static void Main() { SetupTheme(); Game.Create(GAME_WIDTH, GAME_HEIGHT); Game.OnInitialize = Init; Game.OnUpdate = Update; Game.Instance.Run(); Game.Instance.Dispose(); }
public XNA_Game CreateGameInstance() // 2nd { gameWidth = 160; gameHeight = 60; SC_Game.Create(gameWidth, gameHeight); // 0.N: Engine isa SadConsole.ContainerConsole // This inheritance constraint causes some twisting. SC_Game.OnInitialize = InitializeEngine; // Called when game.Run() SC_Game.Instance.Window.Title = "Copper Bend"; return(SC_Game.Instance); }