private void ChangeShootMode() { if (shootingMode == ShootMode.Auto) { shootingMode = ShootMode.Semi; } else { shootingMode = ShootMode.Auto; } }
// セミオートかフルオートかの判定 public bool GetInput(ShootMode shootMode) { switch (shootMode) { case ShootMode.AUTO: return(Input.GetMouseButton(0)); case ShootMode.SEMIAUTO: return(Input.GetMouseButtonDown(0)); } return(false); }
// Use this for initialization void Start() { _player = GameObject.Find("FPS_Controller").GetComponent <Player>(); normalView = _FPPCamera.fieldOfView; _anim = GetComponent <Animator>(); _audioSource = GetComponent <AudioSource>(); currentBullets = bulletsPerMag; shootingMode = ShootMode.Auto; // initialize shoot mode originalPosition = transform.localPosition; UpdateAmmoText(); }
// End of MainProcess #endregion #region SetMode /// <summary> /// Shot Mode Change /// </summary> void ModeChange() { if (Input.GetKeyDown(KeyCode.Alpha1)) { _shotMode = ShootHorizon; Debug.Log("Mode1"); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { _shotMode = ShootSpread; Debug.Log("Mode2"); } }
public bool ChangeShootMode() { if (!canChangeMode) { return(false); } if (!audioSource.isPlaying) { audioSource.clip = changeModeClip; audioSource.Play(); shootMode = shootMode == ShootMode.Single? ShootMode.Auto : ShootMode.Single; return(true); } return(false); }
void ShootModeChanger() { if (Input.GetKeyDown(KeyCode.E) && unlockedLevel > 0) { audioSource.PlayOneShot(shootmodechangeSound); if (shootMode == ShootMode.AUTO) { shootMode = ShootMode.SEMIAUTO; } else { shootMode = ShootMode.AUTO; } } }
// void Update() { if (!mobile) { if (holder) { shootMode = holder.shootMode; switch (shootMode) { case ShootMode.burst: if (Input.GetKey(GameManager._gameManager.shootOptions.key)) { Shoot(); } break; case ShootMode.single: if (Input.GetKeyDown(GameManager._gameManager.shootOptions.key)) { Shoot(); } break; default: break; } } } if (shot) { Shoot(); // if bool shot is true, start shooting } if (enableAmmo) { Ammo = ammo.ammo; // Get actual Ammo from AmmoText GameObject. } else { Ammo = int.MaxValue; } }
private void Start() { PushBullet(2); _shotMode = ShootHorizon; }
// Update is called once per frame void Update() { if (enableAmmo) { Ammo = _ammo.ammo; // Get actual Ammo from AmmoText GameObject. } else { Ammo = int.MaxValue; // set ammo to max value. } if (mobile) { if (holder) { switch (trigger) { case M_ShootTrigger.Joystick: if (rt) { if (rt.anchoredPosition.x != 0 && rt.anchoredPosition.y != 0) { Shoot(); } } break; case M_ShootTrigger.Button: if (m_Button != null) { if (m_Button.buttonDown) { Shot = true; } else { Shot = false; } } break; default: break; } } } if (!mobile) { if (holder) { shootMode = holder.shootMode; switch (shootMode) { case ShootMode.burst: if (Input.GetKey(GameManager._gameManager.shootOptions.key)) { Shoot(); } break; case ShootMode.single: if (Input.GetKeyDown(GameManager._gameManager.shootOptions.key)) { Shoot(); } break; default: break; } } } if (Shot) { Shoot(); } }
// void FixedUpdate() { if (mobile) { if (holder) { switch (trigger) { case M_ShootTrigger.Joystick: if (rt) { if (rt.anchoredPosition.x != 0 && rt.anchoredPosition.y != 0) { shot = true; } else { shot = false; } } break; case M_ShootTrigger.Button: if (m_Button != null) { shootMode = holder.shootMode; switch (shootMode) { case ShootMode.burst: if (m_Button.buttonDown) { shot = true; } else { shot = false; } break; case ShootMode.single: if (m_Button.buttonDown && singleShot == false) { shot = true; singleShot = true; } else { shot = false; } if (!m_Button.buttonDown && shootMode == ShootMode.single) { singleShot = false; } break; default: break; } } break; default: break; } } } }
