public GameBoardState(string whitePlayer, string blackPlayer) { CurrentPlayer = WhitePlayer = whitePlayer; BlackPlayer = blackPlayer; _blackConectionId = _userManager.GetConectionId(blackPlayer); _whiteConectionId = _userManager.GetConectionId(whitePlayer); InitializeBoardGame(); }
// Send chat request to second user. public void SendRequest(string reciverName, string senderName, bool isChat) { string conectionId = _userManager.GetConectionId(reciverName); Clients.Client(conectionId).InteractionRequest(senderName, isChat); }