private void OnEnable() { float t = 0.05f; if (SceneManager.GetActiveScene().name == SceneFlow.GetSceneName(SceneList.Credits)) { t = 1.5f; } else if (SceneManager.GetActiveScene().name == SceneFlow.GetSceneName(SceneList.MainTitle)) { t = 2f; } StartCoroutine(SetFirstOption(t)); }