void Update() { if (isActive) { //bossBulletCam.enabled = true; if (Camera.main.GetComponent <CameraController>().camSpeed != 0) { Camera.main.GetComponent <CameraController>().camSpeed = 0; } modeCooldown.cooldown -= Time.deltaTime; if (modeCooldown.cooldown <= 0) { prevIndex = modeIndex; modeCooldown.cooldown = modeCooldown.delay; shootMode = GetMode(); } switch (shootMode) { case ShootMode.flower: if (targetIndex == 0) { targetIndex = Random.Range(0, targets.Length); } if (transform.position == targets[targetIndex].position) { FlowerPattern(12, 60f, 50f); } break; case ShootMode.rotator: targetIndex = 0; if (transform.position == targets[targetIndex].position) { UseRotatorPattern(); } break; case ShootMode.burst: if (transform.position == targets[targetIndex].position) { targetIndex = Random.Range(0, targets.Length); } BurstPattern(12); break; case ShootMode.none: if (transform.position == targets[targetIndex].position) { targetIndex = Random.Range(0, targets.Length); } RotatingSecondaries(12, 90f); break; case ShootMode.move: if (transform.position == targets[targetIndex].position) { targetIndex = Random.Range(0, targets.Length); } break; } transform.position = Vector3.MoveTowards(transform.position, targets[targetIndex].position, speed * Time.deltaTime); } else { //bossBulletCam.enabled = false; } }
// void Update() { if (mobile) { if (holder) { switch (trigger) { case M_ShootTrigger.Joystick: if (rt) { if (rt.anchoredPosition.x != 0 && rt.anchoredPosition.y != 0) { if (isLight) { startLight = true; } if (isFlamethrower) { startFlamethrower = true; } } else { if (isLight) { startLight = false; } if (isFlamethrower) { startFlamethrower = false; } } } break; case M_ShootTrigger.Button: if (m_Button != null) { if (m_Button.buttonDown) { if (isLight) { startLight = true; } if (isFlamethrower) { startFlamethrower = true; } } else { if (isLight) { startLight = false; } if (isFlamethrower) { startFlamethrower = false; } } } break; default: break; } } } if (!mobile) { if (holder) { shootMode = holder.shootMode; switch (shootMode) { case ShootMode.burst: break; case ShootMode.single: if (Input.GetKeyDown(GameManager._gameManager.shootOptions.key)) { if (isLight) { startLight = true; } if (isFlamethrower) { startFlamethrower = true; } } if (Input.GetKeyUp(GameManager._gameManager.shootOptions.key)) { if (isLight) { startLight = false; } if (isFlamethrower) { startFlamethrower = false; } } break; default: break; } } } if (startLight) { Launch(); // Activate Light } if (!startLight && isLight) { WeaponToLaunch.SetActive(false); // Deactivate Light } if (startFlamethrower) { LaunchFlamethrower(); // Start ParticleSystem } if (!startFlamethrower && isFlamethrower) { Flamethrower.Stop(); // Stop ParticleSystem } if (enableAmmo) { Ammo = ammo.ammo; // Get actual Ammo from AmmoText GameObject. } else { Ammo = Mathf.Infinity; } }
void Change(bool a, bool b) { ShieldMode.SetActive(a); ShootMode.SetActive(b); //if (StartCOUNT) oCount = 30; }
