public MobileQueryPacket(StatusType type, Serial serial) : base(0x34, "Get Player Status", 10) { Stream.Write(0xEDEDEDED); // always 0xEDEDEDED in legacy client Stream.Write((byte)type); Stream.Write(serial); }
public SpellbookData(Serial serial, ushort itemID, ushort bookTypePacketID, ulong spellBitFields) { Serial = serial; ItemID = itemID; SpellsBitfield = spellBitFields; switch (bookTypePacketID) { case 1: BookType = SpellBookTypes.Magic; break; case 101: BookType = SpellBookTypes.Necromancer; break; case 201: BookType = SpellBookTypes.Chivalry; break; case 401: BookType = SpellBookTypes.Bushido; break; case 501: BookType = SpellBookTypes.Ninjitsu; break; case 601: BookType = SpellBookTypes.Spellweaving; break; default: BookType = SpellBookTypes.Unknown; return; } }
public CloakOfTheNecromancer( Serial serial ) : base( serial ) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public void ValueTest() { Serial target = new Serial(); // TODO: 初始化为适当的值 long actual; actual = target.Value; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public PartyAcceptPacket(Serial invitingPartyLeader) : base(0xbf, "Party Join Accept") { Stream.Write((short)6); Stream.Write((byte)8); Stream.Write(invitingPartyLeader); }
public QuestGumpRequestPacket(Serial serial) : base(0xD7, "Quest gump request") { Stream.Write(serial); Stream.Write((ushort)0x0032); Stream.Write((byte)0x00); }
public ContextMenuResponsePacket(Serial serial, short responseIndex) : base(0xBF, "Context Menu Response") { Stream.Write((short)0x15); // subcommand 0x15, response to context menu Stream.Write((int)serial); Stream.Write((short)responseIndex); }
public OpenContainerPacket(PacketReader reader) : base(0x24, "Open Container") { m_serial = reader.ReadInt32(); m_gumpId = reader.ReadUInt16(); reader.ReadUInt16(); }
public BeltOfTheMagi( Serial serial ) : base( serial ) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public TopMenu(Serial serial) : base(serial, 0) { // maximized view AddControl(new ResizePic(this, 1, 0, 0, 9200, 610, 27)); AddControl(new Button(this, 1, 5, 3, 5540, 5542, 0, 2, 0)); ((Button)LastControl).GumpOverID = 5541; // buttons are 2443 small, 2445 big // 30, 93, 201, 309, 417, 480, 543 // map, paperdollB, inventoryB, journalB, chat, help, < ? > AddControl(new Button(this, 1, 30, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Map)); ((Button)LastControl).Caption = "<basefont color=#000000>Map"; AddControl(new Button(this, 1, 93, 3, 2445, 2445, ButtonTypes.Activate, 0, (int)Buttons.Paperdoll)); ((Button)LastControl).Caption = "<basefont color=#000000>Paperdoll"; AddControl(new Button(this, 1, 201, 3, 2445, 2445, ButtonTypes.Activate, 0, (int)Buttons.Inventory)); ((Button)LastControl).Caption = "<basefont color=#000000>Inventory"; AddControl(new Button(this, 1, 309, 3, 2445, 2445, ButtonTypes.Activate, 0, (int)Buttons.Journal)); ((Button)LastControl).Caption = "<basefont color=#000000>Journal"; AddControl(new Button(this, 1, 417, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Chat)); ((Button)LastControl).Caption = "<basefont color=#000000>Chat"; AddControl(new Button(this, 1, 480, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Help)); ((Button)LastControl).Caption = "<basefont color=#000000>Help"; AddControl(new Button(this, 1, 543, 3, 2443, 2443, ButtonTypes.Activate, 0, (int)Buttons.Question)); ((Button)LastControl).Caption = "<basefont color=#000000>Debug"; // minimized view AddControl(new ResizePic(this, 2, 0, 0, 9200, 30, 27)); AddControl(new Button(this, 2, 5, 3, 5537, 5539, 0, 1, 0)); ((Button)LastControl).GumpOverID = 5538; }
public AlligatorBelt( Serial serial ) : base( serial ) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public CloakOfTheGodlyTailor(Serial serial): base(serial) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public Mobile(Serial serial) : base(serial) { m_equipment = new MobileEquipment(this); m_animation = new MobileAnimation(this); m_movement.RequiresUpdate = true; }
public CustomHousePacket(PacketReader reader) : base(0xD8, "Custom House Packet") { byte CompressionType = reader.ReadByte(); if (CompressionType != 3) { _houseSerial = Serial.Null; return; } reader.ReadByte(); // unknown, always 0? _houseSerial = reader.ReadInt32(); _revisionHash = reader.ReadInt32(); // this is for compression type 3 only int bufferLength = reader.ReadInt16(); int trueBufferLength = reader.ReadInt16(); _numPlanes = reader.ReadByte(); // end compression type 3 _planes = new CustomHousePlane[_numPlanes]; for (int i = 0; i < _numPlanes; i++) { _planes[i] = new CustomHousePlane(reader); } }
public ObjectInfoPacket(PacketReader reader) : base(0x1A, "ObjectInfoPacket") { Serial = reader.ReadInt32(); ItemID = reader.ReadUInt16(); Amount = (ushort)(((Serial & 0x80000000) == 0x80000000) ? reader.ReadUInt16() : 0); X = reader.ReadInt16(); Y = reader.ReadInt16(); Direction = (byte)(((X & 0x8000) == 0x8000) ? reader.ReadByte() : 0); Z = reader.ReadSByte(); Hue = (ushort)(((Y & 0x8000) == 0x8000) ? reader.ReadUInt16() : 0); Flags = (byte)(((Y & 0x4000) == 0x4000) ? reader.ReadByte() : 0); // sanitize values Serial = (int)(Serial & 0x7FFFFFFF); ItemID = (ushort)(ItemID & 0x7FFF); X = (short)(X & 0x7FFF); Y = (short)(Y & 0x3FFF); }
