protected override void OnDisabled() { base.OnDisabled(); GameEvents.onAsteroidSpawned.Remove(AsteroidEventHandler.OnAsteroidSpawned); ServerAsteroids.Clear(); ServerAsteroidTrackStatus.Clear(); }
public override void OnDisabled() { base.OnDisabled(); GameEvents.onAsteroidSpawned.Remove(AsteroidEventHandler.OnAsteroidSpawned); GameEvents.onGameSceneLoadRequested.Remove(AsteroidEventHandler.OnGameSceneLoadRequested); ServerAsteroids.Clear(); ServerAsteroidTrackStatus.Clear(); }
protected override void OnDisabled() { base.OnDisabled(); ServerAsteroids.Clear(); ServerAsteroidTrackStatus.Clear(); }