public void Serialize(ref byte[] buffer, ref int offset, Vector3 value) { const int v3Size = 3 * 4; SerializerBinary.EnsureCapacity(ref buffer, offset, v3Size); SerializerBinary.WriteFloat32FixedNoCheck(ref buffer, ref offset, value.X); SerializerBinary.WriteFloat32FixedNoCheck(ref buffer, ref offset, value.Y); SerializerBinary.WriteFloat32FixedNoCheck(ref buffer, ref offset, value.Z); }