/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override async void OnLaunched(LaunchActivatedEventArgs args) { #if DEBUG if (Debugger.IsAttached) { // This just gets in the way. //this.DebugSettings.EnableFrameRateCounter = true; } #endif // Install the Voice Command Definition File var storageFile = await Windows.Storage.StorageFile.GetFileFromApplicationUriAsync(new Uri("ms-appx:///VoiceCommands.xml")); await Windows.ApplicationModel.VoiceCommands.VoiceCommandDefinitionManager.InstallCommandDefinitionsFromStorageFileAsync(storageFile); // Insert the M3_Initialize snippet here #if SQLITE await SQLiteService.InitDb(); #endif SetupShell(args); // Ensure the current window is active Window.Current.Activate(); }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used such as when the application is launched to open a specific file. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override async void OnLaunched(LaunchActivatedEventArgs args) { #if DEBUG if (Debugger.IsAttached) { // This just gets in the way. //this.DebugSettings.EnableFrameRateCounter = true; } #endif #if SQLITE await SQLiteService.InitDb(); #endif SetupShell(args); // Ensure the current window is active Window.Current.Activate(); }