/// <summary> /// フレンド申請キャンセル通信 /// </summary> private void sendFriendRequestCancel() { uint[] selectFriendArray = new uint[1]; selectFriendArray[0] = m_SelectFriend.FriendData.user_id; ServerDataUtilSend.SendPacketAPI_FriendRefusal(selectFriendArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendRefusal>().result.friend); Dialog _newDialog = Dialog.Create(DialogType.DialogOK); _newDialog.SetDialogTextFromTextkey(DialogTextType.Title, "fr159q_title"); string mainFormat = GameTextUtil.GetText("fr159q_content"); _newDialog.SetDialogText(DialogTextType.MainText, string.Format(mainFormat, m_SelectFriend.FriendData.user_name)); _newDialog.SetDialogTextFromTextkey(DialogTextType.OKText, "common_button1"); _newDialog.SetDialogEvent(DialogButtonEventType.OK, () => { MainMenuManager.Instance.SubTab.updateTabItem(); updateFriendList(); }); _newDialog.Show(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode); }) .SendStart(); }
/// <summary> /// フレンド解除通信 /// </summary> private void requestFriendRefusal() { uint[] aunFriendIDList = new uint[1]; aunFriendIDList[0] = m_SelectFriend.FriendData.user_id; ServerDataUtilSend.SendPacketAPI_FriendRefusal(aunFriendIDList) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendRefusal>().result.friend); CreateFriendList(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode); }) .SendStart(); }
/// <summary> /// フレンド申請申し込みキャンセル通信 /// </summary> private void sendFriendRequestCancel() { uint[] selectFriendArray = new uint[1]; selectFriendArray[0] = m_SelectFriend.FriendData.user_id; ServerDataUtilSend.SendPacketAPI_FriendRefusal(selectFriendArray) .setSuccessAction(_data => { UserDataAdmin.Instance.m_StructFriendList = UserDataAdmin.FriendListClipNotExist(_data.GetResult <RecvFriendRefusal>().result.friend); MainMenuManager.Instance.SubTab.updateTabItem(); updateFriendList(); }) .setErrorAction(_data => { MainMenuUtil.openFriendRequestErrorDialog(_data.m_PacketCode); }) .SendStart(); }