protected void ReloadShaders() { _shaderAssetLoader.Reload(); SetupShaderList(); _shaderManager.RefreshCameraManager(); _shaderManager.ClearAllMaterials(); SetupActiveShaderStackList(); SEUtilities.UpdateScrollIndicator(customListTableData.tableView, scrollIndicator); }
protected override void BackButtonWasPressed(ViewController topViewController) { if (_pluginConfig.ClearPreviewEffects) { _shaderManager.ClearAllMaterials(); } else { _shaderManager.CameraManager?.ClearAllMaterials(); } _mainFlow.DismissFlowCoordinator(this, null); }