static void Main(string[] args) { ISample[] samples = { new Window.Empty(), new Window.EmptyExternal(), new Log(), new Input.Keyboard(), new Input.Mouse(), new Input.Joystick(), new Sound.Sound(), new ObjectSystem.Object2DComponent(), new ObjectSystem.Transition(), new Graphics._2D.CameraObject2D(), new Graphics._2D.EffectObject2D(), new Graphics._2D.TextObject2D_Simple(), new Graphics._2D.TextObject2D_Rotate(), new Graphics._2D.TextObject2D_Filtered(), new Graphics._2D.TextureObject2D_Simple(), new Graphics._2D.TextureObject2D_Transform(), new Graphics._2D.TextureObject2D_Turn(), new Graphics._2D.TextureObject2D_Src(), new Graphics._2D.MapObject2D_Simple(), new Graphics._2D.MapObject2D_Camera(), new Graphics._2D.ImagePackage(), new Graphics.PostEffect.PostEffect(), new Graphics.PostEffect.CustomPostEffect(), }; var cui = new SampleGuide( samples ); cui.Show(); }
static void Main(string[] args) { ISample[] samples = { new ImagePackageUI_Basic(), new ImagePackageUI_AlphaBlend(), new ImagePackageUI_Component(), new Pause_Basic(), new CustomPostEffect_Invert(), new CustomPostEffect_Mosaic(), new MapObject2D_Basic(), new MapObject2D_Camera(), }; var cui = new SampleGuide( samples ); cui.Show(); }
static void Main(string[] args) { ISample[] samples = { new Basic_Empty(), new SceneAndLayer_Basic(), new PostEffect_GrayScale(), new PostEffect_Sepia(), new PostEffect_GaussianBlur(), new PostEffect_LightBloom(), new Transition_Fade(), new Mouse_Position(), new Mouse_Click(), new Mouse_State(), new Mouse_Wheel(), new Keyboard_Basic(), new Keyboard_SingularKey(), new Keyboard_PuralKeys(), new Joystick_Basic(), new Joystick_Axis(), new Sound_SE(), new Sound_BGM(), new Sound_Loop(), new Object2DComponent(), new CameraObject2D_Basic(), new CameraObject2D_Magnify(), new EffectObject2D_Basic(), new TextObject2D_Basic(), new TextObject2D_DynamicFont(), new TextObject2D_Rotate(), new TextObject2D_Filtered(), new TextureObject2D_Basic(), new TextureObject2D_Transform(), new TextureObject2D_Turn(), new TextureObject2D_Src(), new GeometryObject2D_CircleShape(), new GeometryObject2D_ArcShape(), new GeometryObject2D_RectangleShape(), new GeometryObject2D_PolygonShape(), new GeometryObject2D_PolygonShape_Textured(), new Collision2D_Basic(), new Collision2D_Geometries(), }; var cui = new SampleGuide( samples ); cui.Show(); }