForce = body.mass * massFraction * 2.0f * -Physics.gravity.y;
    }
コード例 #18
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    // #### UNITY INTERNAL METHODS ####

    protected void Start()
    {
        if (instance == null)
        {
            instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
        DontDestroyOnLoad(gameObject);

        this.transform.position = new Vector3(0, 0, 0);
        // Generate a fixed array of skidmarks
        skidmarks = new MarkSection[MAX_MARKS];
        for (int i = 0; i < MAX_MARKS; i++)
        {
            skidmarks[i] = new MarkSection();
        }

        mf = GetComponent <MeshFilter>();
        mr = GetComponent <MeshRenderer>();
        if (mr == null)
        {
            mr = gameObject.AddComponent <MeshRenderer>();
        }
        marksMesh = new Mesh();
        marksMesh.MarkDynamic();
        if (mf == null)
        {
            mf = gameObject.AddComponent <MeshFilter>();
        }
        mf.sharedMesh = marksMesh;

        vertices  = new Vector3[MAX_MARKS * 4];
        normals   = new Vector3[MAX_MARKS * 4];
        tangents  = new Vector4[MAX_MARKS * 4];
        colors    = new Color32[MAX_MARKS * 4];
        uvs       = new Vector2[MAX_MARKS * 4];
        triangles = new int[MAX_MARKS * 6];

        mr.shadowCastingMode = ShadowCastingMode.Off;
        mr.receiveShadows    = false;
        mr.material          = skidmarksMaterial;
        mr.lightProbeUsage   = LightProbeUsage.Off;
    }
コード例 #19
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    void  SetUpSkidmarks()
    {
        if (FindObjectOfType(typeof(Skidmarks)))
        {
            skidmarks = (Skidmarks)FindObjectOfType(typeof(Skidmarks));
            skidSmoke = skidmarks.GetComponentInChildren <ParticleEmitter>();
        }
        else
        {
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn");
        }

        skidmarkTime = new float[4];
        for (int i = 0; i < 4; i++)
        {
            skidmarkTime[i] = 0.0f;
        }
    }
コード例 #20
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    private WheelCollider wheel_col;    //To hold self wheel collider


    void Start()
    {
        Debug.LogWarning("Wheel Skidmarks has not been ported to the new PhysX system");
        return;

        //Get the Wheel Collider attached to self
        skidCaller = transform.root.gameObject;
        wheel_col  = GetComponent <WheelCollider>();
        //find object "Skidmarks" from the game
        if (FindObjectOfType <Skidmarks>())
        {
            skidmarks = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
        }
        else
        {
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn");
        }
    }
コード例 #21
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    public float markWidth = 0.275f;    // The width of the skidmarks. Should match the width of the wheel that it is used for. In meters.

    void Start()
    {
        if (!carParent)
        {
            carParent = GetComponentInParent <Rigidbody> ();
        }

        wheel_col = GetComponent <WheelCollider> ();

        if (FindObjectOfType <Skidmarks>())
        {
            skidmarks = FindObjectOfType <Skidmarks>();
        }
        else
        {
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn");
        }
    }
コード例 #22
0
ファイル: Car.cs プロジェクト: ConnectDeveloper01/dorumon
 public void StartCar()
 {
     skidmarks = (Skidmarks)FindObjectOfType(typeof(Skidmarks));
     wheels = new WheelData[4];
     for (int i = 0; i < 4; i++)
         wheels[i] = new WheelData();
     wheels[0].graphic = wheelFL;
     wheels[1].graphic = wheelFR;
     wheels[2].graphic = wheelBL;
     wheels[3].graphic = wheelBR;
     wheels[0].maxSteerAngle = 30.0f;
     wheels[1].maxSteerAngle = 30.0f;
     wheels[2].powered = true;
     wheels[3].powered = true;
     wheels[2].handbraked = true;
     wheels[3].handbraked = true;
     foreach (WheelData w in wheels)
     {
         if (w.graphic == null)
             Debug.Log("You need to assign all four wheels for the car script!");
         if (!w.graphic.transform.IsChildOf(transform))
             Debug.Log("Wheels need to be children of the Object with the car script");
         w.originalRotation = w.graphic.localRotation;
         GameObject colliderObject = new GameObject("WheelCollider");
         colliderObject.transform.parent = transform;
         colliderObject.transform.position = w.graphic.position;
         w.coll = (WheelCollider)colliderObject.AddComponent(typeof(WheelCollider));
         w.coll.suspensionDistance = suspensionDistance;
         JointSpring t = new JointSpring();
         t.spring = springs;
         t.damper = dampers;
         w.coll.suspensionSpring = t;
         WheelFrictionCurve wf = new WheelFrictionCurve();
         wf.stiffness = wf.extremumValue = wf.extremumSlip = wf.asymptoteSlip = wf.asymptoteValue = 6;
         w.coll.forwardFriction = wf;
         w.coll.sidewaysFriction = wf;
         w.coll.radius = wheelRadius;
     }
     wheelY = wheels[0].graphic.localPosition.y;
     
