private void FillPlayerList() { GetComponent <Canvas>().enabled = true; foreach (Player player in TurnManager.Instance.players) { ScorePanel panel = Instantiate(panelPrefab, panelGroup.transform) as ScorePanel; panel.Init(player); } }
private void Invoke_InitMethod_InWindows() { // --------------------------------------------------- // windows --- global _authentificationWindow.Init(); _multiplayerWindow.Init(); _header.Init(); _chooseCarWindow.Init(); _chooseTrackWindow.Init(); _treeWindow.Init(); _settingsWindow.Init(); _statisticPanel.Init(); _eventWindow.Init(); _splashScreen.Init(); _scorePanel.Init(); _enternetWindow.Init(); // --------------------------------------------------- // windows --- Gameplay: Async Multiplayer _gameWindow.Init(); _pauseWindow.Init(); _finishWindow.Init(); _recordFinishPanel.Init(); _retryWindow.Init(); _crashFinishWindow.Init(); // --------------------------------------------------- // windows --- Gameplay: Singleplayer _gameWindowSingleplayer.Init(); _pauseWindowSingle.Init(); _finishWindowSingle.Init(); _retryWindowSingle.Init(); //_chooseCarTutorial.Init(); // windows --- Gameplay: Tutorial _gameWindowsTutorial.Init(); _pauseWindowTutorial.Init(); _finishWindowTutorial.Init(); _retryWindowTutorial.Init(); _chooseCarTutorial.Init(); _trigersTutorial.Init(); // --------------------------------------------------- _indexMenuTutorial.Init(); _backgroundMenu.Init(); }