public void OnNextLevelClicked() { if (IsListeningToEvents == true) { // Transition to the next level SceneChanger.LoadNextLevel(); Hide(); } }
public void OnStartClicked() { // Make sure the menu is active if (IsListeningToEvents == true) { // Load the first level automatically SceneChanger.LoadNextLevel(); // Indicate button is clicked CurrentDefaultUi = defaultButton; } }
void OnTriggerEnter(Collider collider) { switch (collider.tag) { case "Player": Time.timeScale = 0; Game.Instance.active = false; SceneChanger.LoadNextLevel(); break; default: break; } }