     
     gear = 1;
 }
コード例 #23
0
ファイル: Lua_Skidmarks.cs プロジェクト: swordlegend/army_ru
 static public int AddSkidMark(IntPtr l)
 {
     try {
         Skidmarks           self = (Skidmarks)checkSelf(l);
         UnityEngine.Vector3 a1;
         checkType(l, 2, out a1);
         UnityEngine.Vector3 a2;
         checkType(l, 3, out a2);
         System.Single a3;
         checkType(l, 4, out a3);
         System.Int32 a4;
         checkType(l, 5, out a4);
         var ret = self.AddSkidMark(a1, a2, a3, a4);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #24
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    public void Awake()
    {
        print("Game Awake");
        InitValues();
        enabled = _Loader.menuLoaded;
        //if (!online || PhotonNetwork.room != null)
        //    OnJoinedRoom();
        bounds      = GetLevelBounds();
        skidmarks   = GetComponentInChildren <Skidmarks>();
        m_skidSmoke = skidmarks.GetComponentInChildren <ParticleEmitter>();

        if (!_Loader.menuLoaded)
        {
            hostRoom      = new Room("", null);
            room.gameType = settings.gameType;
            _Loader.Connect();
        }
        else
        {
            Destroy(GameObject.Find("_test"));
        }
        Awake3();
    }
コード例 #25
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    // Use this for initialization
    void Awake()
    {
        skidMark     = GameObject.Find("Skidmarks").transform;
        skid         = skidMark.GetComponent <Skidmarks>();
        myCrawlerMat = new Material(crawlerMat);
        leftCrawler.sharedMaterial  = myCrawlerMat;
        rightCrawler.sharedMaterial = myCrawlerMat;
//		if(!networkView.isMine) return;
//		Rigidbody rb = gameObject.AddComponent<Rigidbody>();
//		rb.mass = mass;
//		rb.drag = 0.0f;
//		rb.angularDrag = 0.0f;
//		rb.useGravity = true;
//		rb.isKinematic = false;
        rigidbody.centerOfMass = CoM.localPosition;
        JointSpring js;

        wheelCollider = new WheelCollider[WHEEL_COUNT];
        for (int i = 0; i < WHEEL_COUNT; i++)
        {
            wheelCollider[i]                    = wheelColliderObject[i].gameObject.AddComponent <WheelCollider>();
            wheelCollider[i].mass               = wheelMass;
            wheelCollider[i].radius             = wheelRadius;
            wheelCollider[i].suspensionDistance = wheelSuspensionDistance;
            js                = new JointSpring();
            js.spring         = wheelSpring;
            js.damper         = wheelDamper;
            js.targetPosition = wheelTargetPosition;
            wheelCollider[i].suspensionSpring = js;
            wheelCollider[i].brakeTorque      = Mathf.Infinity;
        }
//		head.GetComponent<MyTankHeadBehaviour>().mTank = rb;
//		GlobalInfo.playerViewID = networkView.viewID;
        Camera.main.gameObject.GetComponent <AudioListener>().enabled = true;
//		Screen.lockCursor = true;
    }
コード例 #26
0
ファイル: Skidmarks.cs プロジェクト: zqdely/PanzerWar
    void  Start()
    {
        Instance = this;

        if (transform.position != Vector3.zero)
        {
            transform.position = Vector3.zero;
        }

                #if ClientCode
        skidmarks = new markSection[maxMarks];
        for (int i = 0; i < maxMarks; i++)
        {
            skidmarks[i] = new markSection();
        }

        mesh = GetComponent <MeshFilter>().mesh;

        if (mesh == null)
        {
            GetComponent <MeshFilter>().mesh = new Mesh();
        }
                #endif
    }
コード例 #27
0
ファイル: Wheel.cs プロジェクト: radx64/CarSimUnity
    void Start()
    {
        Transform trs = transform;
        while (trs != null && trs.GetComponent<Rigidbody>() == null)
            trs = trs.parent;
        if (trs != null)
            body = trs.GetComponent<Rigidbody>();

