コード例 #1
0
ファイル: AsyncMessage.cs プロジェクト: toroerp/SimplMessage
        async Task CreateServer()
        {
            // Create the server
            _server = new SimplMessageServer();

            // Create a callback for received data of type classA
            _server.AddCallBack <ClassA>((receivedMessage) =>
            {
                // get data from received message cast to ClassA
                var receivedObject = receivedMessage.GetContent <ClassA>();
                Console.WriteLine($"Server: received message {receivedObject.VarDouble}, {receivedObject.VarInt}");

                // Reply to the message with the same content (echo)
                _server.Reply(receivedObject, receivedMessage);
                Console.WriteLine($"Server: replied to message");
            });

            // Start listening for client connections on loopback end point
            _server.Listen(new IPEndPoint(IPAddress.Loopback, 5000));


            // Wait until a new client has connected
            Console.WriteLine($"Server: awaiting connection from new client");
            var connectedClient = await _server.WaitForNewClientAsync();

            Console.WriteLine($"Server: a client has connected");
        }
コード例 #2
0
        private void ServerReceivedClassACallback(ReceivedMessage receivedMessage)
        {
            // get data from received message
            var receivedObject = receivedMessage.GetContent <ClassA>();

            // Indicate that the server received data
            Console.WriteLine($"Server: received message {receivedObject.VarDouble}, {receivedObject.VarInt}");

            // Create a response object with string content, based on the received message
            var sendMessage = new ClassB()
            {
                VarString = $"{receivedObject.VarDouble}, {receivedObject.VarInt}"
            };

            // Reply to received message
            Console.WriteLine($"Server: replying to client {sendMessage.VarString}");
            _server.Reply(sendMessage, receivedMessage);
        }
コード例 #3
0
        void CreateServer()
        {
            // Create the server
            var server = new SimplMessageServer();

            // Create a callback for received data of type classA
            server.AddCallBack <ClassA>((receivedMessage) =>
            {
                // get data from received message cast to ClassA
                var receivedObject = receivedMessage.GetContent <ClassA>();
                Console.WriteLine($"Server received message: {receivedObject.VarDouble}, {receivedObject.VarInt}");

                // Reply to the message with the same content (echo)
                server.Reply(receivedObject, receivedMessage);
                Console.WriteLine($"Server replied to message");
            });

            // Start listening for client connections on loopback end point
            server.Listen(new IPEndPoint(IPAddress.Loopback, 5000));
        }