public GuildGumpRequestPacket(Serial serial) : base(0xD7, "Guild gump request") { Stream.Write(serial); Stream.Write((ushort)0x0028); Stream.Write((byte)0x0A); }
public GetPlayerStatusPacket(byte type, Serial serial) : base(0x34, "Get Player Status", 10) { Stream.Write(0xEDEDEDED);//Unknown Stream.Write((byte)type); Stream.Write(serial); }
public ZinagaPants(Serial serial): base(serial) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public DeathAnimationPacket(PacketReader reader) : base(0xAF, "Death Animation") { PlayerSerial = reader.ReadInt32(); CorpseSerial = reader.ReadInt32(); reader.ReadInt32(); // unknown - all zero's. }
public SwingPacket(PacketReader reader) : base(0x2F, "Swing") { m_flag = reader.ReadByte(); m_attacker = reader.ReadInt32(); m_defender = reader.ReadInt32(); }
public PartyHealthTrackerGump(PartyMember member) : base(member.Serial, 0) { while (UserInterface.GetControl<MobileHealthTrackerGump>() != null) { UserInterface.GetControl<MobileHealthTrackerGump>(member.Serial).Dispose(); } IsMoveable = false; IsUncloseableWithRMB = true; m_Serial = member.Serial; //AddControl(m_Background = new ResizePic(this, 0, 0, 3000, 131, 48));//I need opacity %1 background AddControl(m_Name = new TextLabel(this, 1, 0, 1, member.Name)); //m_Background.MouseDoubleClickEvent += Background_MouseDoubleClickEvent; //maybe private message calling? m_BarBGs = new GumpPic[3]; int sameX = 15; int sameY = 3; if (WorldModel.Entities.GetPlayerEntity().Serial != member.Serial)//you can't send a message to self { AddControl(btnPrivateMsg = new Button(this, 0, 20, 11401, 11402, ButtonTypes.Activate, member.Serial, 0));//private party message / use bandage ?? } AddControl(m_BarBGs[0] = new GumpPic(this, sameX, 15 + sameY, 9750, 0)); AddControl(m_BarBGs[1] = new GumpPic(this, sameX, 24 + sameY, 9750, 0)); AddControl(m_BarBGs[2] = new GumpPic(this, sameX, 33 + sameY, 9750, 0)); m_Bars = new GumpPicWithWidth[3]; AddControl(m_Bars[0] = new GumpPicWithWidth(this, sameX, 15 + sameY, 40, 0, 1f));//I couldn't find correct visual AddControl(m_Bars[1] = new GumpPicWithWidth(this, sameX, 24 + sameY, 9751, 0, 1f));//I couldn't find correct visual AddControl(m_Bars[2] = new GumpPicWithWidth(this, sameX, 33 + sameY, 41, 0, 1f));//I couldn't find correct visual // bars should not handle mouse input, pass it to the background gump. for (int i = 0; i < m_BarBGs.Length; i++)//??? { m_Bars[i].HandlesMouseInput = false; } }
public SashOfMight(Serial serial) : base(serial) { //DefineMods(); //if ( Parent != null && this.Parent is Mobile ) // SetMods( (Mobile)Parent ); }
public DropToLayerPacket(Serial itemSerial, byte layer, Serial playerSerial) : base(0x13, "Drop To Layer", 10) { Stream.Write(itemSerial); Stream.Write((byte)layer); Stream.Write(playerSerial); }
public UpdateStaminaPacket(PacketReader reader) : base(0xA3, "Update Stamina") { m_serial = reader.ReadInt32(); m_max = reader.ReadInt16(); m_current = reader.ReadInt16(); }
public UpdateHealthPacket(PacketReader reader) : base(0xA1, "Update Health") { m_serial = reader.ReadInt32(); m_max = reader.ReadInt16(); m_current = reader.ReadInt16(); }
public Odinshirt(Serial serial): base(serial) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public DruidCloak( Serial serial ) : base( serial ) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public EquipmentEntry(Serial serial, ushort gumpId, byte layer, ushort hue) { Serial = serial; GumpId = gumpId; Layer = layer; Hue = hue; }
public ObjectPropertyListPacket(PacketReader reader) : base(0xD6, "Object Property List") { reader.ReadInt16(); // Always 0x0001 m_serial = reader.ReadInt32(); reader.ReadInt16(); // Always 0x0000 m_hash = reader.ReadInt32(); m_clilocs = new List<int>(); m_arguments = new List<string>(); // Loop of all the item/creature's properties to display in the order to display them. The name is always the first entry. int clilocId = reader.ReadInt32(); while (clilocId != 0) { m_clilocs.Add(clilocId); int textLength = reader.ReadUInt16(); string args = string.Empty; if (textLength > 0) { args = reader.ReadUnicodeStringReverse(textLength / 2); } m_arguments.Add(args); clilocId = reader.ReadInt32(); } }
public FanalaonBoots(Serial serial): base(serial) { DefineMods(); if ( Parent != null && this.Parent is Mobile ) SetMods( (Mobile)Parent ); }
public MiniHouseAddonComponent(Serial serial) : base(serial) { }
public SandMiningBook(Serial serial) : base(serial) { }
public BowofthePhoenix(Serial serial) : base(serial) { }
public MiniHouseAddon(Serial serial) : base(serial) { }
public QuiverOfElements(Serial serial) : base(serial) { }
public MiniHouseDeed(Serial serial) : base(serial) { }