private void SendGetScoreReward(int[] reward_ids) { ServerDataUtilSend.SendPacketAPI_GetScoreReward(scoreInfo.event_id, reward_ids) .setSuccessAction(data => { RecvGetScoreReward getReward = data.GetResult <RecvGetScoreReward>(); if (getReward != null && getReward.result != null) { //スコア情報 scoreInfo = getReward.result.score_info; //報酬リスト更新 updateRewardList(); //プレゼント更新 if (getReward.result.present != null) { UserDataAdmin.Instance.m_StructPresentList = UserDataAdmin.PresentListClipTimeLimit(getReward.result.present); } openGetScoreRewardDialog(); } }) .setErrorAction(data => { }) .SendStart(); }