        InitSlipMaxima ();
        skid = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
        skidSmoke = GetComponentsInChildren<ParticleSystem>();

        fullCompressionSpringForce = body.mass * massFraction * 2.0f * -Physics.gravity.y;
    }
コード例 #28
0
ファイル: Wheel.cs プロジェクト: vivek1hk/Rider
	void Start () {
		Transform trs = transform;
		while (trs != null && trs.rigidbody == null)
			trs = trs.parent;
		if (trs != null)
			body = trs.rigidbody;

		InitSlipMaxima ();
		skid = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
		fullCompressionSpringForce = body.mass * massFraction * 2.0f * -Physics.gravity.y;
	}
コード例 #29
0
ファイル: Wheel.cs プロジェクト: ifty420/Fuel-Truck-Eugene-2
	void Start(){
		myTransform=transform;
		
		trs = myTransform.parent;
		while (trs != null && trs.rigidbody == null) trs = trs.parent;
		if (trs != null) body = trs.rigidbody;
		
		trs = myTransform.parent;
		while (trs.GetComponent<PhysicMaterials>() == null)  {if (trs.parent) trs = trs.parent; else break;}
		physicMaterials = trs.GetComponent<PhysicMaterials>();

		trs = myTransform.parent;		
		while (trs.GetComponent<CarDynamics>() == null)  trs = trs.parent;
		cardynamics = trs.GetComponent<CarDynamics>();
		drivetrain = trs.GetComponent<Drivetrain>();
		axles = trs.GetComponent<Axles>();
		
		localScale=1/(trs.localScale.y*myTransform.localScale.y);
		
		layerMask=1<<trs.gameObject.layer | 1<<myTransform.gameObject.layer;//LayerMask.NameToLayer("Wheel");
		layerMask=~layerMask;	
		
		radiusLoaded=radius;
		if (rimRadius==0) rimRadius=radius*0.735f;
		sidewallHeight=radius - rimRadius;

		if (mass<50*cardynamics.invFixedTimeStepScalar) mass=50*cardynamics.invFixedTimeStepScalar;
		if (rotationalInertia==0 || rotationalInertia<(mass/2)*radius*radius) rotationalInertia=(mass/2)*radius*radius;
		originalMass=mass;
				
		if (model==null) {
			model = new GameObject("temp_model");
			model.transform.parent=transform;
			model.transform.localPosition=new Vector3(0,0,0);
			model.transform.localRotation=Quaternion.identity;
			Debug.LogWarning("UnityCar: wheel model in " + wheelPos + " is missing. Using empty object" + " (" +trs.name+ ")");
		}
		
		modelTransform=model.transform;
		if (caliperModel!=null) caliperModelTransform=caliperModel.transform;
	
		skidmarks = cardynamics.skidmarks;
		if (skidmarks) skidSmoke = skidmarks.GetComponentInChildren(typeof(ParticleEmitter)) as ParticleEmitter;
		
		suspensionLineRenderer=gameObject.GetComponent<LineRenderer>();
		if (suspensionLineRenderer==null) suspensionLineRenderer = gameObject.AddComponent<LineRenderer>();
		suspensionLineRenderer.material = new Material(Shader.Find("Diffuse"));
		suspensionLineRenderer.material.color = Color.yellow;
		suspensionLineRenderer.SetWidth(0.01f,0.1f);
		suspensionLineRenderer.useWorldSpace = false;
		suspensionLineRenderer.castShadows = false;
	
		camber*=1; // to avoid never assigned warning
		if (camber==0){
			up = myTransform.up;
		}
		else{
			camberRotation = Quaternion.AngleAxis(-camber,forwardNormal);
			up = camberRotation*myTransform.up;
		}			
		
