/// <summary> /// 好友当前状态 /// </summary> /// <param name="buf">协议内容</param> private void OnSyncPlayerInfoBack(KProtoBuf buf) { S2C_SYNC_PLAYERINFO msg = buf as S2C_SYNC_PLAYERINFO; ShipItemsProxy shipItemsProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ShipItemsProxy) as ShipItemsProxy; shipItemsProxy.InitShipItemsByByRespond(msg); }
private void OnSyncFightShipItems(KProtoBuf buf) { S2C_SYNC_FIGHTSHIP_VISIBLE_ITEM_LIST msg = buf as S2C_SYNC_FIGHTSHIP_VISIBLE_ITEM_LIST; Debug.Log("OnSyncFightShipItems"); ShipItemsProxy shipItemsProxy = GameFacade.Instance.RetrieveProxy(ProxyName.ShipItemsProxy) as ShipItemsProxy; shipItemsProxy.InitShipItemsByByRespond(msg); }