コード例 #1
0
ファイル: S609Puppeteer.cs プロジェクト: urvaius/jga
    // Use this for initialization
    void Start()
    {
        // get all the objects we'll need for the cutscene
        //FlyingBBall = GameObject.Find ("Flying Basketball");
        ScreenFlash    = GameObject.Find("ScreenFlash").GetComponent <ScreenFlasher>();
        ExplosionFlare = GameObject.Find("Explosion_Flare").GetComponent <LensFlare>();
        SparkParticles = GameObject.Find("SparkParticles").GetComponent <ParticleSystem>();

        mus = GameObject.Find("BGM").GetComponent <MusicPlayer>();
        bc  = GetComponent <BattleController>();
    }
コード例 #2
0
ファイル: S609Puppeteer.cs プロジェクト: metanymie/jga
	// Use this for initialization
	void Start () {
		// get all the objects we'll need for the cutscene 
		//FlyingBBall = GameObject.Find ("Flying Basketball");
		ScreenFlash = GameObject.Find ("ScreenFlash").GetComponent<ScreenFlasher>();
		ExplosionFlare = GameObject.Find ("Explosion_Flare").GetComponent<LensFlare>();
		SparkParticles = GameObject.Find ("SparkParticles").GetComponent<ParticleSystem>();

		mus = GameObject.Find ("BGM").GetComponent<MusicPlayer>();
		bc = GetComponent<BattleController>();

	}
コード例 #3
0
ファイル: S608Puppeteer.cs プロジェクト: metanymie/jga
	// Use this for initialization
	void Start () {
		// get all the objects we'll need for the cutscene 
		Flashback = GameObject.Find ("Flashback");
		ScreenFlash = GameObject.Find ("ScreenFlash").GetComponent<ScreenFlasher>();
		FlyingBBall = GameObject.Find ("FlyingBasketball");
		Background = GameObject.Find ("Background-Flicker");
		Background2 = GameObject.Find ("Background");

		mus = GameObject.Find ("BGM").GetComponent<MusicPlayer>();

		flashbackBGs = new Queue<Sprite>(FlashbackBGList);

	}
コード例 #4
0
ファイル: S608Puppeteer.cs プロジェクト: urvaius/jga
    // Use this for initialization
    void Start()
    {
        // get all the objects we'll need for the cutscene
        Flashback   = GameObject.Find("Flashback");
        ScreenFlash = GameObject.Find("ScreenFlash").GetComponent <ScreenFlasher>();
        FlyingBBall = GameObject.Find("FlyingBasketball");
        Background  = GameObject.Find("Background-Flicker");
        Background2 = GameObject.Find("Background");

        mus = GameObject.Find("BGM").GetComponent <MusicPlayer>();

        flashbackBGs = new Queue <Sprite>(FlashbackBGList);
    }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     screenFlasher = GetComponentInChildren <ScreenFlasher> ();
 }