		SetTireStiffness();
	}
コード例 #30
0
    public void Awake()
    {
        print("Game Awake");
        InitValues();
        enabled = _Loader.menuLoaded;
        //if (!online || PhotonNetwork.room != null)
        //    OnJoinedRoom();
        bounds = GetLevelBounds();
        skidmarks = GetComponentInChildren<Skidmarks>();
        m_skidSmoke = skidmarks.GetComponentInChildren<ParticleEmitter>();

        if (!_Loader.menuLoaded)
        {
            hostRoom = new Room("", null);
            room.gameType = settings.gameType;
            _Loader.Connect();
        }
        else
            Destroy(GameObject.Find("_test"));
        Awake3();
    }
コード例 #31
0
 // Start is called before the first frame update
 void Start()
 {
     skidMarkController = FindObjectOfType <Skidmarks>();
     playerCar          = GetComponentInParent <PlayerCar>();
     particleSystem     = GetComponentInParent <ParticleSystem>();
 }
コード例 #32
0
ファイル: DriftCar.cs プロジェクト: BBJV/camachi
    void Start()
    {
        //Destroy existing rigidbody, we don't want anyone to mess with it.
        if(rigidbody)
            Destroy(rigidbody);

        //setup rigidbody
        gameObject.AddComponent<Rigidbody>();
        rigidbody.mass = mass;
        rigidbody.drag = drag;
        rigidbody.angularDrag = 0.05f;
        rigidbody.centerOfMass = new Vector3(rigidbody.centerOfMass.x, cogY, rigidbody.centerOfMass.z);
        rigidbody.interpolation = RigidbodyInterpolation.Interpolate;
        //		rigidbody.constraints = RigidbodyConstraints.FreezeRotationZ;

        //start engine noise
        audio.loop = true;
        audio.Play();
        SMCamera = Camera.main.GetComponent<SmoothFollow>();
        //setup wheels
        wheels=new WheelData[4 + otherWheels.Length];
        for(int i=0;i<4 + otherWheels.Length;i++)
            wheels[i] = new WheelData();

        wheels[0].graphic = wheelFL;
        wheels[1].graphic = wheelFR;
        wheels[2].graphic = wheelBL;
        wheels[3].graphic = wheelBR;
        for(int i=0;i < otherWheels.Length;i++)
        {
            wheels[i + 4].graphic = otherWheels[i];
        }
        wheels[0].maxSteerAngle = 30.0f;
        wheels[1].maxSteerAngle = 30.0f;
        wheels[2].powered = true;
        wheels[3].powered = true;
        wheels[2].handbraked = true;
        wheels[3].handbraked = true;

        foreach(WheelData w in wheels)
        {
            if(w.graphic == null)
                Debug.Log("You need to assign all four wheels for the car script!");
            if(!w.graphic.transform.IsChildOf(transform))
                Debug.Log("Wheels need to be children of the Object with the car script");

            w.originalRotation = w.graphic.localRotation;

            //create collider
            GameObject colliderObject = new GameObject("WheelCollider");
            colliderObject.transform.parent = transform;
            colliderObject.transform.localPosition = w.graphic.localPosition;
            colliderObject.transform.localRotation = w.graphic.localRotation;
            w.coll = colliderObject.AddComponent<WheelCollider>();
            w.coll.suspensionDistance = suspensionDistance;
            JointSpring js = new JointSpring();
            js.spring = springs;
            js.damper = dampers;
        //			w.coll.suspensionSpring.spring = springs;
        //			w.coll.suspensionSpring.damper = dampers;
            w.coll.suspensionSpring = js;
            //no grip, as we simulate handling ourselves
            WheelFrictionCurve forwardwfc = new WheelFrictionCurve();
            forwardwfc.stiffness = 0;
            WheelFrictionCurve sidewaywfc = new WheelFrictionCurve();
            sidewaywfc.stiffness = 0;
        //			w.coll.forwardFriction.stiffness = 0;
        //			w.coll.sidewaysFriction.stiffness = 0;
            w.coll.forwardFriction = forwardwfc;
            w.coll.sidewaysFriction = sidewaywfc;
            w.coll.radius = wheelRadius;
        }

        //get wheel height (height forces are applied on)
        //		wheelY = wheels[0].graphic.localPosition.y;

        //find skidmark object
        skidmarks = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;

        //shift to first
        gear = 1;
        defaultMaxRPM = maxRPM;
        defaultMaxTorque = maxTorque;
        carAI = GetComponent<CarAI>();
    }
コード例 #33
0
ファイル: WheelSkid.cs プロジェクト: swordlegend/army_ru
 public void Awake()
 {
     skidmarksController = GameObject.Find("skid_marks(Clone)").GetComponent <Skidmarks>();
 }
コード例 #34
0
 protected void Start()
 {
     skidmarksController = Skidmarks.Instance;
 }
コード例 #35
0
ファイル: Wheel.cs プロジェクト: Rubell1on/Fuelement-VR
    void Start()
    {
        myTransform = transform;

        trs = myTransform.parent;

