public MaxStageTwoFailuresMutation(int priority, SimulatedAnnealingConfigurationProvider simulatedAnnealingConfiguration, MaxStageTwoFailuresStrategy strategy, double minValue, double multiplier) { Priority = priority; SimulatedAnnealingConfiguration = simulatedAnnealingConfiguration; Strategy = strategy; MinValue = minValue; Multiplier = multiplier; }
public SimulatedAnnealingEvolver(IChainBasedLayoutOperations <TLayout, TNode> layoutOperations, SimulatedAnnealingConfigurationProvider configurationProvider, bool addNodesGreedilyBeforeEvolve = false) { LayoutOperations = layoutOperations ?? throw new ArgumentNullException(nameof(layoutOperations)); ConfigurationProvider = configurationProvider ?? throw new ArgumentNullException(nameof(configurationProvider)); this.addNodesGreedilyBeforeEvolve = addNodesGreedilyBeforeEvolve; }
public DungeonGeneratorConfiguration() { ChainDecompositionConfiguration = new ChainDecompositionConfiguration(); SimulatedAnnealingConfiguration = new SimulatedAnnealingConfigurationProvider(LayoutEvolvers.SimulatedAnnealing.SimulatedAnnealingConfiguration.GetDefaultConfiguration()); }