/** Método que carga las características de cada marcadora */ private void loadModel(MarkerModel model) { switch (model) { case MarkerModel.SPYDER_VICTOR: name = "Spyder Victor"; description = language.getMessage("spyderVictor_description"); price = "65"; texture = Textures.markerSpyderVictor; shootType = ShootMode.SEMI; accuracy = 180f; fireRate = 5f; loader = new Vector2(150, 150); break; case MarkerModel.TIPPMANN_98: name = "Tippmann 98"; description = language.getMessage("tippmann98_description"); price = "140"; texture = Textures.markerTippmann98; shootType = ShootMode.SEMI; accuracy = 140f; fireRate = 8f; loader = new Vector2(200, 200); break; case MarkerModel.TIPPMANN_A5: name = "Tippmann A5 AK Model"; description = language.getMessage("tippmannA5_description"); price = "289"; texture = Textures.markerTippmannA5; shootType = ShootMode.AUTO; accuracy = 110f; fireRate = 14f; loader = new Vector2(50, 50); break; case MarkerModel.EMPIRE_AXE: name = "Empire Axe 2.0"; description = language.getMessage("empireAxe_description"); price = "499"; texture = Textures.markerEmpireAxe; shootType = ShootMode.DOUBLE_TRIGGER; accuracy = 75f; fireRate = 20f; loader = new Vector2(200, 200); break; case MarkerModel.ECLIPSE_CSR: name = "Eclipse Geo CSR"; description = language.getMessage("eclipseGeo_description"); price = "2095"; texture = Textures.markerEclipseCSR; shootType = ShootMode.DOUBLE_TRIGGER; accuracy = 40f; fireRate = 24f; loader = new Vector2(200, 200); break; case MarkerModel.RAP4_T68: name = "Rap4 T68"; description = language.getMessage("rap4_description"); price = "699"; texture = Textures.markerT68; shootType = ShootMode.SEMI; accuracy = 10f; fireRate = 3f; loader = new Vector2(20, 20); break; } }
public WeaponShoot(Weapon hWeap, int iCount, ShootMode hMode) { m_hOwner = hWeap; m_iShootCount = iCount; ShootModeFactory shootFactory = new ShootModeFactory(this); m_hShootStrategy = shootFactory.GetMode(hMode); }
public WeaponShoot(Weapon hWeap, ShootMode hMode) : this(hWeap, 1, hMode) { }
internal IShootStrategy GetMode(ShootMode hMode) { IShootStrategy res; if (ShootModes.TryGetValue(hMode, out res)) return res; else throw new UnityException("Unknown Implementation of ShootMode"); }
public void setShootType(ShootMode shootType) { this.shootType = shootType; }
public new virtual IEnumerable <Gizmo> CompGetGizmosExtra() { switch (WeaponShootMode) { case ShootMode.OneShoot: yield return(new Command_Action { defaultLabel = "OneShootLabel".Translate(), defaultDesc = "OneToThree".Translate(), icon = Texture2Ds.Icon_OneShoot, action = delegate() { WeaponShootMode = ShootMode.ThreeShoot; } }); break; case ShootMode.ThreeShoot: if (enableFullAuto) { yield return new Command_Action { defaultLabel = "ThreeShootLabel".Translate(), defaultDesc = "ThreeToFullAuto".Translate(), icon = Texture2Ds.Icon_ThreeShoot, action = delegate() { WeaponShootMode = ShootMode.FullAuto; } } } ; else { yield return new Command_Action { defaultLabel = "ThreeShootLabel".Translate(), defaultDesc = "ThreeToOne".Translate(), icon = Texture2Ds.Icon_ThreeShoot, action = delegate() { WeaponShootMode = ShootMode.OneShoot; } } }; break; case ShootMode.FullAuto: yield return(new Command_Action { defaultLabel = "FullAutoLabel".Translate(), defaultDesc = "FullAutoToOne".Translate(), icon = Texture2Ds.Icon_FullAuto, iconAngle = Find.TickManager.TicksGame % 360, action = delegate() { WeaponShootMode = ShootMode.OneShoot; } }); break; default: break; } }