        //while (trs != null && trs.rigidbody == null) trs = trs.parent;
        //if (trs != null) body = trs.rigidbody;
        //Rigidbody rb = trs.GetComponent<Rigidbody>();
        //while (trs != null && trs.gameObject.GetComponent<Rigidbody>() == null) trs = trs.parent;
        //if (trs != null) body = trs.gameObject.GetComponent<Rigidbody>();

        if (body == null)
        {
            Rigidbody rb;
            do
            {
                rb  = trs.GetComponent <Rigidbody>();
                trs = trs.parent;
            }while (trs != null && rb == null);
            if (trs != null)
            {
                body = rb;
            }
        }

        //if (!trs.TryGetComponent<Rigidbody>(out body)) trs = trs.parent;

        trs = myTransform.parent;
        while (trs.GetComponent <PhysicMaterials>() == null)
        {
            if (trs.parent)
            {
                trs = trs.parent;
            }
            else
            {
                break;
            }
        }
        physicMaterials = trs.GetComponent <PhysicMaterials>();

        trs = myTransform.parent;
        while (trs.GetComponent <CarDynamics>() == null)
        {
            trs = trs.parent;
        }
        cardynamics = trs.GetComponent <CarDynamics>();
        drivetrain  = trs.GetComponent <Drivetrain>();
        axles       = trs.GetComponent <Axles>();

        localScale = 1 / (trs.localScale.y * myTransform.localScale.y);

        layerMask = 1 << trs.gameObject.layer | 1 << myTransform.gameObject.layer;  //LayerMask.NameToLayer("Wheel");
        layerMask = ~layerMask;

        radiusLoaded = radius;
        if (rimRadius == 0)
        {
            rimRadius = radius * 0.735f;
        }
        sidewallHeight = radius - rimRadius;

        if (mass < 50 * cardynamics.invFixedTimeStepScalar)
        {
            mass = 50 * cardynamics.invFixedTimeStepScalar;
        }
        if (rotationalInertia == 0 || rotationalInertia < (mass / 2) * radius * radius)
        {
            rotationalInertia = (mass / 2) * radius * radius;
        }
        originalMass = mass;

        if (model == null)
        {
            model = new GameObject("temp_model");
            model.transform.parent        = transform;
            model.transform.localPosition = new Vector3(0, 0, 0);
            model.transform.localRotation = Quaternion.identity;
            Debug.LogWarning("UnityCar: wheel model in " + wheelPos + " is missing. Using empty object" + " (" + trs.name + ")");
        }

        modelTransform = model.transform;
        if (caliperModel != null)
        {
            caliperModelTransform = caliperModel.transform;
        }

        skidmarks = cardynamics.skidmarks;
        //if (skidmarks) skidSmoke = skidmarks.GetComponentInChildren(typeof(ParticleEmitter)) as ParticleEmitter;

        //suspensionLineRenderer=gameObject.GetComponent<LineRenderer>();
        //if (suspensionLineRenderer==null) suspensionLineRenderer = gameObject.AddComponent<LineRenderer>();
        //suspensionLineRenderer.material = new Material(Shader.Find("Diffuse"));
        //suspensionLineRenderer.material.color = Color.yellow;
        //suspensionLineRenderer.SetWidth(0.01f,0.1f);
        //suspensionLineRenderer.useWorldSpace = false;
        //suspensionLineRenderer.castShadows = false;

        camber *= 1;       // to avoid never assigned warning
        if (camber == 0)
        {
            up = myTransform.up;
        }
        else
        {
            camberRotation = Quaternion.AngleAxis(-camber, forwardNormal);
            up             = camberRotation * myTransform.up;
        }

