private void SearchTarget() { SkillData data = new SkillData() { attackTargetTags = targetTags, attackDistance = sightDistance, attackAngle = 360, attackType = SkillAttackType.Single }; Transform[] targetArr = new SelectorAttackSelector().SelectTarget(data, transform); targetTF = targetArr.Length == 0 ? null : targetArr[0]; }
private Transform SelectTarget() { Transform[] target = new SelectorAttackSelector().SelectTarget(skill, transform); return(target.Length != 0 ? target[0] : null); }