private void SetShaderType() { if (this.rendererMaterials == null && this.rendererMaterials.Length <= 0) { return; } if (this.rendererMaterials.Length == 1 && this.rendererMaterials[0] != null && this.rendererMaterials[0].get_shader() != null) { this.m_shaderType = ShaderManager.GetShaderType(this.rendererMaterials[0].get_shader().get_name()); return; } this.m_shaderType = ShaderManager.ShaderType.None; }