        SetTireStiffness();
    }
コード例 #36
0
ファイル: Car.cs プロジェクト: gongchangyou/Jackal
    protected void SetUpSkidmarks()
    {
	    if(FindObjectOfType(typeof(Skidmarks)))
	    {
		    skidmarks = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
		    skidSmoke = skidmarks.GetComponentInChildren<ParticleEmitter>();
	    }
	    else
		    //Debug.Log("No skidmarks object found. Skidmarks will not be drawn");
		
	    skidmarkTime = new float[4];
        //foreach(float f in skidmarkTime)
        //    f = 0.0f;
    }
    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(gameObject);
        if (!networkView.isMine)
        {
            enabled = false;
            return;
        }
        skidMark = GameObject.Find("Skidmarks").transform;
        skid     = skidMark.GetComponent <Skidmarks>();
        Rigidbody rb = gameObject.AddComponent <Rigidbody>();

        rb.mass        = mass;
        rb.drag        = 0.0f;
        rb.angularDrag = 0.0f;
        if (isKinamatics)
        {
            rb.useGravity  = false;
            rb.isKinematic = true;
        }
        else
        {
            rb.useGravity  = true;
            rb.isKinematic = false;
        }
        rigidbody.centerOfMass = CoM.localPosition;
        ConstantForce cf = gameObject.AddComponent <ConstantForce> ();

        cf.force = new Vector3(0.0f, -100000.0f, 0.0f);
        JointSpring js;

        wheelCollider = new WheelCollider[wheelCount];
        for (int i = 0; i < wheelCount; i++)
        {
            wheelCollider[i]                    = wheelColliderObject[i].gameObject.AddComponent <WheelCollider>();
            wheelCollider[i].mass               = wheelMass;
            wheelCollider[i].radius             = wheelRadius;
            wheelCollider[i].suspensionDistance = wheelSuspensionDistance;
            js                = new JointSpring();
            js.spring         = wheelSpring;
            js.damper         = wheelDamper;
            js.targetPosition = wheelTargetPosition;
            wheelCollider[i].suspensionSpring = js;
            wheelCollider[i].brakeTorque      = Mathf.Infinity;
        }
        head.GetComponent <MyTankHeadBehaviour>().mTank = rb;
        leftCrawlerMat              = new Material(crawlerMat);
        leftCrawler.sharedMaterial  = leftCrawlerMat;
        rightCrawlerMat             = new Material(crawlerMat);
        rightCrawler.sharedMaterial = rightCrawlerMat;
        halfWheelCount              = wheelCount / 2;
        if (GlobalInfo.nightOrNoonFlag == 1)
        {
            lightUpFlag = false;
            lighter.SetActive(false);
        }
        else if (GlobalInfo.nightOrNoonFlag == 0)
        {
            lightUpFlag = true;
            lighter.SetActive(true);
        }
    }
コード例 #38
0
ファイル: CarWithTorque.cs プロジェクト: BBJV/camachi
    void SetUpSkidmarks()
    {
        if(FindObjectOfType(typeof(Skidmarks)))
        {
            skidmarks = (Skidmarks)FindObjectOfType(typeof(Skidmarks));
            skidSmoke = skidmarks.GetComponentInChildren<ParticleEmitter>();
        }
        else
            Debug.Log("No skidmarks object found. Skidmarks will not be drawn");

        skidmarkTime = new float[4];

        for(int i = 0 ; i < 4 ; i++){
            skidmarkTime[i] = 0.0f;
        }
    }
コード例 #39
0
ファイル: CarB.cs プロジェクト: BBJV/camachi
    void SetUpSkidmarks()
    {
        //	if(FindObjectOfType(typeof(Skidmarks)))
        //	{
        //		skidmarks = (Skidmarks)FindObjectOfType(typeof(Skidmarks));
        //		//skidSmoke = skidmarks.GetComponentInChildren<ParticleEmitter>();
        //		skidSmoke =	GameObject.Find("WheelSmoke").GetComponentInChildren<ParticleEmitter>();
        //	}
        //	else
        //		Debug.Log("No skidmarks object found. Skidmarks will not be drawn");

        skidmarks = FindObjectOfType(typeof(Skidmarks)) as Skidmarks;
        skidSmoke =	transform.Find("WheelSmoke").GetComponent<ParticleEmitter>();
        skidmarkTime = new float[wheels.Length];
        for(int i = 0 ; i < skidmarkTime.Length ; i++){
        skidmarkTime[i] = 0.0f;
        }
    }
コード例 #40
0
    void SetUpSkidmarks()
    {
        if (FindObjectOfType (typeof(Skidmarks))) {
            skidmarks = FindObjectOfType (typeof(Skidmarks)) as Skidmarks;
            skidSmoke = skidmarks.GetComponentInChildren<ParticleEmitter> ();
        } else
            Debug.Log ("No skidmarks object found. Skidmarks will not be drawn");

        skidmarkTime = new float[4] { 0.0f, 0.0f, 0.0f, 0.0f };
    }