public void Init(Camera sceneCamera) { gameSettings = GameManager.Instance.gameSettings; aimSightUI.Init(); pointerManagerUI.Init(sceneCamera, this.GetComponent <RectTransform>()); scoreUI.Init(); }
public override void Init(SwipeToScoreStateMachine stateMachine) { base.Init(stateMachine); scoreUI.Init(); scoreUI.OnRetry += Retry; }